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replay: fix recursive checkpoints
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Record/replay uses checkpoints to synchronize the execution
of the threads and timers. Hardware events such as BH are
processed at the checkpoints too.
Event processing can cause refreshing the virtual timers
and calling the icount-related functions, that also use checkpoints.
This patch prevents recursive processing of such checkpoints,
because they have their own records in the log and should be
processed later.

Signed-off-by: Pavel Dovgalyuk <[email protected]>
Message-Id: <161700476500.1140362.10108444973730452257.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <[email protected]>
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Dovgalyuk authored and bonzini committed Apr 1, 2021
1 parent a061a71 commit 7cebff0
Showing 1 changed file with 6 additions and 5 deletions.
11 changes: 6 additions & 5 deletions replay/replay.c
Original file line number Diff line number Diff line change
Expand Up @@ -180,12 +180,13 @@ bool replay_checkpoint(ReplayCheckpoint checkpoint)
}

if (in_checkpoint) {
/* If we are already in checkpoint, then there is no need
for additional synchronization.
/*
Recursion occurs when HW event modifies timers.
Timer modification may invoke the checkpoint and
proceed to recursion. */
return true;
Prevent performing icount warp in this case and
wait for another invocation of the checkpoint.
*/
g_assert(replay_mode == REPLAY_MODE_PLAY);
return false;
}
in_checkpoint = true;

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