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Cleric Feats, formatting only
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Shandyan authored and nikolaj-a committed Mar 9, 2021
1 parent 96fed69 commit 077e1a9
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3 changes: 2 additions & 1 deletion packs/data/feats.db/cast-down.json
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"label": "Description",
"type": "String",
"unidentified": "",
"value": "<p>The sheer force of your faith can bring a foe crashing down. If the next action you use is to cast harm or heal to damage one creature, the target is knocked prone if it takes any damage from the spell. If the target critically fails its save against the spell, it also takes a -10-foot status penalty to its Speed for 1 minute.</p>"
"value": "<p>The sheer force of your faith can bring a foe crashing down.</p>\n<p>If the next action you use is to cast @Compendium[pf2e.spells-srd.Harm]{Harm} or @Compendium[pf2e.spells-srd.Heal]{Heal} to damage one creature, the target is knocked prone if it takes any damage from the spell. If the target critically fails its save against the spell, it also takes a -10-foot status penalty to its Speed for 1 minute.</p>"
},
"featType": {
"label": "Feat Type",
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"type": "String",
"value": 6
},
"location": "",
"prerequisites": [
"harmful font or healing font"
],
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3 changes: 2 additions & 1 deletion packs/data/feats.db/castigating-weapon.json
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"label": "Description",
"type": "String",
"unidentified": "",
"value": "<p>The force of your deity's castigation strengthens your body so you can strike down the wicked. After you damage a fiend using a heal spell, your weapon or unarmed Strikes deal extra good damage to fiends equal to half the level of the heal spell until the end of your next turn. This is cumulative with any good damage the weapon already deals (such as from a holy rune).</p>"
"value": "<p>The force of your deity's castigation strengthens your body so you can strike down the wicked.</p>\n<p>After you damage a fiend using a @Compendium[pf2e.spells-srd.Heal]{Heal} spell, your weapon or unarmed Strikes deal extra good damage to fiends equal to half the level of the heal spell until the end of your next turn. This is cumulative with any good damage the weapon already deals (such as from a holy rune).</p>"
},
"featType": {
"label": "Feat Type",
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"type": "String",
"value": 10
},
"location": "",
"prerequisites": [
"Holy Castigation"
],
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3 changes: 2 additions & 1 deletion packs/data/feats.db/channel-smite.json
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"label": "Description",
"type": "String",
"unidentified": "",
"value": "<p><strong>Cost</strong> Expend a harm or heal spell.</p>\n<hr />\n<p>You siphon the destructive energies of positive or negative energy through a melee attack and into your foe. Make a melee Strike and add the spell's damage to the Strike's damage. This is negative damage if you expended a harm spell or positive damage if you expended a heal spell. The spell is expended with no effect if your Strike fails or hits a creature that isn't damaged by that energy type (such as if you hit a non-undead creature with a heal spell).</p>"
"value": "<p><strong>Cost</strong> Expend a @Compendium[pf2e.spells-srd.Harm]{Harm} or @Compendium[pf2e.spells-srd.Heal]{Heal} spell.</p>\n<hr />\n<p>You siphon the destructive energies of positive or negative energy through a melee attack and into your foe.</p>\n<p>Make a melee Strike and add the spell's damage to the Strike's damage.</p>\n<p>This is negative damage if you expended a <em>harm</em> spell or positive damage if you expended a <em>heal</em> spell. The spell is expended with no effect if your Strike fails or hits a creature that isn't damaged by that energy type (such as if you hit a non-undead creature with a <em>heal</em> spell).</p>"
},
"featType": {
"label": "Feat Type",
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"type": "String",
"value": 4
},
"location": "",
"prerequisites": [
"harmful font or healing font"
],
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3 changes: 2 additions & 1 deletion packs/data/feats.db/channeled-succor.json
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"label": "Description",
"type": "String",
"unidentified": "",
"value": "<p>You can remove conditions with divine grace. You can sacrifice one heal spell you've prepared in your extra slots from healing font to cast one of the following spells instead: remove curse, remove disease, remove paralysis, or restoration. The spell is heightened to the same level as the heal spell you sacrificed.</p>"
"value": "<p>You can remove conditions with divine grace.</p>\n<p>You can sacrifice one @Compendium[pf2e.spells-srd.Heal]{Heal} spell you've prepared in your extra slots from healing font to cast one of the following spells instead: @Compendium[pf2e.spells-srd.Remove Curse]{Remove Curse}, @Compendium[pf2e.spells-srd.Remove Disease]{Remove Disease}, @Compendium[pf2e.spells-srd.Remove Paralysis]{Remove Paralysis}, or @Compendium[pf2e.spells-srd.Restoration]{Restoration}. The spell is heightened to the same level as the heal spell you sacrificed.</p>"
},
"featType": {
"label": "Feat Type",
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"type": "String",
"value": 8
},
"location": "",
"prerequisites": [
"healing font"
],
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3 changes: 2 additions & 1 deletion packs/data/feats.db/command-undead.json
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"label": "Description",
"type": "String",
"unidentified": "",
"value": "<p>You grasp the animating force within an undead creature and bend it to your will. If the next action you use is to cast harm targeting one undead creature, you transform the effects of that harm spell. Instead of harm's normal effects, the target becomes controlled by you if its level is equal to or lower than your level – 3. It can attempt a Will saving throw to resist being controlled by you. If the target is already under someone else's command, the controlling creature also rolls a saving throw, and the undead uses the better result.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and is temporarily immune for 24 hours.</p>\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The undead creature becomes a minion under your control. The spell gains a duration of 1 minute, but it is dismissed if you or an ally attacks the minion undead.</p>\n<p><strong>Critical Failure</strong> As failure, but the duration is 1 hour.</p>"
"value": "<p>You grasp the animating force within an undead creature and bend it to your will.</p>\n<p>If the next action you use is to cast @Compendium[pf2e.spells-srd.Harm]{Harm} targeting one undead creature, you transform the effects of that <em>harm</em> spell.</p>\n<p>Instead of harm's normal effects, the target becomes controlled by you if its level is equal to or lower than your level – 3. It can attempt a Will saving throw to resist being controlled by you.</p>\n<p>If the target is already under someone else's command, the controlling creature also rolls a saving throw, and the undead uses the better result.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and is temporarily immune for 24 hours.</p>\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The undead creature becomes a minion under your control. The spell gains a duration of 1 minute, but it is dismissed if you or an ally attacks the minion undead.</p>\n<p><strong>Critical Failure</strong> As failure, but the duration is 1 hour.</p>"
},
"featType": {
"label": "Feat Type",
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"type": "String",
"value": 4
},
"location": "",
"prerequisites": [
"harmful font",
"evil alignment"
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3 changes: 2 additions & 1 deletion packs/data/feats.db/communal-healing.json
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"label": "Description",
"type": "String",
"unidentified": "",
"value": "<p>You're a conduit for positive energy, and as you cit through you, it heals some of your minor injuries. When you cast the heal spell to heal a single creature other than yourself, you regain Hit Points equal to the spell level of the heal spell.</p>"
"value": "<p>You're a conduit for positive energy, and as you channel it through you, it heals some of your minor injuries.</p>\n<p>When you cast the @Compendium[pf2e.spells-srd.Heal]{Heal} spell to heal a single creature other than yourself, you regain Hit Points equal to the spell level of the heal spell.</p>"
},
"featType": {
"label": "Feat Type",
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"type": "String",
"value": 2
},
"location": "",
"prerequisites": [],
"rarity": {
"value": "common"
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3 changes: 2 additions & 1 deletion packs/data/feats.db/cremate-undead.json
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"label": "Description",
"type": "String",
"unidentified": "",
"value": "<p>Your positive energy sets undead alight. When you use a heal spell to damage undead, each undead that takes damage also takes persistent fire damage equal to the spell's level.</p>"
"value": "<p>Your positive energy sets undead alight. When you use a @Compendium[pf2e.spells-srd.Heal]{Heal} spell to damage undead, each undead that takes damage also takes persistent fire damage equal to the spell's level.</p>"
},
"featType": {
"label": "Feat Type",
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"type": "String",
"value": 8
},
"location": "",
"prerequisites": [],
"rarity": {
"value": "common"
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13 changes: 4 additions & 9 deletions packs/data/feats.db/directed-channel.json
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"label": "Description",
"type": "String",
"unidentified": "",
"value": "<p>You can shape the energy you channel in a single direction, reaching farther and in a more directed fashion. When you cast a version of harm or heal that has an area, you can make its area a 60-foot cone instead of a 30-foot emanation.</p>"
"value": "<p>You can shape the energy you channel in a single direction, reaching farther and in a more directed fashion. When you cast a version of @Compendium[pf2e.spells-srd.Harm]{Harm} or @Compendium[pf2e.spells-srd.Heal]{Heal} that has an area, you can make its area a 60-foot cone instead of a 30-foot emanation.</p>"
},
"featType": {
"label": "Feat Type",
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"level": {
"label": "Feat Level",
"type": "String",
"value": "4"
},
"prerequisites": {
"label": "Prerequisites",
"type": "String",
"value": [
""
]
"value": 4
},
"location": "",
"prerequisites": [],
"rarity": {
"value": "common"
},
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13 changes: 4 additions & 9 deletions packs/data/feats.db/domain-initiate.json
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"label": "Description",
"type": "String",
"unidentified": "",
"value": "<p>Your deity bestows a special spell related to their powers. Select one domain-a subject of particular interest to you within your religion-from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. Each domain's heme and domain spells appear in Table 8-2: Domains on page 441. Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes. Focus spells are automatically heightened to half your level rounded up.</p>\n<p>Focus spells don't require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules for focus spells appear on page 300.</p>\n<p><strong>Special</strong> You can select this feat multiple times, selecting a different domain each time and gaining its domain spell.</p>"
"value": "<p>Your deity bestows a special spell related to their powers. Select one domain - a subject of particular interest to you within your religion - from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. Each domain's theme and domain spells appear in Table 8-2: Domains on page 441.</p>\n<p>Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes. Focus spells are automatically heightened to half your level rounded up.</p>\n<p>Focus spells don't require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules for focus spells appear on page 300.</p>\n<p><strong>Special</strong> You can select this feat multiple times, selecting a different domain each time and gaining its domain spell.</p>"
},
"featType": {
"label": "Feat Type",
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"level": {
"label": "Feat Level",
"type": "String",
"value": "1"
},
"prerequisites": {
"label": "Prerequisites",
"type": "String",
"value": [
""
]
"value": 1
},
"location": "",
"prerequisites": [],
"rarity": {
"value": "common"
},
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13 changes: 4 additions & 9 deletions packs/data/feats.db/echoing-channel.json
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"label": "Description",
"type": "String",
"unidentified": "",
"value": "<p>When you pull forth positive or negative energy, you also create a smaller pocket of that energy. If the next action you use is to cast a 2-action harm or heal to heal or damage a single creature, choose one additional creature adjacent to either you or the target. Target that creature with a 1-action version of the same spell. This spell is the same level as the 2-action harm or heal you cast and doesn't cost another spell slot.</p>"
"value": "<p>When you pull forth positive or negative energy, you also create a smaller pocket of that energy.</p>\n<p>If the next action you use is to cast a 2-action @Compendium[pf2e.spells-srd.Harm]{Harm} or @Compendium[pf2e.spells-srd.Heal]{Heal} to heal or damage a single creature, choose one additional creature adjacent to either you or the target. Target that creature with a 1-action version of the same spell. This spell is the same level as the 2-action <em>harm</em> or <em>heal</em> you cast and doesn't cost another spell slot.</p>"
},
"featType": {
"label": "Feat Type",
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"level": {
"label": "Feat Level",
"type": "String",
"value": "18"
},
"prerequisites": {
"label": "Prerequisites",
"type": "String",
"value": [
""
]
"value": 18
},
"location": "",
"prerequisites": [],
"rarity": {
"value": "common"
},
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3 changes: 2 additions & 1 deletion packs/data/feats.db/emblazon-divinity.json
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"value": "class"
},
"level": {
"value": "20"
"value": 20
},
"location": "",
"prerequisites": {
"value": [
"Emblazon Armament"
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15 changes: 6 additions & 9 deletions packs/data/feats.db/eternal-bane.json
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"label": "Description",
"type": "String",
"unidentified": "",
"value": "<p>A life of evil has made you a nexus for your deity's vile power. You're continuously surrounded by a bane spell with a spell level equal to half your level (rounded up). The radius is 15 feet, and you can't increase it. You can Dismiss the spell; if you do, it returns automatically after 1 minute.</p>"
"value": "<p>A life of evil has made you a nexus for your deity's vile power. You're continuously surrounded by a @Compendium[pf2e.spells-srd.Bane]{Bane} spell with a spell level equal to half your level (rounded up). The radius is 15 feet, and you can't increase it. You can Dismiss the spell; if you do, it returns automatically after 1 minute.</p>"
},
"featType": {
"label": "Feat Type",
Expand All @@ -29,15 +29,12 @@
"level": {
"label": "Feat Level",
"type": "String",
"value": "16"
},
"prerequisites": {
"label": "Prerequisites",
"type": "String",
"value": [
"evil alignment"
]
"value": 16
},
"location": "",
"prerequisites": [
"evil alignment"
],
"rarity": {
"value": "common"
},
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15 changes: 6 additions & 9 deletions packs/data/feats.db/eternal-blessing.json
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"label": "Description",
"type": "String",
"unidentified": "",
"value": "<p>Your good deeds have brought your deity's grace to you for all of eternity. You're continuously surrounded by a bless spell with a spell level equal to half your level (rounded up). The radius is 15 feet, and you can't increase it. You can Dismiss the spell; if you do, it returns automatically after 1 minute.</p>"
"value": "<p>Your good deeds have brought your deity's grace to you for all of eternity. You're continuously surrounded by a @Compendium[pf2e.spells-srd.Bless]{Bless} spell with a spell level equal to half your level (rounded up). The radius is 15 feet, and you can't increase it. You can Dismiss the spell; if you do, it returns automatically after 1 minute.</p>"
},
"featType": {
"label": "Feat Type",
Expand All @@ -29,15 +29,12 @@
"level": {
"label": "Feat Level",
"type": "String",
"value": "16"
},
"prerequisites": {
"label": "Prerequisites",
"type": "String",
"value": [
"good alignment"
]
"value": 16
},
"location": "",
"prerequisites": [
"good alignment"
],
"rarity": {
"value": "common"
},
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15 changes: 6 additions & 9 deletions packs/data/feats.db/extend-armament-alignment.json
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"label": "Description",
"type": "String",
"unidentified": "",
"value": "<p>The alignment you impose on a weapon lasts much longer. The duration of Align Armament increases to 1 minute.</p>"
"value": "<p>The alignment you impose on a weapon lasts much longer. The duration of @Compendium[pf2e.feats-srd.Align Armament]{Align Armament} increases to 1 minute.</p>"
},
"featType": {
"label": "Feat Type",
Expand All @@ -29,15 +29,12 @@
"level": {
"label": "Feat Level",
"type": "String",
"value": "14"
},
"prerequisites": {
"label": "Prerequisites",
"type": "String",
"value": [
"Align Armament"
]
"value": 14
},
"location": "",
"prerequisites": [
"Align Armament"
],
"rarity": {
"value": "common"
},
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