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Add the Actors and Hazards from PFS Scenario 3-02
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Drental authored and SpartanCPA committed Nov 9, 2021
1 parent 9fdb23f commit 14a8ee0
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133 changes: 133 additions & 0 deletions packs/data/pfs-season-3-bestiary.db/debris-storm.json
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{
"_id": "zDNR0eYpfEvGLOGo",
"data": {
"attributes": {
"ac": {
"value": 0
},
"hardness": 0,
"hasHealth": false,
"hp": {
"details": "",
"max": 0,
"temp": 0,
"value": 0
},
"stealth": {
"details": "<p>(trained)</p>",
"value": 7
}
},
"creatureType": "",
"details": {
"description": "<p>Magical sensors detect when a creature enters the chamber.</p>",
"disable": "<p><span data-pf2-check=\"diplomacy\" data-pf2-traits=\"complex,haunt\" data-pf2-label=\"Convince the Spirit DC\" data-pf2-dc=\"18\" data-pf2-show-dc=\"gm\">Diplomacy</span> to convince the spirit to calm the winds, <span data-pf2-check=\"athletics\" data-pf2-traits=\"complex,haunt\" data-pf2-label=\"Raise Wooden Bench DC\" data-pf2-dc=\"16\" data-pf2-show-dc=\"gm\">Athletics</span> to raise up a wooden bench to block the wind, or <span data-pf2-check=\"religion\" data-pf2-traits=\"complex,haunt\" data-pf2-label=\"Speak a Rite to Calm Spirit DC\" data-pf2-dc=\"16\" data-pf2-show-dc=\"gm\">Religion</span> to speak an appropriate rite to calm the spirit.</p>\n<p>Two successful checks are required to fully disable the haunt, and each attempt takes two actions. Each successful check removes one action from the haunt.</p>",
"isComplex": true,
"level": {
"value": 1
},
"reset": "<p>The storm continues raging for 1 minute unless disabled, and then dissipates, returning after 1 week.</p>",
"routine": "<p>(2 actions) The haunt uses its first action to stir up a storm of debris against all creatures in the quadrant clockwise from where it last attacked. Creatures in the quadrant take [[/r {2d4}[bludgeoning]]]{2d4 bludgeoning damage} (<span data-pf2-check=\"reflex\" data-pf2-dc=\"15\" data-pf2-traits=\"damaging-effect\" data-pf2-label=\"Debris Storm DC\" data-pf2-show-dc=\"gm\">basic Reflex</span> save). For each additional action it has (at most 1 without adjustments from the scaling sidebar), the storm targets an additional quadrant, moving clockwise around the area. On the first round, it begins by attacking creatures in the northwestern quadrant.</p>"
},
"saves": {
"fortitude": {
"saveDetail": "",
"value": 0
},
"reflex": {
"saveDetail": "",
"value": 0
},
"will": {
"saveDetail": "",
"value": 0
}
},
"source": {
"value": "Pathfinder Society Scenario #3-02: The East Hill Haunting"
},
"statusEffects": [],
"traits": {
"ci": [],
"di": {
"custom": "",
"selected": {},
"value": []
},
"dr": [],
"dv": [],
"rarity": {
"value": "uncommon"
},
"size": {
"value": "med"
},
"traits": {
"custom": "",
"value": [
"haunt"
]
}
}
},
"effects": [],
"flags": {},
"img": "systems/pf2e/icons/default-icons/hazard.svg",
"items": [
{
"_id": "a5aoj7j1ljuib3oq",
"data": {
"actionCategory": {
"value": "offensive"
},
"actionType": {
"value": "reaction"
},
"actions": {
"value": null
},
"description": {
"value": "<p data-visibility=\"gm\"><strong>Trigger</strong> A creature enters the marked area of the haunt</p>\n<p><strong>Effect</strong> A ghostly figure manifests and conjures forth a telekinetic storm of debris from the area and then quickly disappears. The haunt rolls initiative.</p>"
},
"requirements": {
"value": ""
},
"rules": [],
"slug": null,
"source": {
"value": ""
},
"traits": {
"custom": "",
"rarity": {
"value": "common"
},
"value": [
"auditory",
"emotion",
"fear",
"occult"
]
},
"trigger": {
"value": ""
}
},
"effects": [],
"flags": {},
"img": "systems/pf2e/icons/actions/Reaction.webp",
"name": "Appearance",
"sort": 0,
"type": "action"
}
],
"name": "Debris Storm",
"token": {
"disposition": 0,
"height": 1,
"img": "systems/pf2e/icons/default-icons/hazard.svg",
"name": "Debris Storm",
"width": 1
},
"type": "hazard"
}
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