forked from foundryvtt/pf2e
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Add the Actors and Hazards from PFS Scenario 3-02
- Loading branch information
1 parent
9fdb23f
commit 14a8ee0
Showing
11 changed files
with
5,744 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,133 @@ | ||
{ | ||
"_id": "zDNR0eYpfEvGLOGo", | ||
"data": { | ||
"attributes": { | ||
"ac": { | ||
"value": 0 | ||
}, | ||
"hardness": 0, | ||
"hasHealth": false, | ||
"hp": { | ||
"details": "", | ||
"max": 0, | ||
"temp": 0, | ||
"value": 0 | ||
}, | ||
"stealth": { | ||
"details": "<p>(trained)</p>", | ||
"value": 7 | ||
} | ||
}, | ||
"creatureType": "", | ||
"details": { | ||
"description": "<p>Magical sensors detect when a creature enters the chamber.</p>", | ||
"disable": "<p><span data-pf2-check=\"diplomacy\" data-pf2-traits=\"complex,haunt\" data-pf2-label=\"Convince the Spirit DC\" data-pf2-dc=\"18\" data-pf2-show-dc=\"gm\">Diplomacy</span> to convince the spirit to calm the winds, <span data-pf2-check=\"athletics\" data-pf2-traits=\"complex,haunt\" data-pf2-label=\"Raise Wooden Bench DC\" data-pf2-dc=\"16\" data-pf2-show-dc=\"gm\">Athletics</span> to raise up a wooden bench to block the wind, or <span data-pf2-check=\"religion\" data-pf2-traits=\"complex,haunt\" data-pf2-label=\"Speak a Rite to Calm Spirit DC\" data-pf2-dc=\"16\" data-pf2-show-dc=\"gm\">Religion</span> to speak an appropriate rite to calm the spirit.</p>\n<p>Two successful checks are required to fully disable the haunt, and each attempt takes two actions. Each successful check removes one action from the haunt.</p>", | ||
"isComplex": true, | ||
"level": { | ||
"value": 1 | ||
}, | ||
"reset": "<p>The storm continues raging for 1 minute unless disabled, and then dissipates, returning after 1 week.</p>", | ||
"routine": "<p>(2 actions) The haunt uses its first action to stir up a storm of debris against all creatures in the quadrant clockwise from where it last attacked. Creatures in the quadrant take [[/r {2d4}[bludgeoning]]]{2d4 bludgeoning damage} (<span data-pf2-check=\"reflex\" data-pf2-dc=\"15\" data-pf2-traits=\"damaging-effect\" data-pf2-label=\"Debris Storm DC\" data-pf2-show-dc=\"gm\">basic Reflex</span> save). For each additional action it has (at most 1 without adjustments from the scaling sidebar), the storm targets an additional quadrant, moving clockwise around the area. On the first round, it begins by attacking creatures in the northwestern quadrant.</p>" | ||
}, | ||
"saves": { | ||
"fortitude": { | ||
"saveDetail": "", | ||
"value": 0 | ||
}, | ||
"reflex": { | ||
"saveDetail": "", | ||
"value": 0 | ||
}, | ||
"will": { | ||
"saveDetail": "", | ||
"value": 0 | ||
} | ||
}, | ||
"source": { | ||
"value": "Pathfinder Society Scenario #3-02: The East Hill Haunting" | ||
}, | ||
"statusEffects": [], | ||
"traits": { | ||
"ci": [], | ||
"di": { | ||
"custom": "", | ||
"selected": {}, | ||
"value": [] | ||
}, | ||
"dr": [], | ||
"dv": [], | ||
"rarity": { | ||
"value": "uncommon" | ||
}, | ||
"size": { | ||
"value": "med" | ||
}, | ||
"traits": { | ||
"custom": "", | ||
"value": [ | ||
"haunt" | ||
] | ||
} | ||
} | ||
}, | ||
"effects": [], | ||
"flags": {}, | ||
"img": "systems/pf2e/icons/default-icons/hazard.svg", | ||
"items": [ | ||
{ | ||
"_id": "a5aoj7j1ljuib3oq", | ||
"data": { | ||
"actionCategory": { | ||
"value": "offensive" | ||
}, | ||
"actionType": { | ||
"value": "reaction" | ||
}, | ||
"actions": { | ||
"value": null | ||
}, | ||
"description": { | ||
"value": "<p data-visibility=\"gm\"><strong>Trigger</strong> A creature enters the marked area of the haunt</p>\n<p><strong>Effect</strong> A ghostly figure manifests and conjures forth a telekinetic storm of debris from the area and then quickly disappears. The haunt rolls initiative.</p>" | ||
}, | ||
"requirements": { | ||
"value": "" | ||
}, | ||
"rules": [], | ||
"slug": null, | ||
"source": { | ||
"value": "" | ||
}, | ||
"traits": { | ||
"custom": "", | ||
"rarity": { | ||
"value": "common" | ||
}, | ||
"value": [ | ||
"auditory", | ||
"emotion", | ||
"fear", | ||
"occult" | ||
] | ||
}, | ||
"trigger": { | ||
"value": "" | ||
} | ||
}, | ||
"effects": [], | ||
"flags": {}, | ||
"img": "systems/pf2e/icons/actions/Reaction.webp", | ||
"name": "Appearance", | ||
"sort": 0, | ||
"type": "action" | ||
} | ||
], | ||
"name": "Debris Storm", | ||
"token": { | ||
"disposition": 0, | ||
"height": 1, | ||
"img": "systems/pf2e/icons/default-icons/hazard.svg", | ||
"name": "Debris Storm", | ||
"width": 1 | ||
}, | ||
"type": "hazard" | ||
} |
Oops, something went wrong.