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Just disable the GameplayKit test and do not link against GameplayKit…
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… everywhere.

Looks like there is a discrepency in between the public/private SDK with the
safety of just including GameplayKit everywhere.

rdar://23527707
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gottesmm committed Nov 13, 2015
1 parent ad95b5f commit f658841
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Showing 2 changed files with 2 additions and 1 deletion.
2 changes: 1 addition & 1 deletion test/lit.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -559,7 +559,7 @@ if run_vendor == 'apple':
config.target_cc_options = target_cc_options
extra_frameworks = ['AppKit', 'CoreGraphics', 'SceneKit', 'CoreLocation',
'Accelerate', 'CoreImage', 'QuartzCore', 'CoreMedia',
'OpenCL', 'GameplayKit']
'OpenCL']
config.target_build_swift = (
"%s %s %s -F %s -Xlinker -rpath -Xlinker %s %s %s %s %s"
% (xcrun_prefix, config.swiftc, target_options,
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1 change: 1 addition & 0 deletions validation-test/stdlib/GameplayKit.swift
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@

// REQUIRES: objc_interop
// UNSUPPORTED: OS=watchos
// REQUIRES: rdar23527707

import StdlibUnittest
import GameplayKit
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