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Releases: rmichela/GiantTrees

Giant Trees 2.0.0-alpha.6

15 Jun 03:56
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Pre-release

Bug fixes:

  1. Silence tree XML file creation warnings at plugin startup.
  2. java.lang.IllegalArgumentException: Cannot find legacy packet 103 while growing giant trees via recipe.
  3. One too many Bone Meal consumed when a giant tree is grown via recipe.

This build was tested against WorldEdit build #3557. WorldEdit builds earlier than this are not designed for Spigot 1.10 and may not work correctly.

Giant Trees 2.0.0-alpha.5

13 Jun 03:43
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Pre-release

All tree XML config files are now always expanded to the plugin's config folder, unless the file already exists there.

This build was tested against WorldEdit build #3557. WorldEdit builds earlier than this are not designed for Spigot 1.10 and may not work correctly.

Giant Trees 2.0.0-alpha.4

13 Jun 03:26
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  1. Updated to Spigot 1.10 and WorldEdit 6.1.3.
  2. Giant spruce trees now spawn in the Taiga biome family (Taiga, Cold Taiga, Mega Taiga, etc.), when natural growing is enabled.
  3. Giant acacia trees now spawn in the Savanna biome family, when natural growing is enabled.

This build was tested against WorldEdit build #3557. WorldEdit builds earlier than this are not designed for Spigot 1.10 and may not work correctly.

Giant Trees 2.0.0-alpha.3

12 Jun 23:12
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Compiled against ProtocolLib 4.0.1, to better support Bukkit 1.9.x. This is the last release that will be compiled/targeted against 1.9.x.

Giant Trees 2.0.0-alpha.2

24 May 02:20
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  1. Updated to Spigot 1.9.4 and WorldEdit 6.1.2.
  2. Fixed plugin version in plugin.yml.

Giant Trees 2.0.0-alpha.1

10 Mar 04:09
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Pre-release
  1. Updated to Spigot 1.9.
    • Only compilation issues have been fixed, in both GiantTrees and its dependent DHUtils library. More code cleanup will be needed. Remember, this is an alpha build - YMMV.
    • Cursory testing indicates that all three methods of creating trees - command, auto-generation and sapling/emerald planting - are functional. WorldEdit //undo also appears to work for command-generated trees.
  2. Relicensed from GPLv2 to GPLv3.

Giant Trees 1.1

20 Aug 05:26
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  • Performance improvements
  • Minor model changes to oak and birch

Giant Trees 1.0-R03

23 Jul 07:44
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  • 1.7.10 support
  • Fixed partially generated trees (I think)
  • Added verbosity controls to config

Giant Trees 1.0-R02

14 Jul 05:15
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Fixed some bugs. Added undo support using WorldEdit.

Giant Trees 1.0-B01

30 Jun 09:02
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Giant Trees 1.0-B01 Pre-release
Pre-release

This is the initial beta of Giant Trees.

Giant Trees will naturally generate trees in some of the biomes. To create a tree on demand, use the /gt command. All the trees you can spawn are in the plugin's data directory. The files are named tree.TYPE.xml and tree.TYPE.root.xml. The root files will create the tree's root structure. To grow a giant tree in creative mode, surround an emerald block with two rings of saplings and fertilize them with 64 bone meal.

To make new tree species, double click on the plugin's .jar file or use the tree-edit command from the server console. Save your work in the plugin's data directory.