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rodydavis committed Apr 23, 2019
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.atom/
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ios/
packages
.flutter-plugins
# Since the current expectation is that clients are using Flutter head,
# and Dart SDK changes unlock dependencies, pubspec.lock isn't useful.
# Ignore it since it just creates noise. When there's a system in place
# for versioning this project relative to Flutter, remove this.
pubspec.lock
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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.

version:
revision: eaa9b47a4ac278a9439468911d2c361a472b114b
channel: master
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# Desktop Flutter Example

This application shows a minimal example of how to use the [desktop
libraries](https://github.com/flutter/flutter/wiki/Desktop-shells) to build
a runner on each platform, including resource bundling.

In this example, the platform-specific code lives in `<platform>`. For
instance, the macOS project is in macos. This follows the pattern of
the `android/` and `ios/` directories in a typical Flutter application.
They are designed to serve as early prototypes of what eventual
`flutter create` for desktop would create, and will be evolving over time
to better reflect that goal.

If you are planning to use Flutter in a project that you maintain manually,
this example application should be treated as a starting point, rather than an
authoritative example. For instance, you might use a different build system,
package resources differently, etc. If you are are adding Flutter to an
existing desktop application, you might instead put the Flutter application code
inside your existing project structure.

(**Note:** You may be tempted to pre-build a generic binary based on this
example that can run any Flutter app. If you do, keep in mind that you *must*
use the same version of Flutter to build `flutter_assets` as you use to build
the runner. If you later upgrade Flutter, or if you distribute the binary
version to other people building their applications with different versions of
Flutter, it *will* break.)

## Building and Running the Example

Ensure that you are on a recent version of the [Flutter master
channel](https://github.com/flutter/flutter/wiki/Flutter-build-release-channels).

### Enable Desktop Support

The desktop support in the `flutter` tool is still highly experimental, and
must be enabled with an environment variable. Run the command below in the
terminal/console you will be using to build and run the example.

On macOS or Linux:

```
export ENABLE_FLUTTER_DESKTOP=true
```

On Windows:

```
$env:ENABLE_FLUTTER_DESKTOP="true"
```

### Build and Run

You can now run using the `flutter` tool as you would for mobile. In the
'example' directory, run:

```
flutter run
```

or

```
flutter run --release
```

Once you've `flutter run` at least once, you can also build using the underlying projects
(Visual Studio, Xcode, or make) directly, but the first build must be done via `flutter run`
in order to generate necessary files.

**Note:** There is still no `flutter create` support for for desktop;
this works only in a project that has already been configured manually for
desktop builds. See [the quick-start guide](../Quick-Start.md) for details.
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include: ../analysis_options.yaml
202 changes: 202 additions & 0 deletions fonts/Roboto/LICENSE.txt
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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/

TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION

1. Definitions.

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// Copyright 2018 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

import 'dart:io' show Platform;

import 'package:flutter/foundation.dart'
show debugDefaultTargetPlatformOverride;
import 'package:flutter/material.dart';

void main() {
// See https://github.com/flutter/flutter/wiki/Desktop-shells#target-platform-override
debugDefaultTargetPlatformOverride = TargetPlatform.fuchsia;

runApp(new MyApp());
}

class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
// See https://github.com/flutter/flutter/wiki/Desktop-shells#fonts
fontFamily: 'Roboto',
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}

class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);

final String title;

@override
_MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;

void _incrementCounter() {
setState(() {
_counter++;
});
}

@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
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.generated_flutter_root
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