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defmodule Vox.Format.VOX do | ||
@behaviour Vox.Format | ||
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defstruct [models: [], palette: [], materials: %{}, scene: %{}] | ||
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def new(data) do | ||
{ data, _ } = Tonic.load(data, Vox.Format.VOX.Binary) | ||
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create(data) | ||
end | ||
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defp create({ { :header, _, _ }, { :main, data } }) do | ||
chunk(data) | ||
end | ||
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defp chunk(data, vox \\ %__MODULE__{}) | ||
defp chunk({ { :id, "MAIN" }, _, _, _, children }, vox) do | ||
Enum.reduce(children, vox, fn { child }, acc -> | ||
chunk(child, acc) | ||
end) | ||
end | ||
defp chunk({ { :id, "SIZE" }, _, _, { { :width, w }, { :height, h }, { :depth, d } }, _ }, vox) do | ||
%{ vox | models: [%Vox.Model{ size: { w, h, d } }|vox.models] } | ||
end | ||
defp chunk({ { :id, "XYZI" }, _, _, { _, { :voxel, voxels } }, _ }, vox = %{ models: [model|models] }) do | ||
%{ vox | models: [%{ model | voxels: Map.new(create_voxels(voxels, [])) }|models] } | ||
end | ||
defp chunk({ { :id, "RGBA" }, _, _, { { :palette, palette } }, _ }, vox) do | ||
{ colours, _ } = Enum.reduce(palette, { %{}, 0 }, fn { { :r, r }, { :g, g }, { :b, b }, { :a, a } }, { colours, n } -> | ||
{ Map.put(colours, n, %Vox.Colour{ r: r / 255, g: g / 255, b: b / 255, a: a / 255 }), n + 1 } | ||
end) | ||
%{ vox | palette: colours } | ||
end | ||
defp chunk({ { :id, "MATL" }, _, _, { { :id, id }, { :properties, properties } }, _ }, vox = %{ materials: materials }) do | ||
material = case properties do | ||
[{ "_type", "_diffuse" }|props] -> %Vox.Material{ type: :diffuse, properties: Map.new(props) } | ||
[{ "_type", "_metal" }|props] -> %Vox.Material{ type: :metal, properties: Map.new(props) } | ||
[{ "_type", "_glass" }|props] -> %Vox.Material{ type: :glass, properties: Map.new(props) } | ||
[{ "_type", "_emit" }|props] -> %Vox.Material{ type: :emissive, properties: Map.new(props) } | ||
end | ||
%{ vox | materials: Map.put(materials, id, material) } | ||
end | ||
defp chunk(_, vox), do: vox | ||
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defp create_voxels([], voxels), do: voxels | ||
defp create_voxels([{ { :x, x }, { :y, y }, { :z, z }, { :colour_index, colour_index } }|data], voxels) do | ||
create_voxels(data, [{ { x, y, z }, %{ colour_index: colour_index } }|voxels]) | ||
end | ||
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def format?(<<"VOX ", _ :: binary>>), do: true | ||
def format?(_), do: false | ||
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defimpl Vox.Data, for: __MODULE__ do | ||
def origin(_), do: { :left, :front, :bottom } | ||
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def models(data), do: Enum.map(data.models, &format_model(&1, data)) | ||
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def impl(_, :model), do: &model/2 | ||
def impl(_, :model_count), do: &model_count/1 | ||
def impl(_, :voxel), do: &voxel/3 | ||
def impl(_, _), do: nil | ||
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def format_model(model, data) do | ||
voxels = Enum.map(model.voxels, fn { point, voxel } -> | ||
{ | ||
point, | ||
format_voxel(voxel, data) | ||
} | ||
end) | ||
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%{ model | voxels: Map.new(voxels) } | ||
end | ||
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def format_voxel(%{ colour_index: index }, %{ palette: palette, materials: materials }) do | ||
%Vox.Voxel{ | ||
colour: Map.get(palette, index, %Vox.Colour{}), | ||
material: Map.get(materials, index, %Vox.Material{}) | ||
} | ||
end | ||
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def model(data, id) do | ||
case Enum.at(data.models, id) do | ||
nil -> nil | ||
model -> format_model(model, data) | ||
end | ||
end | ||
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def model_count(%{ models: models }), do: Enum.count(models) | ||
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def voxel(data, id, point = { x, y, z }) do | ||
case Enum.at(data.models, id) do | ||
nil -> { :error, { :model, :unknown } } | ||
%{ size: { w, h, d } } when (x < 0) or (x >= w) or (y < 0) or (y >= h) or (z < 0) or (z >= d) -> { :error, { :model, :bounds } } | ||
%{ voxels: %{ ^point => voxel } } -> { :ok, format_voxel(voxel, data) } | ||
_ -> { :ok, nil } | ||
end | ||
end | ||
end | ||
end |