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Previously, hpfs scanned all bitmaps each time the user asked for free space using statfs. This patch changes it so that hpfs scans the bitmaps only once, remembes the free space and on next invocation of statfs it returns the value instantly. New versions of wine are hammering on the statfs syscall very heavily, making some games unplayable when they're stored on hpfs, with load times in minutes. This should be backported to the stable kernels because it fixes user-visible problem (excessive level load times in wine). Signed-off-by: Mikulas Patocka <[email protected]> Cc: [email protected] Signed-off-by: Linus Torvalds <[email protected]>
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