Stars
A JavaScript implementation of a web browser without its graphical user interface
Phaser Project Template using Snake as a starting point
Apple's Auto Layout and Visual Format Language for JavaScript (using cassowary constraints)
Starter template for prototyping and building CLI tools with Node.js and TypeScript
node.js command-line interfaces made easy
Platformer move and collide engine with moving platforms for Game Maker based on Celeste and Towerfall physics
Shims for new ES modules features on top of the basic modules support in browsers
Monocle Engine Mirror. Same engine used in TowerFall and Celeste
Fast image filters for Browsers with WebGL support
A simple class to handle drawing "swarms" ~ brownian motion / orbiting particles ~ on an HTML canvas element.
Reproduction of Mozilla's BrowserQuest using Phaser, socket.io and Node.js
LittleJS is the tiny fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
2D Euclidean geometry classes, utilities, and drawing tools
The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @lehni & @puckey
A really simple dungeon generator in javascript
A JavaScript Module that generates random dugeon maps using Binary Space Partitioning
Tiny (2 KB) turboboosted JavaScript library for creating user interfaces.
This is an example project with a game menu. Built using Vite, Phaser, and TypeScript.
A collision detection library for TypeScript. Ported from bump.lua.
Example for the @vpmedia/phixify package
@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2
c-style assert() for nodejs, reporting the expression string as the error message
Unicode-based scientific plotting for working in the terminal