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Unity一个支持runtime和编辑器的Timeline,运行时采用序列化二进制文件的形式,零成本嵌入你的项目
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
A Toon Shader in Unity Universal Render Pipeline.
基于Flux扩展开发的UnityAct技能编辑器, ,集成Mirror支持局域网联机
A fully dynamic planar navmesh for Unity supporting agents of any size
Comflowyspace is an intuitive, user-friendly, open-source AI tool for generating images and videos, democratizing access to AI technology.
FernRP is a pipeline extension based on URP that implements more rendering effects
利用Unity实现的碰撞检测,并添加四叉树优化,模块完全独立,重新实现Vector的方法即可在服务器使用
sam-vdp / bepuphysics1int
Forked from bepu/bepuphysics1Pure C# deterministic fixed-point 3D real time physics simulation library
JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.
A simulated world consist of several auto-drived and unpredictable AI based on GPT
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
Jeepay是一套适合互联网企业使用的开源支付系统,支持多渠道服务商和普通商户模式。已对接微信支付,支付宝,云闪付官方接口,支持聚合码支付。
A large-scale 7B pretraining language model developed by BaiChuan-Inc.
A RWKV management and startup tool, full automation, only 8MB. And provides an interface compatible with the OpenAI API. RWKV is a large language model that is fully open source and available for c…
Pure C# 3D real time physics simulation library, now with a higher version number.
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation, AAAI 2020
High-Resolution 3D Human Digitization from A Single Image.
Lua核心工具包,包含对面向对象,组件系统(灵活的绑定解绑模式),mvc分模块加载,事件分发系统等常用模式的封装。同时提供打印,内存泄漏检测,性能分析等常用工具类。
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…
An updated version of the classic "Basic Computer Games" book, with well-written examples in a variety of common MEMORY SAFE, SCRIPTING programming languages. See https://coding-horror.github.io/ba…