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A hobby unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracer
C++ library for building Wayland compositors.
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
C++ examples for the Vulkan graphics API
Implementations of SIMD instruction sets for systems which don't natively support them.
A compile-time Computer Algebra System (CAS) library (with some geometry)
A brief guide for getting into and through the world of Emacs
Cyberpunk 2077 tweaks, hacks and scripting framework
Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
A Non-Euclidean Rendering Engine for 3D scenes.
HIP: C++ Heterogeneous-Compute Interface for Portability
[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
Customisable coding font with alternates, ligatures and contextual positioning. Crazy crisp at 12px/9pt. http://larsenwork.com/monoid/
Slides and other materials from CppCon 2019
OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
📚 Linux Electron Onenote - A Linux compatible version of OneNote
Unofficial fix for PC version of Metal Gear Solid 2
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
EAThread implements a unified cross-platform interface for multithreaded programming.
settings files for VS 2017 -- stuff I've tried, mostly dark
Alienware 13R3's backlight LED controller
SFWin — San Francisco Fonts for Windows 10 and non-Apple Platform.