Principal Engineer - Graphics - at Epic Games on Unreal Engine 5
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Personal work
- Stockholm, Sweden
- https://sebh.github.io/
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UnrealEngineSkyAtmosphere
UnrealEngineSkyAtmosphere PublicUnreal Engine Sky Atmosphere Rendering Technique
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TileableVolumeNoise
TileableVolumeNoise PublicCollection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
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HLSL-Spherical-Harmonics
HLSL-Spherical-Harmonics PublicA collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.
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