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drm/v3d: Create a struct to store the GPU stats
This will make it easier to instantiate the GPU stats variables and it will create a structure where we can store all the variables that refer to GPU stats. Note that, when we created the struct `v3d_stats`, we renamed `jobs_sent` to `jobs_completed`. This better express the semantics of the variable, as we are only accounting jobs that have been completed. Signed-off-by: Maíra Canal <[email protected]> Reviewed-by: Tvrtko Ursulin <[email protected]> Reviewed-by: Jose Maria Casanova Crespo <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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