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Wuxing-Stratagems Game Rules

Elemental Factions

Players choose from five factions, each representing an element:

  • Red (Fire)
  • Blue (Water)
  • Green (Wood)
  • Yellow (Earth)
  • Purple (Metal)

Generating Cycle

  • In the generating cycle, certain elements support each other.
  • When a cell is next to a cell in its generating cycle, the supporting cell loses 1 life, and the supported cell gains 1 life.
  • Example: If a Wood (Green) cell is next to a Fire (Red) cell, the Wood cell loses 1 life, and the Fire cell gains 1 life.

Overcoming Cycle

  • In the overcoming cycle, certain elements overcome or weaken each other.
  • When a cell is next to a cell in its overcoming cycle, the overcoming cell gains 1 life, and the overcome cell loses 1 life.
  • Example: If a Wood (Green) cell is next to an Earth (Yellow) cell, the Wood cell gains 1 life, and the Earth cell loses 1 life.

Base Rule for Same Faction (commented out for now)

  • Cells gain life when adjacent to cells of the same faction.
  • For each neighboring cell of the same faction, a cell gains 1 life.

Conflict Resolution

  • When two players place their cells on the same grid in the same round, a conflict occurs, and the grid becomes 'Evil' (marked in light grey).
  • 'Evil' cells have their own set of behaviors and rules.

Gameplay

  • Players take turns placing cells on a 10x10 grid.
  • Each cell starts with a certain amount of life.
  • The game evolves as players commit their actions, with cells gaining or losing life based on their elemental interactions and neighboring cells.

Objective

  • The objective is to strategically place cells to sustain life and grow your faction, taking advantage of elemental interactions.

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