Players choose from five factions, each representing an element:
- Red (Fire)
- Blue (Water)
- Green (Wood)
- Yellow (Earth)
- Purple (Metal)
- In the generating cycle, certain elements support each other.
- When a cell is next to a cell in its generating cycle, the supporting cell loses 1 life, and the supported cell gains 1 life.
- Example: If a Wood (Green) cell is next to a Fire (Red) cell, the Wood cell loses 1 life, and the Fire cell gains 1 life.
- In the overcoming cycle, certain elements overcome or weaken each other.
- When a cell is next to a cell in its overcoming cycle, the overcoming cell gains 1 life, and the overcome cell loses 1 life.
- Example: If a Wood (Green) cell is next to an Earth (Yellow) cell, the Wood cell gains 1 life, and the Earth cell loses 1 life.
- Cells gain life when adjacent to cells of the same faction.
- For each neighboring cell of the same faction, a cell gains 1 life.
- When two players place their cells on the same grid in the same round, a conflict occurs, and the grid becomes 'Evil' (marked in light grey).
- 'Evil' cells have their own set of behaviors and rules.
- Players take turns placing cells on a 10x10 grid.
- Each cell starts with a certain amount of life.
- The game evolves as players commit their actions, with cells gaining or losing life based on their elemental interactions and neighboring cells.
- The objective is to strategically place cells to sustain life and grow your faction, taking advantage of elemental interactions.