Stars
A Resource Compiler in a Single CMake Script
Demonstrates seven different techniques for order-independent transparency in Vulkan.
A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of chain blend shapes.
The accompanying code of the Learn WebGPU C++ programming guide
A single-file zero-overhead C++ idiomatic wrapper for WebGPU native
A sample app that demonstrates several techniques for rendering real-time shadow maps
High-performance GPGPU inference of OpenAI's Whisper automatic speech recognition (ASR) model
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
๐งโ๐ซ 60+ Implementations/tutorials of deep learning papers with side-by-side notes ๐; including transformers (original, xl, switch, feedback, vit, ...), optimizers (adam, adabelief, sophia, ...), gaโฆ
A bleeding-edge, lock-free, wait-free, continuation-stealing tasking library built on C++20's coroutines
PyTorch Tutorial for Deep Learning Researchers
A simple C++/OpenGL application to create quick and dirty mathematically accurate animations
A lightweight 3D Morphable Face Model library in modern C++
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
GPU Raytracer from scratch in C++/CUDA
๐๐ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
NanoRT, single header only modern ray tracing kernel.
[ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development
[Deprecated, see LearningUnreal instead.] A bunch of notes and code snippets that I write while figuring out how to use the Unreal Engine.
An open source trusted cloud native registry project that stores, signs, and scans content.
A set of utilities for taking the pain out of Vulkan in header only modern C++
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14