Skip to content
View setoye's full-sized avatar
  • Shanghai

Block or report setoye

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this userโ€™s behavior. Learn more about reporting abuse.

Report abuse
Showing results

A Resource Compiler in a Single CMake Script

CMake 704 79 Updated Apr 11, 2024

Demonstrates seven different techniques for order-independent transparency in Vulkan.

C++ 320 21 Updated Jan 28, 2025

Render graph management library.

C++ 229 13 Updated Feb 5, 2025

A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of chain blend shapes.

C++ 182 91 Updated Dec 15, 2022

The accompanying code of the Learn WebGPU C++ programming guide

130 29 Updated Nov 17, 2024

A single-file zero-overhead C++ idiomatic wrapper for WebGPU native

C++ 338 23 Updated Mar 15, 2025

A sample app that demonstrates several techniques for rendering real-time shadow maps

C++ 855 80 Updated May 15, 2024

High-performance GPGPU inference of OpenAI's Whisper automatic speech recognition (ASR) model

C++ 9,036 766 Updated Aug 3, 2024

A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.

C++ 648 56 Updated Oct 23, 2024

A Vulkan renderer written from scratch on stream

C++ 1,445 83 Updated Mar 15, 2025

๐Ÿง‘โ€๐Ÿซ 60+ Implementations/tutorials of deep learning papers with side-by-side notes ๐Ÿ“; including transformers (original, xl, switch, feedback, vit, ...), optimizers (adam, adabelief, sophia, ...), gaโ€ฆ

Python 59,198 6,007 Updated Aug 24, 2024

A bleeding-edge, lock-free, wait-free, continuation-stealing tasking library built on C++20's coroutines

C++ 672 31 Updated Mar 4, 2025

PyTorch Tutorial for Deep Learning Researchers

Python 30,960 8,179 Updated Aug 15, 2023

๐Ÿ™ ๐Ÿ™ๅ›พๅฝขๅญฆ่ฎบๆ–‡ๅฎž็Žฐ

C++ 1,469 242 Updated Mar 6, 2022

A simple C++/OpenGL application to create quick and dirty mathematically accurate animations

C++ 992 49 Updated Sep 8, 2024

Introductory guide to vulkan.

SCSS 1,031 238 Updated Dec 14, 2024

A lightweight 3D Morphable Face Model library in modern C++

C++ 1,933 596 Updated Feb 12, 2025

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

C++ 609 40 Updated Jan 14, 2025

GPU Raytracer from scratch in C++/CUDA

C++ 873 49 Updated Jul 21, 2022

๐ŸŒ‹๐ŸŽ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.

C++ 1,159 44 Updated Mar 7, 2025

NanoRT, single header only modern ray tracing kernel.

C++ 1,094 92 Updated Mar 8, 2025

[ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl

C++ 4,953 755 Updated Feb 8, 2024

A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development

C++ 896 36 Updated Mar 15, 2025

[Deprecated, see LearningUnreal instead.] A bunch of notes and code snippets that I write while figuring out how to use the Unreal Engine.

Shell 355 55 Updated Sep 20, 2024

An open source trusted cloud native registry project that stores, signs, and scans content.

Go 25,076 4,835 Updated Mar 14, 2025

A modern C++ BVH construction and traversal library

C++ 996 99 Updated Feb 3, 2025

A set of utilities for taking the pain out of Vulkan in header only modern C++

C++ 531 52 Updated Jun 4, 2024

Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14

C++ 784 59 Updated Mar 5, 2024

Ray tracing glTF scene with Vulkan

C++ 591 38 Updated Feb 3, 2025
Next