utron
is a lightweight MVC framework in Go (Golang) for building fast, scalable and robust database-driven web applications.
- Postgres, MySQL, SQLite and Foundation database support
- Modular (you can choose which components to use)
- Middleware support. All alice compatible Middleware works out of the box
- Gopher spirit (write golang, use all the golang libraries you like)
- Lightweight. Only MVC
- Multiple configuration files support (currently json, yaml, toml and hcl)
utron
is a lightweight MVC framework. It is based on the principles of simplicity, relevance and elegance.
-
Simplicity. The design is simple, easy to understand and doesn't introduce many layers between you and the standard library. It is a goal of the project that users should be able to understand the whole framework in a single day.
-
Relevance.
utron
doesn't assume anything. We focus on things that matter, this way we are able to ensure easy maintenance and keep the system well-organized, well-planned and sweet. -
Elegance.
utron
uses golang best practises. We are not afraid of heights, it's just that we need a parachute in our backpack. The source code is heavily documented, any functionality should be well explained and well tested.
After two years of playing with golang, I have looked on some of my projects and asked myself: "How golang is that?"
So, utron
is my reimagining of lightweight MVC, that maintains the golang spirit, and works seamlessly with the current libraries.
__ NOTE__: For a better view of the todo list application see utron-todo
utron
works with Go 1.4+
Use this command to obtain latest stable release (currently v.1.x)
$ go get gopkg.in/gernest/utron.v1
You can also run the following to install master
branch
$ go get github.com/gernest/utron
There is nothing revolutionary about MVC that utron
brings to the table.
-
M is for models, they are the data structures that help with data persistence, utron uses gorm an existing Object Relational Mapper for golang. So if you are familiar with gorm then you are good on the M part.
-
V is for Views. Views are templates that render the final output.
utron
uses golang standard templates. You don't have to learn anything new, just the text/template package to master views. -
C is for controllers. This is where the application logic lives. In order to achieve modularity, there are some things that utron requires of controllers. This subject is explained in more detail below.
With the power of composition and inheritance, utron
achieves a beautiful MVC workflow. I recommend you read the source code, it is well documented so as to demystify any magical unicorns.
We will create a TODO List application in utron
to explore all components that makes utron
MVC tick. The source code of the final application is included in this repository and can be found here utron todoMVC
This is the structure of the todo
list application that will showcase how you can build web apps with utron
:
todo
├── config
│ ├── app.json
│ ├── app.toml
│ └── app.yml
├── controllers
│ └── todo.go
├── models
│ └── todo.go
├── static
│ └── todo.css
├── views
│ ├── error.html
│ └── index.html
└── main.go
5 directories, 9 files
I have included three configuration files to show how they work, but you are better off with just one.
utron support yaml, json and toml configurations files. In our todo app, we put the configuration files in the config directory. I have included all three formats for clarity, you can be just fine with either one of them.
utron
searches for a file named app.json
, or app.yml
, app.toml
, app.hcl
in the config directory. The first to be found is the one to be used.
This is the content of config/app.json
file:
{
"app_name": "utron web app",
"base_url": "http://localhost:8090",
"port": 8090,
"verbose": false,
"static_dir": "static",
"view_dir": "views",
"database": "postgres",
"database_conn": "postgres://postgres:postgres@localhost/todo",
"automigrate": true
}
You can override the values from the config file by setting environment variables. The names of the environment variables are shown below (with their details)
setting | environment name | details |
---|---|---|
app_name | APP_NAME | application name |
base_url | BASE_URL | the base url to use in your views |
port | PORT | port number the server will listen on |
verbose | VERBOSE | if set to true, will make all state information log to stdout |
static_dir | STATIC_DIR | directory to serve static files e.g. images, js or css |
view_dir | VIEWS_DIR | directory to look for views |
database | DATABASE | the name of the database you use, e.g. postgres, mysql, sqlite3, foundation |
database_conn | DATABASE_CONN | connection string to your database |
automigrate | AUTOMIGRATE | creates the tables for models automatically. |
If you haven't specified explicitly the location of the configuration directory, it defaults to the directory named config
in the current working directory.
utron
uses the gorm library as its Object Relational Mapper, so you won't need to learn anything fancy. In our todo app, we need to define a Todo
model that will be used to store our todo details.
In the file models/todo.go
we define our todo model like this
package models
import (
"time"
"github.com/gernest/utron"
)
type Todo struct {
ID int `schema: "-"`
Body string `schema:"body"`
CreatedAt time.Time `schema:"-"`
UpdatedAt time.Time `schema:"-"`
}
func init() {
utron.RegisterModels(&Todo{})
}
Notice that we need to register our model by calling utron.RegisterModels(&Todo{})
in the init
function otherwise utron
won't be aware of the model.
utron
will automatically create the table todos
if it doesn't exist.
Don't be confused by the schema
tag, I just added them since we will use the schema package to decode form values(this has nothing to do with utron
, you can use whatever form library you fancy.)
utron
controllers are structs that implement the Controller
interface. To help make utron
usable, utron
provides a BaseController
which implements the Controller
interface and offers additional conveniences to help in composing reusable code.
You get all the benefits of BaseController
by embedding it in your struct. Our TODO
Controller is in the controller/todo.go
package controllers
import (
"net/http"
"strconv"
"github.com/gernest/utron"
"github.com/gernest/utron/fixtures/todo/models"
"github.com/gorilla/schema"
)
var decoder = schema.NewDecoder()
type TODO struct {
*utron.BaseController
Routes []string
}
func (t *TODO) Home() {
todos := []*models.Todo{}
t.Ctx.DB.Order("created_at desc").Find(&todos)
t.Ctx.Data["List"] = todos
t.Ctx.Template = "index"
t.HTML(http.StatusOK)
}
func (t *TODO) Create() {
todo := &models.Todo{}
req := t.Ctx.Request()
req.ParseForm()
if err := decoder.Decode(todo, req.PostForm); err != nil {
t.Ctx.Data["Message"] = err.Error()
t.Ctx.Template = "error"
t.HTML(http.StatusInternalServerError)
return
}
t.Ctx.DB.Create(todo)
t.Ctx.Redirect("/", http.StatusFound)
}
func (t *TODO) Delete() {
todoID := t.Ctx.Params["id"]
ID, err := strconv.Atoi(todoID)
if err != nil {
t.Ctx.Data["Message"] = err.Error()
t.Ctx.Template = "error"
t.HTML(http.StatusInternalServerError)
return
}
t.Ctx.DB.Delete(&models.Todo{ID: ID})
t.Ctx.Redirect("/", http.StatusFound)
}
func NewTODO() *TODO {
return &TODO{
Routes: []string{
"get;/;Home",
"post;/create;Create",
"get;/delete/{id};Delete",
},
}
}
func init() {
utron.RegisterController(NewTODO())
}
Note that we registered our controller by calling utron.RegisterController(NewTODO())
in the init
function
so as to make utron
aware of our controller. See Routing section below for more explanation of what the controller is doing.
By registering a controller, there are two ways of assigning routes.
By registering a Controller, routes are auto-generated for the controller methods. The format is /:controller/:method
where :controller
is the lowercase name of the Controller, and :method
is its method in lowercase.
so (*TODO) Hello()
will map to /todo/hello
The user controller can define a field named Routes
it should be of type []string
, then you can assign routes by appending route string to the Routes field.
This is a better explanation from comments on the router.go
file.
// if there is any field named Routes, and it is of signature []string
// then the field's value is used to overide the patterns defined earlier.
//
// It is not necessary for every user implementation to define method named Routes
// If we cant find it then we just ignore its use( fallback to defaults).
//
// Route strings, are of the form "httpMethods;path;method"
// where httpMethods: is a comma separated list of http method strings
// e.g GET,POST,PUT.
// The case does not matter, you can use lower case or upper case characters
// or even mixed case, that is get,GET,gET and GeT will all be treated as GET
//
// path: Is a url path or pattern, utron uses the gorilla mux package. So, everything you can do
// with gorilla mux url path then you can do here.
// e.g /hello/{world}
// Don't worry about the params, they will be accessible via .Ctx.Params field in your
// controller.
//
// method: The name of the user Controller method to execute for this route.
So, that explains the following lines in our todo
app in controllers/todo.go
func NewTODO() *TODO {
return &TODO{
Routes: []string{
"get;/;Home",
"post;/create;Create",
"get;/delete/{id};Delete",
},
}
}
You can define routes in a file in the config
directory. The supported formats are json, toml and yaml.
utron
will look for file named routes.json
, routes.toml
or routes.yml
in that order, the first to be found is the one to be used.
I have included a sample routes file in fixtures/config/routes.json.
The difference with case 2 above is you will need to specify the name of the controller explicitly. That is for TODO
controller, we can define the home route string in routes file like get;/;TODO.Home
.
We won't use this in our TODO list app, but you can find it useful in your use case.'
utron
views are golang templates. This is the content of views/index.html
:
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title>Utron Todo MVC</title>
<link href="/static/todo.css" rel="stylesheet">
</head>
<body>
<form method="post" action="/create">
<table>
<tr>
<th>
Create A TODO
</th>
</tr>
<tr>
<td>
<input name="body">
</td>
<td>
<button type="submit">create</button>
</td>
</tr>
</table>
</form>
<table>
<tr>
<th>
My TODO LIST
</th>
</tr>
{{range $k,$v:=.List}}
<tr>
<td>
{{$v.ID}}
</td>
<td>
{{$v.Body}}
</td>
<td>
<a href="/delete/{{$v.ID}}">
<button>Delete</button>
</a>
</td>
</tr>
{{end}}
</table>
</body>
</html>
Note that we have access to .List
in our view. This is set in the controller, additionally you can access the application configuration via .Config
context.
Above is a simple golang template to render our todo
list application.
package main
import (
"github.com/gernest/utron"
_ "github.com/gernest/utron/fixtures/todo/controllers"
_ "github.com/gernest/utron/fixtures/todo/models"
)
func main() {
utron.Run()
}
In case you want to run the app we just created, it is included in this repository in fixtures/todo
- Prerequisite
- a working database connection (postgres, mysql, sqlite3 or foundation)
- golang toolchain installed and the
go
command in your system $PATH.
step 1 Install utron
which will also include the todo app
$ go get github.com/gernest/utron
step 2 cd into the todo app directory
$ cd $GOPATH/src/github.com/gernest/utron/fixtures/todo
step 3 install dependency
$ go get github.com/gorilla/schema
step 4 edit config/app.json
by setting database and database_conn to your values
step 5 run the app
go run main.go
If you see something like this
$ 2015/09/15 18:27:24 >>INFO>> starting server at http://localhost:8090
Then everything is okay, open http://localhost:8090
in your browser to start writing your todos.
If you experience anything different, redo the steps and make sure you did them in order and with no errors. If so, and it still doesn't work, open an issue.
Start with clicking the star button to make the author and his neighbors happy. Then fork the repository and submit a pull request for whatever change you want to be added to this project.
If you have any questions, just open an issue.
Geofrey Ernest
Twitter : @gernesti
These amazing projects have made utron
possible:
- Fix a lot of typos (English is my third language).
This project is released under the MIT licence. See LICENCE for more details.