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Reorganization of the model data handling, see NVIDIA#171
- Replaced the arrays of primitive attributes that were specific to BSP or models with a single, unified storage format: VboPrimitive. - Added support for static models with their own BLAS that never go through the instnace_geometry shader. - Increased the limits for primitive and mesh counts, removed the limits on BSP or instanced buffer sizes. - Expanded support for translucent materials, so cl_gunalpha works now. - Fixed some long-standing resource leaks on map changes.
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