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Merge pull request microsoft#418 from waf/fix-parser-and-registry-bug…
…s-with-refactor Fix ColorTool parser and registry bugs, and refactor
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// | ||
// Copyright (C) Microsoft. All rights reserved. | ||
// Licensed under the terms described in the LICENSE file in the root of this project. | ||
// | ||
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using System; | ||
using System.Collections.Generic; | ||
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namespace ColorTool | ||
{ | ||
/// <summary> | ||
/// Displays the color table that demonstrates the current colorscheme. | ||
/// </summary> | ||
static class ColorTable | ||
{ | ||
private const int DarkBlack = 0; | ||
private const int DarkBlue = 1; | ||
private const int DarkGreen = 2; | ||
private const int DarkCyan = 3; | ||
private const int DarkRed = 4; | ||
private const int DarkMagenta = 5; | ||
private const int DarkYellow = 6; | ||
private const int DarkWhite = 7; | ||
private const int BrightBlack = 8; | ||
private const int BrightBlue = 9; | ||
private const int BrightGreen = 10; | ||
private const int BrightCyan = 11; | ||
private const int BrightRed = 12; | ||
private const int BrightMagenta = 13; | ||
private const int BrightYellow = 14; | ||
private const int BrightWhite = 15; | ||
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// This is the order of colors when output by the table. | ||
private static readonly IReadOnlyList<int> Foregrounds = new[] | ||
{ | ||
BrightWhite, | ||
DarkBlack, | ||
BrightBlack, | ||
DarkRed, | ||
BrightRed, | ||
DarkGreen, | ||
BrightGreen, | ||
DarkYellow, | ||
BrightYellow, | ||
DarkBlue, | ||
BrightBlue, | ||
DarkMagenta, | ||
BrightMagenta, | ||
DarkCyan, | ||
BrightCyan, | ||
DarkWhite, | ||
BrightWhite | ||
}; | ||
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private static readonly IReadOnlyList<int> Backgrounds = new[] | ||
{ | ||
DarkBlack, | ||
DarkRed, | ||
DarkGreen, | ||
DarkYellow, | ||
DarkBlue, | ||
DarkMagenta, | ||
DarkCyan, | ||
DarkWhite | ||
}; | ||
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private const string TestText = " gYw "; | ||
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private static readonly IReadOnlyList<string> AnsiForegroundSequences = new[] | ||
{ | ||
"m", | ||
"1m", | ||
"30m", | ||
"1;30m", | ||
"31m", | ||
"1;31m", | ||
"32m", | ||
"1;32m", | ||
"33m", | ||
"1;33m", | ||
"34m", | ||
"1;34m", | ||
"35m", | ||
"1;35m", | ||
"36m", | ||
"1;36m", | ||
"37m", | ||
"1;37m" | ||
}; | ||
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private static readonly IReadOnlyList<string> AnsiBackgroundSequences = new[] | ||
{ | ||
"m", | ||
"40m", | ||
"41m", | ||
"42m", | ||
"43m", | ||
"44m", | ||
"45m", | ||
"46m", | ||
"47m" | ||
}; | ||
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public static void PrintTable() | ||
{ | ||
ConsoleColor[] colors = (ConsoleColor[])ConsoleColor.GetValues(typeof(ConsoleColor)); | ||
// Save the current background and foreground colors. | ||
ConsoleColor currentBackground = Console.BackgroundColor; | ||
ConsoleColor currentForeground = Console.ForegroundColor; | ||
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Console.Write("\t"); | ||
for (int bg = 0; bg < AnsiBackgroundSequences.Count; bg++) | ||
{ | ||
if (bg > 0) Console.Write(" "); | ||
Console.Write(" "); | ||
Console.Write(bg == 0 ? " " : AnsiBackgroundSequences[bg]); | ||
Console.Write(" "); | ||
} | ||
Console.WriteLine(); | ||
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for (int fg = 0; fg < AnsiForegroundSequences.Count; fg++) | ||
{ | ||
Console.ForegroundColor = currentForeground; | ||
Console.BackgroundColor = currentBackground; | ||
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if (fg >= 0) Console.Write(AnsiForegroundSequences[fg] + "\t"); | ||
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if (fg == 0) Console.ForegroundColor = currentForeground; | ||
else Console.ForegroundColor = colors[Foregrounds[fg - 1]]; | ||
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for (int bg = 0; bg < AnsiBackgroundSequences.Count; bg++) | ||
{ | ||
if (bg > 0) Console.Write(" "); | ||
if (bg == 0) | ||
Console.BackgroundColor = currentBackground; | ||
else Console.BackgroundColor = colors[Backgrounds[bg - 1]]; | ||
Console.Write(TestText); | ||
Console.BackgroundColor = currentBackground; | ||
} | ||
Console.Write("\n"); | ||
} | ||
Console.Write("\n"); | ||
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// Reset foreground and background colors | ||
Console.ForegroundColor = currentForeground; | ||
Console.BackgroundColor = currentBackground; | ||
} | ||
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public static void PrintTableWithVt() | ||
{ | ||
Console.Write("\t"); | ||
for (int bg = 0; bg < AnsiBackgroundSequences.Count; bg++) | ||
{ | ||
if (bg > 0) Console.Write(" "); | ||
Console.Write(" "); | ||
Console.Write(bg == 0 ? " " : AnsiBackgroundSequences[bg]); | ||
Console.Write(" "); | ||
} | ||
Console.WriteLine(); | ||
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for (int fg = 0; fg < AnsiForegroundSequences.Count; fg++) | ||
{ | ||
Console.Write("\x1b[m"); | ||
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if (fg >= 0) | ||
{ | ||
Console.Write(AnsiForegroundSequences[fg] + "\t"); | ||
} | ||
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if (fg == 0) | ||
{ | ||
Console.Write("\x1b[39m"); | ||
} | ||
else | ||
{ | ||
Console.Write("\x1b[" + AnsiForegroundSequences[fg]); | ||
} | ||
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for (int bg = 0; bg < AnsiBackgroundSequences.Count; bg++) | ||
{ | ||
if (bg > 0) | ||
{ | ||
Console.Write(" "); | ||
} | ||
if (bg == 0) | ||
{ | ||
Console.Write("\x1b[49m"); | ||
} | ||
else | ||
{ | ||
Console.Write("\x1b[" + AnsiBackgroundSequences[bg]); | ||
} | ||
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Console.Write(TestText); | ||
Console.Write("\x1b[49m"); | ||
} | ||
Console.Write("\n"); | ||
} | ||
Console.Write("\n"); | ||
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// Reset foreground and background colors | ||
Console.Write("\x1b[m"); | ||
} | ||
} | ||
} |
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