unity-webview is a plugin for Unity that attaches WebView component in the game scene. It works on Android, iOS, OS X, and WebPlayer.
unity-webview is derived from keijiro-san's unity-webview-integration https://github.com/keijiro/unity-webview-integration .
This plugin doesn't support Unity 3.*.
But you can be able to run in Unity 3, if modified WebPlayerTemplates/unity-webview/index.html
.
To Be Written.
To Be Written.
CADisplayLink stops updating when UIWebView scrolled, thus you have to change AppController.mm as the following.
- [_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
+ [_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
Since using IFRAME, some problems can be occurred because of browsers' XSS prevention. It is desired that "an_unityplayer_page.html…" and "a_page_loaded_in_webview.html…" are located at same domain.
$ open sample/Assets/Sample.unity
$ open dist/unity-webview.unitypackage
Import all files
Once you built an apk, please copy sample/Temp/StatingArea/AndroidManifest-main.xml
to sample/Assets/Plugins/AndroidManifest.xml
, edit the latter to add android:hardwareAccelerated="true"
to <activity android:name="com.unity3d.player.UnityPlayerActivity" ...
, and rebuilt the apk. Although some old/buggy devices may not work well with android:hardwareAccelerated="true"
, the webview runs very smoothly with this setting.