/Applications/Google\ Chrome\ Canary.app/Contents/MacOS/Google\ Chrome\ Canary --enable-unsafe-webgpu "http://localhost:8080"
This is now a basic working implementation of deferred renderer using WebGPU API, with a tile-based light culling implementation powered by compute shader.
I'm still doing cleaning, refactoring, fixing, etc. on the fly.
I have it working on Win10 Nvidia, Chrome Canary (92.0.4515.131 canary (64-bit))