Skip to content
View sinnwrig's full-sized avatar
💀
coding stuf i gues
💀
coding stuf i gues

Block or report sinnwrig

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Popular repositories Loading

  1. URP-Fog-Volumes URP-Fog-Volumes Public

    Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline

    C# 123 10

  2. URP-Atmosphere URP-Atmosphere Public

    Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering

    C# 51 7

  3. URP-Depth-Stack URP-Depth-Stack Public

    A Renderer Feature for Unity's Universal Render Pipeline that makes using scene depth in conjunction with a camera stack easier

    HLSL 2 2

  4. mach-dxcompiler mach-dxcompiler Public

    Forked from hexops/mach-dxcompiler

    DXC built using Zig

    C++ 2 1

  5. SPIRV-Tools-zig SPIRV-Tools-zig Public

    Forked from KhronosGroup/SPIRV-Tools

    SPIRV-Tools built with zig

    C++ 2

  6. Glslang.NET Glslang.NET Public

    C# 1 1