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Added iOS module support for Xcode 6, so this can be used in a Swift …
…application.
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framework/GPUImage.xcodeproj/xcshareddata/xcschemes/GPUImageFramework.xcscheme
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<?xml version="1.0" encoding="UTF-8"?> | ||
<Scheme | ||
LastUpgradeVersion = "0600" | ||
version = "2.0"> | ||
<BuildAction | ||
parallelizeBuildables = "YES" | ||
buildImplicitDependencies = "YES"> | ||
<BuildActionEntries> | ||
<BuildActionEntry | ||
buildForTesting = "YES" | ||
buildForRunning = "YES" | ||
buildForProfiling = "YES" | ||
buildForArchiving = "YES" | ||
buildForAnalyzing = "YES"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "BCE209E41943F20C002FEED8" | ||
BuildableName = "GPUImage.framework" | ||
BlueprintName = "GPUImageFramework" | ||
ReferencedContainer = "container:GPUImage.xcodeproj"> | ||
</BuildableReference> | ||
</BuildActionEntry> | ||
</BuildActionEntries> | ||
</BuildAction> | ||
<TestAction | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" | ||
shouldUseLaunchSchemeArgsEnv = "YES" | ||
buildConfiguration = "Debug"> | ||
<Testables> | ||
</Testables> | ||
</TestAction> | ||
<LaunchAction | ||
selectedDebuggerIdentifier = "" | ||
selectedLauncherIdentifier = "Xcode.IDEFoundation.Launcher.PosixSpawn" | ||
launchStyle = "0" | ||
useCustomWorkingDirectory = "NO" | ||
buildConfiguration = "Debug" | ||
ignoresPersistentStateOnLaunch = "NO" | ||
debugDocumentVersioning = "YES" | ||
debugXPCServices = "NO" | ||
allowLocationSimulation = "YES"> | ||
<AdditionalOptions> | ||
</AdditionalOptions> | ||
</LaunchAction> | ||
<ProfileAction | ||
shouldUseLaunchSchemeArgsEnv = "YES" | ||
savedToolIdentifier = "" | ||
useCustomWorkingDirectory = "NO" | ||
buildConfiguration = "Release" | ||
debugDocumentVersioning = "YES"> | ||
</ProfileAction> | ||
<AnalyzeAction | ||
buildConfiguration = "Debug"> | ||
</AnalyzeAction> | ||
<ArchiveAction | ||
buildConfiguration = "Release" | ||
customArchiveName = "GPUImage" | ||
revealArchiveInOrganizer = "YES"> | ||
</ArchiveAction> | ||
</Scheme> |
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#import <UIKit/UIKit.h> | ||
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//! Project version number for GPUImageFramework. | ||
FOUNDATION_EXPORT double GPUImageFrameworkVersionNumber; | ||
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//! Project version string for GPUImageFramework. | ||
FOUNDATION_EXPORT const unsigned char GPUImageFrameworkVersionString[]; | ||
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#import <GPUImage/GLProgram.h> | ||
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// Base classes | ||
#import <GPUImage/GPUImageContext.h> | ||
#import <GPUImage/GPUImageOutput.h> | ||
#import <GPUImage/GPUImageView.h> | ||
#import <GPUImage/GPUImageVideoCamera.h> | ||
#import <GPUImage/GPUImageStillCamera.h> | ||
#import <GPUImage/GPUImageMovie.h> | ||
#import <GPUImage/GPUImagePicture.h> | ||
#import <GPUImage/GPUImageRawDataInput.h> | ||
#import <GPUImage/GPUImageRawDataOutput.h> | ||
#import <GPUImage/GPUImageMovieWriter.h> | ||
#import <GPUImage/GPUImageFilterPipeline.h> | ||
#import <GPUImage/GPUImageTextureOutput.h> | ||
#import <GPUImage/GPUImageFilterGroup.h> | ||
#import <GPUImage/GPUImageTextureInput.h> | ||
#import <GPUImage/GPUImageUIElement.h> | ||
#import <GPUImage/GPUImageBuffer.h> | ||
#import <GPUImage/GPUImageFramebuffer.h> | ||
#import <GPUImage/GPUImageFramebufferCache.h> | ||
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// Filters | ||
#import <GPUImage/GPUImageFilter.h> | ||
#import <GPUImage/GPUImageTwoInputFilter.h> | ||
#import <GPUImage/GPUImagePixellateFilter.h> | ||
#import <GPUImage/GPUImagePixellatePositionFilter.h> | ||
#import <GPUImage/GPUImageSepiaFilter.h> | ||
#import <GPUImage/GPUImageColorInvertFilter.h> | ||
#import <GPUImage/GPUImageSaturationFilter.h> | ||
#import <GPUImage/GPUImageContrastFilter.h> | ||
#import <GPUImage/GPUImageExposureFilter.h> | ||
#import <GPUImage/GPUImageBrightnessFilter.h> | ||
#import <GPUImage/GPUImageLevelsFilter.h> | ||
#import <GPUImage/GPUImageSharpenFilter.h> | ||
#import <GPUImage/GPUImageGammaFilter.h> | ||
#import <GPUImage/GPUImageSobelEdgeDetectionFilter.h> | ||
#import <GPUImage/GPUImageSketchFilter.h> | ||
#import <GPUImage/GPUImageToonFilter.h> | ||
#import <GPUImage/GPUImageSmoothToonFilter.h> | ||
#import <GPUImage/GPUImageMultiplyBlendFilter.h> | ||
#import <GPUImage/GPUImageDissolveBlendFilter.h> | ||
#import <GPUImage/GPUImageKuwaharaFilter.h> | ||
#import <GPUImage/GPUImageKuwaharaRadius3Filter.h> | ||
#import <GPUImage/GPUImageVignetteFilter.h> | ||
#import <GPUImage/GPUImageGaussianBlurFilter.h> | ||
#import <GPUImage/GPUImageGaussianBlurPositionFilter.h> | ||
#import <GPUImage/GPUImageGaussianSelectiveBlurFilter.h> | ||
#import <GPUImage/GPUImageOverlayBlendFilter.h> | ||
#import <GPUImage/GPUImageDarkenBlendFilter.h> | ||
#import <GPUImage/GPUImageLightenBlendFilter.h> | ||
#import <GPUImage/GPUImageSwirlFilter.h> | ||
#import <GPUImage/GPUImageSourceOverBlendFilter.h> | ||
#import <GPUImage/GPUImageColorBurnBlendFilter.h> | ||
#import <GPUImage/GPUImageColorDodgeBlendFilter.h> | ||
#import <GPUImage/GPUImageScreenBlendFilter.h> | ||
#import <GPUImage/GPUImageExclusionBlendFilter.h> | ||
#import <GPUImage/GPUImageDifferenceBlendFilter.h> | ||
#import <GPUImage/GPUImageSubtractBlendFilter.h> | ||
#import <GPUImage/GPUImageHardLightBlendFilter.h> | ||
#import <GPUImage/GPUImageSoftLightBlendFilter.h> | ||
#import <GPUImage/GPUImageColorBlendFilter.h> | ||
#import <GPUImage/GPUImageHueBlendFilter.h> | ||
#import <GPUImage/GPUImageSaturationBlendFilter.h> | ||
#import <GPUImage/GPUImageLuminosityBlendFilter.h> | ||
#import <GPUImage/GPUImageCropFilter.h> | ||
#import <GPUImage/GPUImageGrayscaleFilter.h> | ||
#import <GPUImage/GPUImageTransformFilter.h> | ||
#import <GPUImage/GPUImageChromaKeyBlendFilter.h> | ||
#import <GPUImage/GPUImageHazeFilter.h> | ||
#import <GPUImage/GPUImageLuminanceThresholdFilter.h> | ||
#import <GPUImage/GPUImagePosterizeFilter.h> | ||
#import <GPUImage/GPUImageBoxBlurFilter.h> | ||
#import <GPUImage/GPUImageAdaptiveThresholdFilter.h> | ||
#import <GPUImage/GPUImageUnsharpMaskFilter.h> | ||
#import <GPUImage/GPUImageBulgeDistortionFilter.h> | ||
#import <GPUImage/GPUImagePinchDistortionFilter.h> | ||
#import <GPUImage/GPUImageCrosshatchFilter.h> | ||
#import <GPUImage/GPUImageCGAColorspaceFilter.h> | ||
#import <GPUImage/GPUImagePolarPixellateFilter.h> | ||
#import <GPUImage/GPUImageStretchDistortionFilter.h> | ||
#import <GPUImage/GPUImagePerlinNoiseFilter.h> | ||
#import <GPUImage/GPUImageJFAVoronoiFilter.h> | ||
#import <GPUImage/GPUImageVoronoiConsumerFilter.h> | ||
#import <GPUImage/GPUImageMosaicFilter.h> | ||
#import <GPUImage/GPUImageTiltShiftFilter.h> | ||
#import <GPUImage/GPUImage3x3ConvolutionFilter.h> | ||
#import <GPUImage/GPUImageEmbossFilter.h> | ||
#import <GPUImage/GPUImageCannyEdgeDetectionFilter.h> | ||
#import <GPUImage/GPUImageThresholdEdgeDetectionFilter.h> | ||
#import <GPUImage/GPUImageMaskFilter.h> | ||
#import <GPUImage/GPUImageHistogramFilter.h> | ||
#import <GPUImage/GPUImageHistogramGenerator.h> | ||
#import <GPUImage/GPUImagePrewittEdgeDetectionFilter.h> | ||
#import <GPUImage/GPUImageXYDerivativeFilter.h> | ||
#import <GPUImage/GPUImageHarrisCornerDetectionFilter.h> | ||
#import <GPUImage/GPUImageAlphaBlendFilter.h> | ||
#import <GPUImage/GPUImageNormalBlendFilter.h> | ||
#import <GPUImage/GPUImageNonMaximumSuppressionFilter.h> | ||
#import <GPUImage/GPUImageRGBFilter.h> | ||
#import <GPUImage/GPUImageMedianFilter.h> | ||
#import <GPUImage/GPUImageBilateralFilter.h> | ||
#import <GPUImage/GPUImageCrosshairGenerator.h> | ||
#import <GPUImage/GPUImageToneCurveFilter.h> | ||
#import <GPUImage/GPUImageNobleCornerDetectionFilter.h> | ||
#import <GPUImage/GPUImageShiTomasiFeatureDetectionFilter.h> | ||
#import <GPUImage/GPUImageErosionFilter.h> | ||
#import <GPUImage/GPUImageRGBErosionFilter.h> | ||
#import <GPUImage/GPUImageDilationFilter.h> | ||
#import <GPUImage/GPUImageRGBDilationFilter.h> | ||
#import <GPUImage/GPUImageOpeningFilter.h> | ||
#import <GPUImage/GPUImageRGBOpeningFilter.h> | ||
#import <GPUImage/GPUImageClosingFilter.h> | ||
#import <GPUImage/GPUImageRGBClosingFilter.h> | ||
#import <GPUImage/GPUImageColorPackingFilter.h> | ||
#import <GPUImage/GPUImageSphereRefractionFilter.h> | ||
#import <GPUImage/GPUImageMonochromeFilter.h> | ||
#import <GPUImage/GPUImageOpacityFilter.h> | ||
#import <GPUImage/GPUImageHighlightShadowFilter.h> | ||
#import <GPUImage/GPUImageFalseColorFilter.h> | ||
#import <GPUImage/GPUImageHSBFilter.h> | ||
#import <GPUImage/GPUImageHueFilter.h> | ||
#import <GPUImage/GPUImageGlassSphereFilter.h> | ||
#import <GPUImage/GPUImageLookupFilter.h> | ||
#import <GPUImage/GPUImageAmatorkaFilter.h> | ||
#import <GPUImage/GPUImageMissEtikateFilter.h> | ||
#import <GPUImage/GPUImageSoftEleganceFilter.h> | ||
#import <GPUImage/GPUImageAddBlendFilter.h> | ||
#import <GPUImage/GPUImageDivideBlendFilter.h> | ||
#import <GPUImage/GPUImagePolkaDotFilter.h> | ||
#import <GPUImage/GPUImageLocalBinaryPatternFilter.h> | ||
#import <GPUImage/GPUImageLanczosResamplingFilter.h> | ||
#import <GPUImage/GPUImageAverageColor.h> | ||
#import <GPUImage/GPUImageSolidColorGenerator.h> | ||
#import <GPUImage/GPUImageLuminosity.h> | ||
#import <GPUImage/GPUImageAverageLuminanceThresholdFilter.h> | ||
#import <GPUImage/GPUImageWhiteBalanceFilter.h> | ||
#import <GPUImage/GPUImageChromaKeyFilter.h> | ||
#import <GPUImage/GPUImageLowPassFilter.h> | ||
#import <GPUImage/GPUImageHighPassFilter.h> | ||
#import <GPUImage/GPUImageMotionDetector.h> | ||
#import <GPUImage/GPUImageHalftoneFilter.h> | ||
#import <GPUImage/GPUImageThresholdedNonMaximumSuppressionFilter.h> | ||
#import <GPUImage/GPUImageHoughTransformLineDetector.h> | ||
#import <GPUImage/GPUImageParallelCoordinateLineTransformFilter.h> | ||
#import <GPUImage/GPUImageThresholdSketchFilter.h> | ||
#import <GPUImage/GPUImageLineGenerator.h> | ||
#import <GPUImage/GPUImageLinearBurnBlendFilter.h> | ||
#import <GPUImage/GPUImageGaussianBlurPositionFilter.h> | ||
#import <GPUImage/GPUImagePixellatePositionFilter.h> | ||
#import <GPUImage/GPUImageTwoInputCrossTextureSamplingFilter.h> | ||
#import <GPUImage/GPUImagePoissonBlendFilter.h> | ||
#import <GPUImage/GPUImageMotionBlurFilter.h> | ||
#import <GPUImage/GPUImageZoomBlurFilter.h> | ||
#import <GPUImage/GPUImageLaplacianFilter.h> | ||
#import <GPUImage/GPUImageiOSBlurFilter.h> | ||
#import <GPUImage/GPUImageLuminanceRangeFilter.h> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>CFBundleDevelopmentRegion</key> | ||
<string>en</string> | ||
<key>CFBundleExecutable</key> | ||
<string>${EXECUTABLE_NAME}</string> | ||
<key>CFBundleIdentifier</key> | ||
<string>com.sunsetlakesoftware.${PRODUCT_NAME:rfc1034identifier}</string> | ||
<key>CFBundleInfoDictionaryVersion</key> | ||
<string>6.0</string> | ||
<key>CFBundleName</key> | ||
<string>${PRODUCT_NAME}</string> | ||
<key>CFBundlePackageType</key> | ||
<string>FMWK</string> | ||
<key>CFBundleShortVersionString</key> | ||
<string>0.1.4</string> | ||
<key>CFBundleSignature</key> | ||
<string>????</string> | ||
<key>CFBundleVersion</key> | ||
<string>${CURRENT_PROJECT_VERSION}</string> | ||
<key>NSPrincipalClass</key> | ||
<string></string> | ||
</dict> | ||
</plist> |
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framework module GPUImage { | ||
umbrella header "GPUImageFramework.h" | ||
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export * | ||
module * { export * } | ||
} |
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