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ASoC: soc-pcm: fix BE handling of PAUSE_RELEASE
A BE connected to more than one FE, e.g. in a mixer case, can go through the following transitions. play FE1 -> BE state is START pause FE1 -> BE state is PAUSED play FE2 -> BE state is START stop FE2 -> BE state is STOP (see note [1] below) release FE1 -> BE state is START stop FE1 -> BE state is STOP play FE1 -> BE state is START pause FE1 -> BE state is PAUSED play FE2 -> BE state is START release FE1 -> BE state is START stop FE2 -> BE state is START stop FE1 -> BE state is STOP play FE1 -> BE state is START play FE2 -> BE state is START (no change) pause FE1 -> BE state is START (no change) pause FE2 -> BE state is PAUSED release FE1 -> BE state is START release FE2 -> BE state is START (no change) stop FE1 -> BE state is START (no change) stop FE2 -> BE state is STOP The existing code for PAUSE_RELEASE only allows for the case where the BE is paused, which clearly would not work in the sequences above. Extend the allowed states to restart the BE when PAUSE_RELEASE is received, and increase the refcount if the BE is already in START. [1] the existing logic does not move the BE state back to PAUSED when the FE2 is stopped. This patch does not change the logic; it would be painful to keep a history of changes on the FE side, the state machine is already rather complicated with transitions based on the last BE state and the trigger type. Reported-by: Bard Liao <[email protected]> Signed-off-by: Pierre-Louis Bossart <[email protected]> Reviewed-by: Kai Vehmanen <[email protected]> Reviewed-by: Bard Liao <[email protected]> Reviewed-by: Ranjani Sridharan <[email protected]> Link: https://lore.kernel.org/r/[email protected] Signed-off-by: Mark Brown <[email protected]>
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