Skip to content

smt/js-standards

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

JavaScript Development Practices and Style Guide

This is a living document and new ideas for improving the code around us are always welcome. Contribute: fork, clone, branch, commit, push, pull request.

Overview

All code in any code-base should look like a single person typed it, no matter how many people contributed.

This document outlines the practices that we strive to use in all code that we write; contributions to projects that we have created should follow these guidelines.

The Golden Rule

If an existing common style exists, it should be respected. Do not attempt to impose style preferences upon an existing project with an established style. This is the one absolutely mandatory rule in this document. Existing style trumps all.

"Arguments over style are pointless. There should be a style guide, and you should follow it"

Rebecca Murphey

"Part of being a good steward to a successful project is realizing that writing code for yourself is a Bad Idea™. If thousands of people are using your code, then write your code for maximum clarity, not your personal preference of how to get clever within the spec."

Idan Gazit

Helpful Resources

Code Quality and Testing Tools

References and More

The following should be considered 1) incomplete, and 2) REQUIRED READING. I don't always agree with the style written by the authors below, but one thing is certain: They are consistent. Furthermore, these are authorities on the language.

Build & Deployment Process

Projects should always attempt to include some generic means by which source can be linted, tested and compressed in preparation for production use. For this task, grunt by Ben Alman is second to none and has officially replaced the "kits/" directory of this repo.

Test Facility

Projects must include some form of unit, reference, implementation or functional testing. Use case demos DO NOT QUALIFY as "tests". The following is a list of test frameworks, none of which are endorsed more than the other.

Table of Contents


Preface

The following sections outline a reasonable style guide for modern JavaScript development and are not meant to be prescriptive. The most important take-away is the law of code style consistency. Whatever you choose as the style for your project should be considered law. Link to this document as a statement of your project's commitment to code style consistency, readability and maintainability.

Style Manifesto

  • Never mix spaces and tabs.
  • When beginning a project, before you write any code, choose between soft indents (spaces) or real tabs, consider this law.
    • For readability, we recommend setting your editor's indent size to four characters — this means four spaces or four spaces representing a real tab.
  • If your editor supports it, always work with the "show invisibles" setting turned on. The benefits of this practice are:
    • Enforced consistency
    • Eliminating end of line whitespace
    • Eliminating blank line whitespace
    • Commits and diffs that are easier to read
  • Several editors support tools like EditorConfig. Using a .editorconfig file can help keep everyone in sync with your project's whitespace styles for different file types.

2.A. Parens, Braces, Linebreaks

if/else/for/while/try always have spaces, braces and span multiple lines. This encourages readability.

2.A.1

When defining a functional or block statement, observe the following conventions:

  • One space between keyword and opening parenthesis
  • No inner spacing of parentheses or braces
  • One space between parameters
  • One space between the closing parenthesis and the opening brace of the definition block
2.A.1.1 Examples of really cramped syntax
if(condition) doSomething();

while(condition) iterating++;

for(var i=0;i<100;i++) someIterativeFn();
2.A.1.2 Use whitespace to promote readability
if (condition) {
    // statements
}

while (condition) {
    // statements
}

for (var i = 0; i < 100; i++) {
    // statements
}

// Even better:

var i;
var length = 100;

for (i = 0; i < length; i++) {
    // statements
}

Or...

var i = 0;
var length = 100;

for (; i < length; i++) {
    // statements
}

var prop;

for (prop in object) {
    // statements
}

if (true) {
    // statements
} else {
    // statements
}
2.A.1.2 Arrays and Objects

Add inner spaces to single-line array and object definitions for readability.

var ary = [ 1, 2, 3, 4, 5 ];

var obj = { foo: 1, bar: 2, qux: 3 };

2.B. Assignments, Declarations, Functions (Named, Expression, Constructor)

2.B.1.1 Variables
var foo = "bar";
var num = 1;
var undef;

// Literal notations:
var array = [];
var object = {};
2.B.1.2 Use separate var statements

Do this for a clean and more maintainable declaration list.

// Bad
var foo = "",
    bar = "",
    quux;

// Good
var foo = "";
var bar = "";
var qux;

Comma-separated declaration lists are OK, but assignments should be accompanied by a var keyword.

// This is OK
var foo, bar, baz;
var qux = 1;

For more details on this, see http://benalman.com/news/2012/05/multiple-var-statements-javascript/.

2.B.1.3 var statements should always be in the beginning of their respective scope (function). Same goes for const and let from ECMAScript 6.
// Bad
function foo () {
    // some statements here

    var bar = "";
    var qux;
}

// Good
function foo () {
    var bar = "";
    var qux;

    // all statements after the variables declarations.
}
2.B.2.1 Named Function Declaration
function foo (arg1, argN) {

}

// Usage
foo(arg1, argN);
2.B.2.2 Named Function Declaration
function square (number) {
    return number * number;
}

// Usage
square(10);

// Really contrived continuation passing style
function square (number, callback) {
    callback(number * number);
}

square (10, function (square) {
    // callback statements
});
2.B.2.3 Function Expression
var square = function (number) {
    // Return something valuable and relevant
    return number * number;
};

// Function Expression with Identifier
// This preferred form has the added value of being
// able to call itself and have an identity in stack traces:
var factorial = function factorial (number) {
    if (number < 2) {
        return 1;
    }

    return number * factorial(number-1);
};
2.B.2.4 Constructor Declaration
function FooBar (options) {
    this.options = options;
}

// Usage
var fooBar = new FooBar({ a: "alpha" });

fooBar.options;
// { a: "alpha" }

2.C. Consistency Always Wins (The Golden Rule)

In sections 2.A and 2.B, the whitespace rules are set forth as a recommendation with a simpler, higher purpose: consistency.

It's important to note that formatting preferences, such as "inner whitespace" should be considered optional, but only one style should exist across the entire source of your project.

2.C.1.1
if (condition) {
    // statements
}

while (condition) {
    // statements
}

for (var i = 0; i < 100; i++) {
    // statements
}

if (true) {
    // statements
} else {
    // statements
}

2.D. Quotes

Whether you prefer single or double shouldn't matter, there is no difference in how JavaScript parses them. What ABSOLUTELY MUST be enforced is consistency. Never mix quotes in the same project. Pick one style and stick with it.

2.E. End of Lines and Empty Lines

Whitespace can ruin diffs and make changesets impossible to read. Consider incorporating a pre-commit hook that removes end-of-line whitespace and blanks spaces on empty lines automatically. Some editors, such as Vim, can be configured to remove a file's trailing whitespace on save.

3.A. Actual Types

String:

    typeof variable === "string"

Number:

    typeof variable === "number"

Boolean:

    typeof variable === "boolean"

Object:

    typeof variable === "object"

Array:

    Array.isArray(arrayLikeObject)
    (wherever possible)

Node:

    elem.nodeType === 1

null:

    variable === null

null or undefined:

    variable == null

undefined:

  Global Variables:

    typeof variable === "undefined"

  Local Variables:

    variable === undefined

  Properties:

    object.prop === undefined
    object.hasOwnProperty(prop)
    "prop" in object

3.B. Coerced Types

Consider the implications of the following…

Given this HTML:

<input type="text" id="foo-input" value="1">
3.B.1.1

foo has been declared with the value 0 and its type is number

var foo = 0;

// typeof foo;
// "number"
...

Somewhere later in your code, you need to update foo with a new value derived from an input element.

foo = document.getElementById("foo-input").value;

If you were to test typeof foo now, the result would be string. This means that if you had logic that tested foo like:

if (foo === 1) {

  importantTask();

}

importantTask() would never be evaluated, even though foo has a value of "1"

3.B.1.2

You can preempt issues by using smart coercion with unary + or - operators:

foo = +document.getElementById("foo-input").value;
//    ^ unary + operator will convert its right side operand to a number

// typeof foo;
// "number"

if (foo === 1) {

    importantTask();

}

// `importantTask()` will be called

Here are some common cases along with coercions:

3.B.2.1
var number = 1;
var string = "1";
var bool = false;

number;
// 1

number + "";
// "1"

string;
// "1"

+string;
// 1

+string++;
// 1

string;
// 2

bool;
// false

+bool;
// 0

bool + "";
// "false"
3.B.2.2
var number = 1;
var string = "1";
var bool = true;

string === number;
// false

string === number + "";
// true

+string === number;
// true

bool === number;
// false

+bool === number;
// true

bool === string;
// false

bool === !!string;
// true
3.B.2.3
var array = [ "a", "b", "c" ];

!!~array.indexOf("a");
// true

!!~array.indexOf("b");
// true

!!~array.indexOf("c");
// true

!!~array.indexOf("d");
// false

Note that the above should be considered "unnecessarily clever". Prefer the obvious approach of comparing the returned value of indexOf, like:

if (array.indexOf( "a" ) >= 0) {
    // ...
}
3.B.2.4
var num = 2.5;

parseInt(num, 10);

// is the same as...

~~num;

num >> 0;

num >>> 0;

// All result in 2

Keep in mind however, that negative numbers will be treated differently...

var neg = -2.5;

parseInt(neg, 10);

// is the same as...

~~neg;

neg >> 0;

// All result in -2.

However…

neg >>> 0;

// Will result in 4294967294
4.1.1

When only evaluating that an array has length, instead of this:

if (array.length > 0) ...

…evaluate truthiness, like this:

if (array.length) ...
4.1.2

When only evaluating that an array is empty, instead of this:

if (array.length === 0) ...

…evaluate truthiness, like this:

if (!array.length) ...
4.1.3

When only evaluating that a string is not empty, instead of this:

if (string !== "") ...

…evaluate truthiness, like this:

if (string) ...
4.1.4

When only evaluating that a string is empty, instead of this:

if (string === "") ...

…evaluate falsy-ness, like this:

if (!string) ...
4.1.5

When only evaluating that a reference is true, instead of this:

if (foo === true) ...

…evaluate like you mean it, take advantage of built in capabilities:

if (foo) ...
4.1.6

When evaluating that a reference is false, instead of this:

if (foo === false) ...

…use negation to coerce a true evaluation

if (!foo) ...

…Be careful, this will also match: 0, "", null, undefined, NaN

If you MUST test for a boolean false, then use

if (foo === false) ...
4.1.7

When only evaluating a ref that might be null or undefined, but NOT false, "" or 0, instead of this:

if (foo === null || foo === undefined) ...

…take advantage of == type coercion, like this:

if (foo == null) ...

Remember, using == will match a null to BOTH null and undefined but not false, "" or 0

null == undefined

ALWAYS evaluate for the best, most accurate result - the above is a guideline, not a dogma.

4.2.1 Type coercion and evaluation notes

Prefer === over == (unless the case requires loose type evaluation)

=== does not coerce type, which means that:

"1" === 1;
// false

== does coerce type, which means that:

"1" == 1;
// true
4.2.2 Booleans, Truthies & Falsies
// Booleans:
true, false

// Truthy:
"foo", 1

// Falsy:
"", 0, null, undefined, NaN, void 0
5.1.1 A Practical Module
(function (global) {
    var Module = (function () {

        var data = "secret";

        return {
            // This is some boolean property
            bool: true,
            // Some string value
            string: "a string",
            // An array property
            array: [ 1, 2, 3, 4 ],
            // An object property
            object: {
                lang: "en-Us"
            },
            getData: function () {
                // get the current value of `data`
                return data;
            },
            setData: function (value) {
                // set the value of `data` and return it
                return (data = value);
            }
        };
    })();

    // Other things might happen here

    // expose our module to the global object
    global.Module = Module;

})(this);
5.2.1 A Practical Constructor
(function (global) {

    function Ctor (foo) {

        this.foo = foo;

        return this;
    }

    Ctor.prototype.getFoo = function () {
        return this.foo;
    };

    Ctor.prototype.setFoo = function (val) {
        return (this.foo = val);
    };

  // To call constructor's without `new`, you might do this:
    var ctor = function (foo) {
        return new Ctor(foo);
    };

    // expose our constructor to the global object
    global.ctor = ctor;

})(this);

6.A. You are not a human code compiler/compressor, so don't try to be one.

The following code is an example of egregious naming:

6.A.1

Example of code with poor names

function q (s) {
    return document.querySelectorAll(s);
}
var i,a=[],els=q("#foo");
for(i=0;i<els.length;i++){a.push(els[i]);}

Without a doubt, you've written code like this - hopefully that ends today.

Here's the same piece of logic, but with kinder, more thoughtful naming (and a readable structure):

6.A.2

Example of code with improved names

function query (selector) {
    return document.querySelectorAll(selector);
}

var idx = 0;
var elements = [];
var matches = query("#foo");
var length = matches.length;

for (; idx < length; idx++) {
    elements.push(matches[ idx ]);
}
6.A.3 A few additional naming pointers:
6.A.3.1 Naming strings
`dog` is a string
6.A.3.2 Naming arrays
`dogs` is an array of `dog` strings
6.A.3.3 Naming functions, objects, instances, etc
camelCase; function and var declarations
6.A.3.4 Naming constructors, prototypes, etc.
PascalCase; constructor function
6.A.3.5 Naming regular expressions
rDesc = //;
6.A.3.6 From the Google Closure Library Style Guide
functionNamesLikeThis;
variableNamesLikeThis;
ConstructorNamesLikeThis;
EnumNamesLikeThis;
methodNamesLikeThis;
SYMBOLIC_CONSTANTS_LIKE_THIS;

6.B. Faces of this

Beyond the generally well known use cases of call and apply, always prefer .bind(this) or a functional equivalent, for creating BoundFunction definitions for later invocation. Only resort to aliasing when no preferable option is available.

6.B.1
function Device (opts) {

    this.value = null;

    // open an async stream,
    // this will be called continuously
    stream.read(opts.path, function (data) {

        // Update this instance's current value
        // with the most recent value from the
        // data stream
        this.value = data;

    }.bind(this) );

    // Throttle the frequency of events emitted from
    // this Device instance
    setInterval(function () {

        // Emit a throttled event
        this.emit("event");

    }.bind(this), opts.freq || 100 );
}

// Just pretend we've inherited EventEmitter ;)

When unavailable, functional equivalents to .bind exist in many modern JavaScript libraries.

6.B.2
// eg. lodash/underscore, _.bind()
function Device (opts) {

    this.value = null;

    stream.read(opts.path, _.bind(function (data) {

        this.value = data;

    }, this) );

    setInterval(_.bind(function () {

        this.emit("event");

    }, this), opts.freq || 100 );
}


// eg. jQuery.proxy
function Device (opts) {

    this.value = null;

    stream.read(opts.path, jQuery.proxy(function (data) {

        this.value = data;

    }, this) );

    setInterval(jQuery.proxy(function () {

        this.emit("event");

    }, this), opts.freq || 100 );
}


// eg. dojo.hitch
function Device (opts) {

    this.value = null;

    stream.read(opts.path, dojo.hitch this, function (data) {

        this.value = data;

    }) );

    setInterval(dojo.hitch(this, function () {

        this.emit("event");

    }), opts.freq || 100 );
}

As a last resort, create an alias to this using self as an Identifier. This is extremely bug prone and should be avoided whenever possible.

6.B.3
function Device (opts) {
    var self = this;

    this.value = null;

    stream.read(opts.path, function (data) {

        self.value = data;

    });

    setInterval(function () {

        self.emit("event");

    }, opts.freq || 100 );
}

6.C. Use thisArg

Several prototype methods of ES 5.1 built-ins come with a special thisArg signature, which should be used whenever possible

6.C.1
var obj;

obj = { f: "foo", b: "bar", q: "qux" };

Object.keys(obj).forEach(function (key) {

    // |this| now refers to `obj`

    console.log(this[ key ]);

}, obj ); // <-- the last arg is `thisArg`

// Prints...

// "foo"
// "bar"
// "qux"

thisArg can be used with Array.prototype.every, Array.prototype.forEach, Array.prototype.some, Array.prototype.map, Array.prototype.filter

7. Misc

This section will serve to illustrate ideas and concepts that should not be considered dogma, but instead exists to encourage questioning practices in an attempt to find better ways to do common JavaScript programming tasks.

7.A. Using switch should be avoided

Modern method tracing will blacklist functions with switch statements.

However, there seem to be drastic improvements to the execution of switch statements in latest releases of Firefox and Chrome. http://jsperf.com/switch-vs-object-literal-vs-module

Notable improvements can be witnessed here as well: rwaldron#13

7.A.1.1

An example switch statement

switch (foo) {
    case "alpha":
        alpha();
        break;
    case "beta":
        beta();
        break;
    default:
        // something to default to
        break;
}
7.A.1.2

An alternate approach that supports composability and reusability is to use an object to store "cases" and a function to delegate:

var cases, delegator;

// Example returns for illustration only.
cases = {
    alpha: function () {
        // statements
        // a return
        return [ "Alpha", arguments.length ];
    },
    beta: function () {
        // statements
        // a return
        return [ "Beta", arguments.length ];
    },
    _default: function () {
        // statements
        // a return
        return [ "Default", arguments.length ];
    }
};

delegator = function () {
    var args, key, delegate;

    // Transform arguments list into an array
    args = [].slice.call(arguments);

    // shift the case key from the arguments
    key = args.shift();

    // Assign the default case handler
    delegate = cases._default;

    // Derive the method to delegate operation to
    if (cases.hasOwnProperty( key )) {
        delegate = cases[ key ];
    }

    // The scope arg could be set to something specific,
    // in this case, |null| will suffice
    return delegate.apply(null, args);
};
7.A.1.3

Put the API in 7.A.1.2 to work:

delegator("alpha", 1, 2, 3, 4, 5);
// [ "Alpha", 5 ]

// Of course, the `case` key argument could easily be based
// on some other arbitrary condition.

var caseKey, someUserInput;

// Possibly some kind of form input?
someUserInput = 9;

if (someUserInput > 10) {
    caseKey = "alpha";
} else {
    caseKey = "beta";
}

// or...

caseKey = someUserInput > 10 ? "alpha" : "beta";

// And then...

delegator(caseKey, someUserInput);
// [ "Beta", 1 ]

// And of course...

delegator();
// [ "Default", 0 ]

7.B. Early returns promote code readability with negligible performance difference

7.B.1.1
// Bad:
function returnLate (foo) {
    var ret;

    if (foo) {
        ret = "foo";
    } else {
        ret = "quux";
    }
    return ret;
}

// Good:

function returnEarly (foo) {
    if (foo) {
        return "foo";
    }
    return "quux";
}

The basic principle here is:

Don't be a idiot and everything will be ok.

To reinforce this concept, please watch the following presentation:

“Everything is Permitted: Extending Built-ins” by Andrew Dupont (JSConf2011, Portland, Oregon)

<iframe src="http://blip.tv/play/g_Mngr6LegI.html" width="480" height="346" frameborder="0" allowfullscreen></iframe>

http://blip.tv/jsconf/jsconf2011-andrew-dupont-everything-is-permitted-extending-built-ins-5211542

  • Single line above the code that is subject
  • Multiline is good
  • End of line comments are prohibited!
  • JSDoc style is good, but requires a significant time investment

Programs should be written in one language, whatever that language may be, as dictated by the maintainer or maintainers.

Appendix

Comma First.

Any project that cites this document as its base style guide will not accept comma first code formatting, unless explicitly specified otherwise by that project's author.


Creative Commons License
Principles of Writing Consistent, Idiomatic JavaScript by Rick Waldron and Contributors is licensed under a Creative Commons Attribution 3.0 Unported License.
Based on a work at github.com/rwldrn/idiomatic.js.

About

JavaScript Development Practices and Style Guide

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published