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  1. Compute exp(x) - 1 without loss of p... Compute exp(x) - 1 without loss of precision for small values of x. example snippet from godot game code
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    ##
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    ## Compute exp(x) - 1 without loss of precision for small values of x.
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    ## https://www.johndcook.com/blog/cpp_expm1/
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    ##
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    ## usage for exponential smoothing in games/animation e.g.:
  2. Custom class of NoiseTexture2D that ... Custom class of NoiseTexture2D that gives an option to bake the generated noise texture. See comments for revisions and original source this is based on.
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    @tool
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    extends NoiseTexture2D
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    class_name BakeableNoiseTexture2D
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    #
  3. Dither3D Dither3D Public

    Forked from runevision/Dither3D

    Surface-Stable Fractal Dithering

    ShaderLab

  4. Pixel-Composer Pixel-Composer Public

    Forked from Ttanasart-pt/Pixel-Composer

    Node base VFX editor for pixel art.

    Game Maker Language

  5. wipeout-rewrite wipeout-rewrite Public

    Forked from phoboslab/wipeout-rewrite

    C

  6. godotengine/godot godotengine/godot Public

    Godot Engine – Multi-platform 2D and 3D game engine

    C++ 93.5k 21.6k