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KaiserMaus committed Dec 12, 2024
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Expand Up @@ -3,4 +3,6 @@ ent-CrateSecurityWebbing = ящик с РПС охраны
ent-CrateSecurityGlovesCombat = ящик с боевыми перчатками
.desc = Ящик, содержащий трое боевых перчаток. Чтобы открыть необходим уровень доступа Служба безопасности.
ent-CrateSecuritySWAT = ящик с бронёй SWAT
.desc = Ящик, Содержит комплект Спецназа. Две брони SWAT, два шлема спецназа, два противогаза спецназа и боевые ботинки спецназа а так же боевые перчатки. Чтобы открыть необходим уровень доступа Службы Безопастности.
.desc = Ящик, Содержит комплект Спецназа. Две брони SWAT, два шлема спецназа, два противогаза спецназа и боевые ботинки спецназа а так же боевые перчатки. Чтобы открыть необходим уровень доступа Службы Безопастности.
ent-CrateSecurityArmorReflective = ящик с отражающей бронёй
.desc = Ящик, Содержит комплект отражающей брони. Две отражающей брони, два щита от лазеров и две энерго пушки. Чтобы открыть необходим уровень доступа Службы Безопастности.
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Expand Up @@ -11,7 +11,7 @@ ent-MagazineNewVector = магазин Вектора
ent-MagazineRPD = короб РПД
.desc = Короб для РПД с длинной лентой .30 винтовочных.
ent-MagazineMachineGunMG42 = Короб MG-342
.desc = Короб для MG-342 с длинной лентой .30 винтовочных.
.desc = Малый короб для MG-342 с короткой лентой .20 винтовочных.
ent-MagazineLightMachineGunMG60 = Короб ПКМ
.desc = Короб для ПКМ с длинной лентой .30 винтовочных.
ent-MagazineVP70 = магазин пистолета VP-78
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Expand Up @@ -3,6 +3,6 @@ ent-WeaponLightMachineGunMG60 = ПКМ-220
ent-WeaponLightMachineGunRPD = РПД-Ш
.desc = РПД-Ш Где "Ш" означает Штурмовой. Вариация Ручного пулемета СССП для Штурмовых операций в космическом пространстве где приклад будет только мешать. Остаётся популярным продуктом на чёрном рынке благодаря своей низкой стоимости. Использует патрон калибра .30 винтовочный.
ent-WeaponMachineGunMG42 = MG-342
.desc = Пулемёт ОПЗ периода Второй мировой войны. Разработан в 1942 году. После войны поставки данного пулемёта возобновили в 2342 году. Использует патрон калибра .30 винтовочный.
.desc = Пулемёт ОПЗ периода Второй мировой войны. Разработан в 1942 году. После войны поставки данного пулемёта возобновили в 2342 году. Использует патрон калибра .20 винтовочный.
ent-WeaponDL6902 = Пулемёт DL6902
.desc = Тяжёлый пулемёт Cybersun. Лучшая версия легендарного пулемета L6 SAW. Использует патрон калибра .30 винтовочный.
6 changes: 3 additions & 3 deletions Resources/Maps/_Sunrise/CentCommOutpostERT.yml
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Expand Up @@ -13317,7 +13317,7 @@ entities:
- type: Transform
pos: -6.5,2.5
parent: 2
- proto: MagazineBoxAntiMaterielBig
- proto: MagazineBoxMagnum
entities:
- uid: 2229
components:
Expand All @@ -13329,7 +13329,7 @@ entities:
- type: Transform
pos: -10.337909,-10.608285
parent: 2
- proto: MagazineBoxLightRifleBig
- proto: MagazineBoxRifleBig
entities:
- uid: 2116
components:
Expand Down Expand Up @@ -20400,7 +20400,7 @@ entities:
- type: Transform
pos: 10.526651,-7.582013
parent: 2
- proto: WeaponLightMachineGunRPD
- proto: WeaponMachineGunMG42
entities:
- uid: 2211
components:
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6 changes: 3 additions & 3 deletions Resources/Maps/_Sunrise/Station/cog.yml
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Expand Up @@ -150031,7 +150031,7 @@ entities:
- type: Transform
pos: -61.5,-52.5
parent: 12
- proto: MagazineBR64Extended
- proto: WeaponLaserSvalinn
entities:
- uid: 31842
components:
Expand Down Expand Up @@ -203047,7 +203047,7 @@ entities:
- type: Transform
pos: -22.272215,65.76165
parent: 12
- proto: WeaponLaserSvalinn
- proto: WeaponEnergyGunPistolSecurity
entities:
- uid: 29287
components:
Expand Down Expand Up @@ -203090,7 +203090,7 @@ entities:
parent: 19430
- type: Physics
canCollide: False
- proto: WeaponRifleBR64
- proto: WeaponIONRifle
entities:
- uid: 31841
components:
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6 changes: 3 additions & 3 deletions Resources/Maps/_Sunrise/Station/oasis.yml
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Expand Up @@ -114537,7 +114537,7 @@ entities:
- type: Transform
pos: -47.520466,-22.794298
parent: 2
- proto: MagazineBoxAntiMateriel
- proto: WeaponLaserSvalinn
entities:
- uid: 21148
components:
Expand Down Expand Up @@ -133682,7 +133682,7 @@ entities:
- type: Transform
pos: 47.5,-26.5
parent: 2
- proto: SpawnMechDurand
- proto: SpawnMechRipley2
entities:
- uid: 21114
components:
Expand Down Expand Up @@ -157740,7 +157740,7 @@ entities:
- type: Physics
canCollide: False
- type: InsideEntityStorage
- proto: WeaponMechSpecialMousetrapMortar
- proto: MechPaintRipleyCombatRipley
entities:
- uid: 447
components:
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4 changes: 2 additions & 2 deletions Resources/Maps/_Sunrise/Station/planet_delta.yml
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Expand Up @@ -172814,7 +172814,7 @@ entities:
- type: Transform
pos: -38.5,-35.5
parent: 2
- proto: MagazineBoxAntiMateriel
- proto: WeaponLaserSvalinn
entities:
- uid: 25295
components:
Expand Down Expand Up @@ -239682,7 +239682,7 @@ entities:
- type: Transform
pos: 36.47151,18.549223
parent: 2
- proto: WeaponRifleBR64
- proto: WeaponIONRifle
entities:
- uid: 36695
components:
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48 changes: 43 additions & 5 deletions Resources/Prototypes/Entities/Objects/Power/powercells.yml
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Expand Up @@ -367,7 +367,7 @@
sprite: Objects/Power/power_cages.rsi
layers:
- map: [ "enum.PowerCellVisualLayers.Base" ]
state: small
state: medium
- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
state: o2
shader: unshaded
Expand All @@ -384,14 +384,33 @@
sprite: Objects/Power/power_cages.rsi
layers:
- map: [ "enum.PowerCellVisualLayers.Base" ]
state: small
state: high
- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
state: o2
shader: unshaded
visible: false
- type: Battery
startingCharge: 0

- type: entity
id: PowerCageCombat
parent: BasePowerCage
name: Combat power cage
description: A rechargeable power cage for big devices. Increased capacity for increased power levels.
components:
- type: Sprite
sprite: Objects/Power/power_cages.rsi
layers:
- map: [ "enum.PowerCellVisualLayers.Base" ]
state: combat
- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
state: o2
shader: unshaded
- type: Battery
maxCharge: 7800
startingCharge: 7800
- type: EmpImmune

- type: entity
id: PowerCageSyndicate
parent: BasePowerCage
Expand All @@ -402,11 +421,30 @@
sprite: Objects/Power/power_cages.rsi
layers:
- map: [ "enum.PowerCellVisualLayers.Base" ]
state: high
state: syndicate
- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
state: o2
shader: unshaded
- type: Battery
maxCharge: 8000
startingCharge: 8000
maxCharge: 12400
startingCharge: 12400
- type: EmpImmune

- type: entity
id: PowerCageERT
parent: BasePowerCage
name: NanoTrasen combat power cage
description: A rechargeable power cage for big devices. Increased capacity for increased power levels. Immune to EMP.
components:
- type: Sprite
sprite: Objects/Power/power_cages.rsi
layers:
- map: [ "enum.PowerCellVisualLayers.Base" ]
state: nanotrasen
- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
state: o2
shader: unshaded
- type: Battery
maxCharge: 12400
startingCharge: 12400
- type: EmpImmune
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@
path: /Audio/Weapons/Guns/Gunshots/laser3.ogg
- type: HitscanBatteryAmmoProvider
proto: BulletPulse # Sunrise-Edit
fireCost: 50
fireCost: 65
- type: Appearance
- type: AmmoCounter

Expand All @@ -40,7 +40,7 @@
path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
- type: HitscanBatteryAmmoProvider
proto: BulletRedHeavyLaser # Sunrise-Edit
fireCost: 45
fireCost: 50
- type: Appearance
- type: AmmoCounter

Expand All @@ -55,15 +55,15 @@
sprite: Objects/Specific/Mech/mecha_equipment.rsi
state: mecha_antimatrifle
- type: Gun
fireRate: 2
fireRate: 1.4
selectedMode: FullAuto
availableModes:
- FullAuto
soundGunshot:
path: /Audio/_Sunrise/Weapons/Guns/Snipers/Bauer127/bauer127_shot.ogg
- type: ProjectileBatteryAmmoProvider
proto: CartridgeAntiMateriel
fireCost: 45
fireCost: 80
- type: Appearance
- type: AmmoCounter

Expand Down Expand Up @@ -136,7 +136,7 @@
variation: 0.2
- type: ProjectileBatteryAmmoProvider
proto: TeslaGunBullet
fireCost: 35
fireCost: 55
- type: Appearance
- type: AmmoCounter

Expand All @@ -151,15 +151,15 @@
sprite: Objects/Specific/Mech/mecha_equipment.rsi
state: mecha_disabler
- type: Gun
fireRate: 1.2
fireRate: 1.3
selectedMode: SemiAuto
availableModes:
- SemiAuto
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/taser2.ogg
- type: HitscanBatteryAmmoProvider
proto: BulletDisablerSmgSpread
fireCost: 20
fireCost: 45
- type: Appearance
- type: AmmoCounter

Expand Down Expand Up @@ -205,7 +205,7 @@
path: /Audio/Weapons/Guns/Gunshots/shotgun.ogg
- type: ProjectileBatteryAmmoProvider
proto: ShellShotgun
fireCost: 40
fireCost: 50
- type: Appearance
- type: AmmoCounter

Expand All @@ -220,15 +220,15 @@
sprite: Objects/Specific/Mech/mecha_equipment.rsi
state: mecha_carbine
- type: Gun
fireRate: 1.6
fireRate: 1.5
selectedMode: FullAuto
availableModes:
- FullAuto
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/shotgun.ogg
- type: ProjectileBatteryAmmoProvider
proto: ShellShotgunIncendiary
fireCost: 45
fireCost: 75
- type: Appearance
- type: AmmoCounter

Expand Down Expand Up @@ -309,7 +309,7 @@
path: /Audio/Weapons/Guns/Empty/empty.ogg
- type: HitscanBatteryAmmoProvider
proto: BulletSyndiPlasmaDouble # Sunrise-Edit
fireCost: 10
fireCost: 25
- type: Appearance
- type: AmmoCounter

Expand Down Expand Up @@ -347,15 +347,15 @@
sprite: Objects/Specific/Mech/mecha_equipment.rsi
state: mecha_missilerack
- type: Gun
fireRate: 1.3
fireRate: 1.2
selectedMode: FullAuto
availableModes:
- FullAuto
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/rpgfire.ogg
- type: ProjectileBatteryAmmoProvider
proto: BulletWeakRocket
fireCost: 50
fireCost: 80
- type: Appearance
- type: AmmoCounter

Expand All @@ -370,20 +370,20 @@
sprite: Objects/Specific/Mech/mecha_equipment.rsi
state: mecha_missilerack_six
- type: Gun
fireRate: 0.4
fireRate: 0.20
selectedMode: SemiAuto
availableModes:
- SemiAuto
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/rpgfire.ogg
- type: ProjectileBatteryAmmoProvider
proto: GrenadeBlast
fireCost: 160
fireCost: 260
- type: Appearance
- type: AmmoCounter
- type: Battery
maxCharge: 500
startingCharge: 500
maxCharge: 600
startingCharge: 600

- type: entity
id: WeaponMechCombatFlashbangLauncher
Expand Down
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