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Merge with Mobile_T3_AA
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Ze PilOt@ZePilOt-PC authored and Ze PilOt@ZePilOt-PC committed Aug 11, 2014
2 parents 6e678c6 + 821b22e commit 73b8ff4
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Showing 7 changed files with 13 additions and 12 deletions.
2 changes: 1 addition & 1 deletion projectiles/aaserpentine/AASerpentine_proj.bp
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,7 @@ ProjectileBlueprint {
MaxSpeed = 60,
OnLostTargetLifetime = 0.7,
TrackTarget = true,
TurnRate = 240,
TurnRate = 270,
UseGravity = false,
VelocityAlign = true,
},
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2 changes: 1 addition & 1 deletion units/URA0401/URA0401_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -111,7 +111,7 @@ UnitBlueprint {
'OVERLAYDIRECTFIRE',
'CANNOTUSEAIRSTAGING',
},
CollisionOffsetY = 1.75,
CollisionOffsetY = 0.9, #1.75 -- temporary fix so that the Sera T3 mobile AA can hit the Soul Ripper
Defense = {
AirThreatLevel = 50,
ArmorType = 'Light',
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1 change: 1 addition & 0 deletions units/XRL0403/XRL0403_unit.bp
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Expand Up @@ -226,6 +226,7 @@ UnitBlueprint {
'xrl0003',
'xrl0004',
'xrl0005',
'drlk005',
},
MaxBuildDistance = 1,
},
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6 changes: 3 additions & 3 deletions units/dalk003/DALK003_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -237,7 +237,7 @@ UnitBlueprint {
CannotAttackGround = true,
CollideFriendly = false,
Damage = 1200,
DamageRadius = 1.4,
DamageRadius = 1.5,
DamageType = 'Normal',
DisplayName = 'AA Serpentine',
FireTargetLayerCapsTable = {
Expand All @@ -247,8 +247,8 @@ UnitBlueprint {
},
FiringTolerance = 100,
Label = 'Missile',
MaxRadius = 50,
MuzzleChargeDelay = 0.5,
MaxRadius = 54,
MuzzleChargeDelay = 0.1,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 30,
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4 changes: 2 additions & 2 deletions units/delk002/DELK002_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -228,7 +228,7 @@ UnitBlueprint {
CannotAttackGround = true,
CollideFriendly = false,
Damage = 100,
DamageRadius = 0.7,
DamageRadius = 1,
DamageType = 'Normal',
DisplayName = 'Gatling Plasma Cannon',
EnergyDrainPerSecond = 0,
Expand All @@ -241,7 +241,7 @@ UnitBlueprint {
FiringRandomness = 0.2,
FiringTolerance = 1,
Label = 'GatlingCannon',
MaxRadius = 40,
MaxRadius = 50,
MuzzleSalvoDelay = 0.1,
MuzzleSalvoSize = 12,
MuzzleVelocity = 100,
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6 changes: 3 additions & 3 deletions units/drlk001/DRLK001_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -235,7 +235,7 @@ UnitBlueprint {
CannotAttackGround = true,
CollideFriendly = false,
Damage = 100,
DamageRadius = 1.4,
DamageRadius = 1.5,
DamageType = 'Normal',
DisplayName = 'Nanodart Launcher',
FireTargetLayerCapsTable = {
Expand All @@ -246,7 +246,7 @@ UnitBlueprint {
FiringTolerance = 10,
Label = 'AAGun',
LeadTarget = true,
MaxRadius = 45,
MaxRadius = 52,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 2,
MuzzleVelocity = 15,
Expand Down Expand Up @@ -356,7 +356,7 @@ UnitBlueprint {
FiringRandomness = 0,
FiringTolerance = 2,
Label = 'Lazor',
MaxRadius = 56,
MaxRadius = 60,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
PreferPrimaryWeaponTarget = true,
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4 changes: 2 additions & 2 deletions units/dslk004/DSLK004_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -260,7 +260,7 @@ UnitBlueprint {
FiringTolerance = 2,
Label = 'PhasonBeamAir',
LeadTarget = false,
MaxRadius = 40,
MaxRadius = 48,
MinRadius = 0,
MuzzleChargeDelay = 0,
MuzzleSalvoDelay = 0,
Expand All @@ -277,7 +277,7 @@ UnitBlueprint {
RackRecoilDistance = 0,
RackReloadTimeout = 0,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 4.6,
RackSalvoReloadTime = 5,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = 'UWRC_AntiAir',
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