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Original file line number | Diff line number | Diff line change |
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<!doctype html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<title>Phaser - Making your first game, part 1</title> | ||
<script type="text/javascript" src="js/phaser.min.js"></script> | ||
<style type="text/css"> | ||
body { | ||
margin: 0; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
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<script type="text/javascript"> | ||
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update }); | ||
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function preload() { | ||
} | ||
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function create() { | ||
} | ||
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||
function update() { | ||
} | ||
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||
</script> | ||
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||
</body> | ||
</html> |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,37 @@ | ||
<!doctype html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<title>Phaser - Making your first game, part 1</title> | ||
<script type="text/javascript" src="js/phaser.min.js"></script> | ||
<style type="text/css"> | ||
body { | ||
margin: 0; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
|
||
<script type="text/javascript"> | ||
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||
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update }); | ||
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function preload() { | ||
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game.load.image('sky', 'assets/sky.png'); | ||
game.load.image('ground', 'assets/platform.png'); | ||
game.load.image('star', 'assets/star.png'); | ||
game.load.spritesheet('dude', 'assets/dude.png', 32, 48); | ||
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} | ||
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function create() { | ||
} | ||
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function update() { | ||
} | ||
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||
</script> | ||
|
||
</body> | ||
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,40 @@ | ||
<!doctype html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<title>Phaser - Making your first game, part 1</title> | ||
<script type="text/javascript" src="js/phaser.min.js"></script> | ||
<style type="text/css"> | ||
body { | ||
margin: 0; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
|
||
<script type="text/javascript"> | ||
|
||
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update }); | ||
|
||
function preload() { | ||
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||
game.load.image('sky', 'assets/sky.png'); | ||
game.load.image('ground', 'assets/platform.png'); | ||
game.load.image('star', 'assets/star.png'); | ||
game.load.spritesheet('dude', 'assets/dude.png', 32, 48); | ||
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} | ||
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function create() { | ||
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game.add.sprite(0, 0, 'star'); | ||
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} | ||
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||
function update() { | ||
} | ||
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||
</script> | ||
|
||
</body> | ||
</html> |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,62 @@ | ||
<!doctype html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<title>Phaser - Getting started</title> | ||
<script type="text/javascript" src="js/phaser.min.js"></script> | ||
<style type="text/css"> | ||
body { | ||
margin: 0; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
|
||
<script type="text/javascript"> | ||
|
||
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update }); | ||
|
||
function preload() { | ||
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||
game.load.image('sky', 'assets/sky.png'); | ||
game.load.image('ground', 'assets/platform.png'); | ||
game.load.image('star', 'assets/star.png'); | ||
game.load.spritesheet('dude', 'assets/dude.png', 32, 48); | ||
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} | ||
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var platforms; | ||
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function create() { | ||
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// A simple background for our game | ||
game.add.sprite(0, 0, 'sky'); | ||
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// The platforms group contains the ground and the 2 ledges we can jump on | ||
platforms = game.add.group(); | ||
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// Here we create the ground. | ||
var ground = platforms.create(0, game.world.height - 64, 'ground'); | ||
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// Scale it to fit the width of the game (the original sprite is 400x32 in size) | ||
ground.scale.setTo(2, 2); | ||
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// This stops it from falling away when you jump on it | ||
ground.body.immovable = true; | ||
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// Now let's create two ledges | ||
var ledge = platforms.create(400, 400, 'ground'); | ||
ledge.body.immovable = true; | ||
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ledge = platforms.create(-150, 250, 'ground'); | ||
ledge.body.immovable = true; | ||
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} | ||
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function update() { | ||
} | ||
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</script> | ||
|
||
</body> | ||
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,74 @@ | ||
<!doctype html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<title>Phaser - Getting started</title> | ||
<script type="text/javascript" src="js/phaser.min.js"></script> | ||
<style type="text/css"> | ||
body { | ||
margin: 0; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
|
||
<script type="text/javascript"> | ||
|
||
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update }); | ||
|
||
function preload() { | ||
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||
game.load.image('sky', 'assets/sky.png'); | ||
game.load.image('ground', 'assets/platform.png'); | ||
game.load.image('star', 'assets/star.png'); | ||
game.load.spritesheet('dude', 'assets/dude.png', 32, 48); | ||
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||
} | ||
|
||
var platforms; | ||
|
||
function create() { | ||
|
||
// A simple background for our game | ||
game.add.sprite(0, 0, 'sky'); | ||
|
||
// The platforms group contains the ground and the 2 ledges we can jump on | ||
platforms = game.add.group(); | ||
|
||
// Here we create the ground. | ||
var ground = platforms.create(0, game.world.height - 64, 'ground'); | ||
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||
// Scale it to fit the width of the game (the original sprite is 400x32 in size) | ||
ground.scale.setTo(2, 2); | ||
|
||
// This stops it from falling away when you jump on it | ||
ground.body.immovable = true; | ||
|
||
// Now let's create two ledges | ||
var ledge = platforms.create(400, 400, 'ground'); | ||
ledge.body.immovable = true; | ||
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||
ledge = platforms.create(-150, 250, 'ground'); | ||
ledge.body.immovable = true; | ||
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// The player and its settings | ||
player = game.add.sprite(32, game.world.height - 150, 'dude'); | ||
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// Player physics properties. Give the little guy a slight bounce. | ||
player.body.bounce.y = 0.2; | ||
player.body.gravity.y = 6; | ||
player.body.collideWorldBounds = true; | ||
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// Our two animations, walking left and right. | ||
player.animations.add('left', [0, 1, 2, 3], 10, true); | ||
player.animations.add('right', [5, 6, 7, 8], 10, true); | ||
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} | ||
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function update() { | ||
} | ||
|
||
</script> | ||
|
||
</body> | ||
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,79 @@ | ||
<!doctype html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<title>Phaser - Getting started</title> | ||
<script type="text/javascript" src="js/phaser.min.js"></script> | ||
<style type="text/css"> | ||
body { | ||
margin: 0; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
|
||
<script type="text/javascript"> | ||
|
||
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update }); | ||
|
||
function preload() { | ||
|
||
game.load.image('sky', 'assets/sky.png'); | ||
game.load.image('ground', 'assets/platform.png'); | ||
game.load.image('star', 'assets/star.png'); | ||
game.load.spritesheet('dude', 'assets/dude.png', 32, 48); | ||
|
||
} | ||
|
||
var player; | ||
var platforms; | ||
|
||
function create() { | ||
|
||
// A simple background for our game | ||
game.add.sprite(0, 0, 'sky'); | ||
|
||
// The platforms group contains the ground and the 2 ledges we can jump on | ||
platforms = game.add.group(); | ||
|
||
// Here we create the ground. | ||
var ground = platforms.create(0, game.world.height - 64, 'ground'); | ||
|
||
// Scale it to fit the width of the game (the original sprite is 400x32 in size) | ||
ground.scale.setTo(2, 2); | ||
|
||
// This stops it from falling away when you jump on it | ||
ground.body.immovable = true; | ||
|
||
// Now let's create two ledges | ||
var ledge = platforms.create(400, 400, 'ground'); | ||
ledge.body.immovable = true; | ||
|
||
ledge = platforms.create(-150, 250, 'ground'); | ||
ledge.body.immovable = true; | ||
|
||
// The player and its settings | ||
player = game.add.sprite(32, game.world.height - 150, 'dude'); | ||
|
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// Player physics properties. Give the little guy a slight bounce. | ||
player.body.bounce.y = 0.2; | ||
player.body.gravity.y = 6; | ||
player.body.collideWorldBounds = true; | ||
|
||
// Our two animations, walking left and right. | ||
player.animations.add('left', [0, 1, 2, 3], 10, true); | ||
player.animations.add('right', [5, 6, 7, 8], 10, true); | ||
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} | ||
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function update() { | ||
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// Collide the player and the stars with the platforms | ||
game.physics.collide(player, platforms); | ||
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} | ||
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</script> | ||
|
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</body> | ||
</html> |
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