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## [0.8.2](Orillusion/orillusion@v0.8.1...v0.8.2) (2024-07-21)


### Bug Fixes

* **doc:** fix TextureCube order ([Orillusion#388](Orillusion#388)) ([Orillusion#421](Orillusion#421)) ([7e4e15d](Orillusion@7e4e15d))
* **MeshRenderer:** replace geometry error ([Orillusion#415](Orillusion#415)) ([c79e287](Orillusion@c79e287))
* **PCF:** PCF shadow error ([Orillusion#371](Orillusion#371)) ([c47257c](Orillusion@c47257c))
* **pick:** fix undefined values ([Orillusion#416](Orillusion#416)) ([5548467](Orillusion@5548467))
* **pick:** fix gui pick events ([Orillusion#422](Orillusion#422)) ([367f469](Orillusion@367f469))
* **pick:** fix right click ([Orillusion#418](Orillusion#418)) ([b248c45](Orillusion@b248c45))


### BREAKING CHANGES
* **PointerEvent3D:** simplified `event.data` with `{worldPos, screenUv, meshID, worldNormal}`
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lslzl3000 authored Jul 21, 2024
2 parents 4902f04 + 4706772 commit bafad6a
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17 changes: 17 additions & 0 deletions CHANGELOG.md
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@@ -1,3 +1,20 @@
## [0.8.2](https://github.com/Orillusion/orillusion/compare/v0.8.1...v0.8.2) (2024-07-21)


### Bug Fixes

* **doc:** fix TextureCube order ([#388](https://github.com/Orillusion/orillusion/issues/388)) ([#421](https://github.com/Orillusion/orillusion/issues/421)) ([7e4e15d](https://github.com/Orillusion/orillusion/commit/7e4e15d1500d1e16e5a780123f78d602be9a9708))
* **MeshRenderer:** replace geometry error ([#415](https://github.com/Orillusion/orillusion/issues/415)) ([c79e287](https://github.com/Orillusion/orillusion/commit/c79e2878c61480583ea4a73188e0e81c395d0dcb))
* **PCF:** PCF shadow error ([#371](https://github.com/Orillusion/orillusion/issues/371)) ([c47257c](https://github.com/Orillusion/orillusion/commit/c47257c47d65c1e5c3ee4f0eae0b2bf42295561c))
* **pick:** fix undefined values ([#416](https://github.com/Orillusion/orillusion/issues/416)) ([5548467](https://github.com/Orillusion/orillusion/commit/55484676627198c1b646c3944f4077e0b639adb0))
* **pick:** fix gui pick events ([#422](https://github.com/Orillusion/orillusion/issues/422)) ([367f469](https://github.com/Orillusion/orillusion/commit/367f46904325e87b3f8a257d5cc3e44f96510132))
* **pick:** fix right click ([#418](https://github.com/Orillusion/orillusion/issues/418)) ([b248c45](https://github.com/Orillusion/orillusion/commit/b248c455c428edc4b4c7233d39c6449e31322b12))


### BREAKING CHANGES
* **PointerEvent3D:** simplified `event.data` with `{worldPos, screenUv, meshID, worldNormal}`


## [0.8.1](https://github.com/Orillusion/orillusion/compare/v0.7.2...v0.8.1) (2024-07-10)


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24 changes: 24 additions & 0 deletions README.md
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Expand Up @@ -9,6 +9,30 @@
## Need to know
Beta version, **NOT** recommended for any commercial application.

## Contributing (ongoing)

`WebGPU` is the latest technology in the web domain and will play a crucial role in terms of 3D rendering as well as `AI/LLM` scenarios.

We aim to create a dedicated technical community for the `WebGPU` field, bringing together outstanding developers.

Hope more and more `front-end` developers could stay updated with the latest Web technologies `NOT ONLY` image slicing for web design.

Specifically, we will continuously update the excellent samples provided by open-source contributors, allowing everyone to see better works.

Hope it could help highlight the very talented individual developers within the community!

<a href="https://www.youtube.com/@orillusion7225"><img src="https://raw.githubusercontent.com/Orillusion/assets/main/sample_src/light_city.gif" height="140"></a>
<a href="https://github.com/ID-Emmett"><img src="https://raw.githubusercontent.com/Orillusion/assets/main/sample_src/physical_car.gif" height="140"></a>
<a href="https://github.com/ID-Emmett"><img src="https://raw.githubusercontent.com/Orillusion/assets/main/sample_src/movie_camera.gif" height="140"></a>
<a href="https://github.com/ID-Emmett"><img src="https://raw.githubusercontent.com/Orillusion/assets/main/sample_src/helicopter.gif" height="140"></a>
<a href="https://www.youtube.com/@orillusion7225"><img src="https://raw.githubusercontent.com/Orillusion/assets/main/sample_src/shooting.gif" height="140"></a>
<a href="https://github.com/OriIIusion"><img src="https://github.com/Orillusion/assets/blob/main/sample_src/beijing_subway.gif" height="140"></a>
<a href="https://github.com/mate-h"><img src="https://github.com/Orillusion/assets/blob/main/sample_src/volumetric_clouds.gif" height="140"></a>
<a href="https://github.com/ID-Emmett"><img src="https://raw.githubusercontent.com/Orillusion/assets/main/sample_src/track_camera.gif" height="140"></a>
<a href="https://github.com/ID-Emmett"><img src="https://github.com/Orillusion/assets/blob/main/sample_src/pentagram.webp" height="140"></a>
<a href="https://github.com/OriIIusion"><img src="https://raw.githubusercontent.com/Orillusion/assets/main/sample_src/light_box.gif" height="140"></a>
<a href="https://github.com/seven1031"><img src="https://github.com/Orillusion/assets/blob/main/sample_src/rabbit_box.webp" height="140"></a>
<a href="https://github.com/seven1031"><img src="https://github.com/Orillusion/assets/blob/main/sample_src/fluid_mouse.webp" height="140"></a>
## Install

### NPM
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2 changes: 1 addition & 1 deletion package.json
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@@ -1,6 +1,6 @@
{
"name": "@orillusion/core",
"version": "0.8.1",
"version": "0.8.2",
"author": "Orillusion",
"description": "Orillusion WebGPU Engine",
"type": "module",
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4 changes: 2 additions & 2 deletions samples/compute/Sample_Fluid.ts
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Expand Up @@ -52,9 +52,9 @@ export class Demo_Fluid {
obj.addComponent(ColliderComponent);
let pickFire = scene.view.pickFire;
pickFire.addEventListener(
PointerEvent3D.PICK_MOVE,
PointerEvent3D.PICK_MOVE,
function (e: PointerEvent3D) {
let point = e.data.pickInfo.worldPos;
let point = e.data.worldPos;
if (point.y >= 0 && (this.mLastPoint.x != point.x && this.mLastPoint.y != point.y && this.mLastPoint.z != point.z)) {
point.subtract(this.mLastPoint, this.mVelocity);
this.mLastPoint.copy(point);
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18 changes: 9 additions & 9 deletions samples/compute/Sample_FluidOptimize.ts
Original file line number Diff line number Diff line change
Expand Up @@ -51,18 +51,18 @@ export class Demo_FluidOptimize {
obj.addComponent(ColliderComponent);
let pickFire = scene.view.pickFire;
pickFire.addEventListener(
PointerEvent3D.PICK_MOVE,
PointerEvent3D.PICK_MOVE,
function (e: PointerEvent3D) {
let point = e.data.pickInfo.worldPos;
let point = e.data.worldPos;
if (point.y >= 0 && (this.mLastPoint.x != point.x && this.mLastPoint.y != point.y && this.mLastPoint.z != point.z)) {
try{
point.subtract(this.mLastPoint, this.mVelocity);
this.mLastPoint.copy(point);
let r = scene.view.camera;
let ray = r.screenPointToRay(Engine3D.inputSystem.mouseX, Engine3D.inputSystem.mouseY);
emulation.updateInputInfo(scene.view.camera.transform.localPosition, ray.direction, this.mVelocity);
try {
point.subtract(this.mLastPoint, this.mVelocity);
this.mLastPoint.copy(point);
let r = scene.view.camera;
let ray = r.screenPointToRay(Engine3D.inputSystem.mouseX, Engine3D.inputSystem.mouseY);
emulation.updateInputInfo(scene.view.camera.transform.localPosition, ray.direction, this.mVelocity);
}
catch(e){
catch (e) {
console.error(e);
}

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2 changes: 1 addition & 1 deletion samples/compute/fluid/FluidRenderShader.ts
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,7 @@ export let FluidRenderShader = /* wgsl */ `
//ORI_VertexOut.fragCoord = normalize(vertex.position.xy) + vec2<f32>(0.5, 0.5);
ORI_VertexOut.varying_Color = particleColor[vertex.index];
ORI_VertexOut.varying_WNormal = worldNormal ;
ORI_VertexOut.index = f32(particleGlobalData.instance_index) ;
return ORI_VertexOut;
}
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1 change: 1 addition & 0 deletions samples/compute/fluid/FluidRenderShaderOpt.ts
Original file line number Diff line number Diff line change
Expand Up @@ -69,6 +69,7 @@ export let FluidRenderShaderOpt = /* wgsl */ `
ORI_VertexOut.varying_WPos = worldPos;
ORI_VertexOut.varying_WPos.w = f32(particleGlobalData.instance_index);
ORI_VertexOut.index = f32(particleGlobalData.instance_index) ;
var clipPosition = globalUniform.projMat * viewPosition ;
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73 changes: 73 additions & 0 deletions samples/geometry/Sample_ReplaceGeometry.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,73 @@
import { BoxGeometry, Engine3D, GeometryBase, LitMaterial, MeshRenderer, Object3D, Object3DUtil, Scene3D, SphereGeometry, TorusGeometry, Vector3 } from "@orillusion/core";
import { createExampleScene, createSceneParam } from "@samples/utils/ExampleScene";
import { GUIHelp } from "@orillusion/debug/GUIHelp";

// An sample to replace geometry of meshRenderer
class Sample_ReplaceGeometry {
scene: Scene3D;
geometries: GeometryBase[];
renderer: MeshRenderer;
index = 0;
async run() {
let param = createSceneParam();
param.light.intensity = 1;
param.camera.distance = 40;
await Engine3D.init();
let exampleScene = createExampleScene(param);

Engine3D.setting.shadow.shadowBound = 100;
Engine3D.setting.shadow.shadowSize = 2048;
Engine3D.setting.shadow.shadowBias = 0.04;

this.scene = exampleScene.scene;

Engine3D.startRenderView(exampleScene.view);


GUIHelp.init();
this.initGeometries();

let duck = await (await Engine3D.res.loadGltf('PBR/Duck/Duck.gltf')) as Object3D;
let duckGeometry = duck.getComponents(MeshRenderer)[0].geometry;
this.geometries.push(duckGeometry);

this.initRenderer();
let scale = new Vector3(1, 1, 1);
GUIHelp.add(this, 'index', 0, 4, 1).onChange((value) => {
this.renderer.geometry = this.geometries[value];
if (value == this.geometries.length - 1) {
scale.set(0.03, 0.03, 0.03);
} else {
scale.set(1, 1, 1);
}
this.renderer.object3D.localScale = scale;
})

GUIHelp.open();
this.initFloor();
}

initFloor() {
let floorHeight = 20;
let floor = Object3DUtil.GetSingleCube(1000, floorHeight, 1000, 0.5, 0.5, 0.5);
floor.y = -floorHeight;
this.scene.addChild(floor);
}

initGeometries() {
this.geometries = [];
this.geometries.push(new SphereGeometry(2, 20, 20));
this.geometries.push(new BoxGeometry(2, 8, 4));
this.geometries.push(new TorusGeometry(2, 0.4));
}

initRenderer() {
let obj = new Object3D();
this.renderer = obj.addComponent(MeshRenderer);
this.renderer.material = new LitMaterial();
this.renderer.geometry = this.geometries[0];
this.scene.addChild(obj);
}
}

new Sample_ReplaceGeometry().run();
4 changes: 2 additions & 2 deletions samples/lights/Sample_MovebleLight.ts
Original file line number Diff line number Diff line change
Expand Up @@ -97,8 +97,8 @@ class Sample_MovebleLight {
}
private onMove(e: PointerEvent3D) {
//set pick position as light position
this.light.transform.x = e.data.pickInfo.worldPos.x;
this.light.transform.y = e.data.pickInfo.worldPos.y;
this.light.transform.x = e.data.worldPos.x;
this.light.transform.y = e.data.worldPos.y;
}
}
//rotate component
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7 changes: 3 additions & 4 deletions samples/pick/Sample_BoxColliderPick.ts
Original file line number Diff line number Diff line change
Expand Up @@ -54,10 +54,9 @@ class Sample_BoxColliderPick {
}

private onMousePick(e: PointerEvent3D) {
let pick = e.data.pick;
if (pick && pick.object3D) {
let obj = pick.object3D;
let meshRenderer = obj.getComponent(MeshRenderer);
let pick = e.target;
if (pick) {
let meshRenderer = pick.getComponent(MeshRenderer);
//modify base color
meshRenderer.material.baseColor = new Color(Math.random(), Math.random(), Math.random())
}
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7 changes: 3 additions & 4 deletions samples/pick/Sample_MeshColliderPick.ts
Original file line number Diff line number Diff line change
Expand Up @@ -55,10 +55,9 @@ class Sample_MeshColliderPick {
}

private onMousePick(e: PointerEvent3D) {
let pick = e.data.pick;
if (pick && pick.object3D) {
let obj = pick.object3D;
let meshRenderer = obj.getComponent(MeshRenderer);
let pick = e.target;
if (pick) {
let meshRenderer = pick.getComponent(MeshRenderer);
//modify base color
meshRenderer.material.baseColor = new Color(Math.random(), Math.random(), Math.random())
}
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3 changes: 1 addition & 2 deletions samples/pick/Sample_PixelPick.ts
Original file line number Diff line number Diff line change
Expand Up @@ -84,8 +84,7 @@ class Sample_PixelPick {
}

private getPickObject(e: PointerEvent3D): Object3D {
let pick = e.data.pick;
return pick ? pick.object3D : null;
return e.target || null;
}

private onMouseUp(e: PointerEvent3D) {
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2 changes: 1 addition & 1 deletion src/assets/Res.ts
Original file line number Diff line number Diff line change
Expand Up @@ -357,7 +357,7 @@ export class Res {
/**
* load texture data from array of web url.
* make sure there are six images in a group,
* and the order is: nx, px, py, ny, nz, pz
* and the order is: [+X, -X, +Y, -Y, +Z, -Z]
* @param urls
*/
public async loadTextureCubeMaps(urls: string[]) {
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3 changes: 2 additions & 1 deletion src/assets/shader/materials/program/ShadowMapping_frag.ts
Original file line number Diff line number Diff line change
Expand Up @@ -173,7 +173,8 @@ export let ShadowMapping_frag: string = /*wgsl*/ `
}
}
}
shadow = min(max(shadow / (samples * samples * samples), 0.0), 1.0);
}
shadow = min(max(shadow / (samples * samples * samples), 0.0), 1.0);
#endif
#if USE_SOFT_SHADOW
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66 changes: 44 additions & 22 deletions src/components/gui/GUIPick.ts
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,6 @@ import { MouseCode } from '../../event/MouseCode';
import { webGPUContext } from '../../gfx/graphics/webGpu/Context3D';
import { Ray } from '../../math/Ray';
import { Vector2 } from '../../math/Vector2';
import { Vector3 } from '../../math/Vector3';
import { Time } from '../../util/Time';
import { IUIInteractive, UIInteractiveStyle } from './uiComponents/IUIInteractive';
import { UITransform } from './uiComponents/UITransform';
Expand Down Expand Up @@ -63,20 +62,37 @@ export class GUIPick {
this._mouseCode = e.mouseCode;
this.collectEntities();
let ret = this.pick(this._colliderOut);
ret && e.stopImmediatePropagation();
let target = ret ? ret.collider : null;
if (target != this._lastOverTarget) {
if (this._lastOverTarget && this._lastOverTarget.enable) {
if(ret){
e.stopImmediatePropagation();
let _target = ret.collider;
if(_target != this._lastOverTarget){
_target.mouseStyle = UIInteractiveStyle.OVER;
Object.assign(this._overEvent, e);
this._overEvent.type = PointerEvent3D.PICK_OVER_GUI;
this._overEvent.target = _target.object3D;
this._overEvent.data = ret;
_target.object3D.dispatchEvent(this._overEvent);

if (this._lastOverTarget) {
this._lastOverTarget.mouseStyle = UIInteractiveStyle.NORMAL;
Object.assign(this._outEvent, e);
this._outEvent.type = PointerEvent3D.PICK_OUT_GUI;
this._outEvent.target = _target.object3D;
this._outEvent.data = ret;
this._lastOverTarget.object3D.dispatchEvent(this._outEvent);
}
}
this._lastOverTarget = _target;
}else{
if (this._lastOverTarget) {
this._lastOverTarget.mouseStyle = UIInteractiveStyle.NORMAL;
this._outEvent.data = this._lastOverTarget;
Object.assign(this._outEvent, e);
this._outEvent.type = PointerEvent3D.PICK_OUT_GUI;
this._outEvent.target = this._lastOverTarget.object3D;
this._outEvent.data = ret;
this._lastOverTarget.object3D.dispatchEvent(this._outEvent);
this._lastOverTarget = null
}
if (target) {
target.mouseStyle = UIInteractiveStyle.OVER;
this._overEvent.data = target;
target.object3D.dispatchEvent(this._overEvent);
}
this._lastOverTarget = target;
}
}

Expand All @@ -94,13 +110,16 @@ export class GUIPick {
this.collectEntities();
let ret = this.pick(this._colliderOut);
ret && e.stopImmediatePropagation();
let target = ret ? ret.collider : null;
if (target) {
target.mouseStyle = UIInteractiveStyle.DOWN;
this._overEvent.data = target;
target.object3D.dispatchEvent(this._overEvent);
let collider = ret ? ret.collider : null;
if (collider) {
collider.mouseStyle = UIInteractiveStyle.DOWN;
Object.assign(this._downEvent, e);
this._downEvent.type = PointerEvent3D.PICK_DOWN_GUI;
this._downEvent.target = collider.object3D;
this._downEvent.data = ret;
collider.object3D.dispatchEvent(this._downEvent);
}
this._lastDownTarget = target;
this._lastDownTarget = collider;
}

private onTouchUp(e: PointerEvent3D) {
Expand All @@ -111,17 +130,20 @@ export class GUIPick {
let ret = this.pick(this._colliderOut);
ret && e.stopImmediatePropagation();

let target = ret ? ret.collider : null;
let collider = ret ? ret.collider : null;
if (this._lastDownTarget && this._lastDownTarget.enable) {
this._lastDownTarget.mouseStyle = UIInteractiveStyle.NORMAL;
}

if (target && target == this._lastDownTarget) {
if (collider && collider == this._lastDownTarget) {
if (Time.time - this._lastDownTime <= this._clickTimeSpan) {
this._calcDistanceVec2.set(e.mouseX, e.mouseY);
if (this._calcDistanceVec2.distance(this._lastDownPosition) <= this._clickDistanceSpan) {
this._clickEvent.data = { pick: target, pickInfo: ret, mouseCode: this._mouseCode };
target.object3D.dispatchEvent(this._clickEvent);
Object.assign(this._clickEvent, e);
this._clickEvent.type = PointerEvent3D.PICK_CLICK_GUI;
this._clickEvent.target = collider.object3D;
this._clickEvent.data = ret;
collider.object3D.dispatchEvent(this._clickEvent);
}
}
}
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4 changes: 2 additions & 2 deletions src/components/gui/uiComponents/IUIInteractive.ts
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
import { CEventDispatcher } from "../../../event/CEventDispatcher";
import { Object3D } from "../../../core/entities/Object3D";
import { Ray } from "../../../math/Ray";
import { Vector2 } from "../../../math/Vector2";

Expand All @@ -13,7 +13,7 @@ export interface IUIInteractive {
interactive: boolean;
enable: boolean;
visible: boolean;
object3D?: CEventDispatcher;
object3D?: Object3D;

get interactiveVisible(): boolean;

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1 change: 0 additions & 1 deletion src/components/gui/uiComponents/UIPanel.ts
Original file line number Diff line number Diff line change
Expand Up @@ -96,7 +96,6 @@ export class UIPanel extends UIImage {
public set billboard(type: BillboardType) {
if (this.space == GUISpace.View) {
type = BillboardType.None;
} else {
console.warn('Cannot enable billboard in view space');
}
if (type == BillboardType.BillboardXYZ || type == BillboardType.BillboardY) {
Expand Down
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