Stars
Implementation of a Real World State Machine (simplified)
High-Performance Flat Finite State Machine Framework
A web match-3 game in C++14 using SDL2 / MVC / Range-v3 / Meta State Machine / Dependency Injection
An Event-Driven, Asynchronous, Behavioral State Machine Library for ROS (Robotic Operating System) applications written in C++
Metamodel, visualization, simulation, and code generation for Hierarchical Finite State Machines (HFSMs) following the UML State Machine spec.