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OSD fade only when paused.
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MacGyverr authored and jingai committed Dec 27, 2014
1 parent c17b35d commit 7fffe9c
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions 720p/Includes_Animations.xml
Original file line number Diff line number Diff line change
Expand Up @@ -80,32 +80,32 @@
</animation>
</include>
<include name="Animation_FadeOSD5">
<animation type="Conditional" condition="System.IdleTime(5) + !Player.Caching" reversible="true">
<animation type="Conditional" condition="System.IdleTime(5) + !Player.Caching + Player.Paused" reversible="true">
<effect type="fade" start="100" end="0" time="800"/>
</animation>
</include>
<include name="Animation_FadeOSD10">
<animation type="Conditional" condition="System.IdleTime(10) + !Player.Caching" reversible="true">
<animation type="Conditional" condition="System.IdleTime(10) + !Player.Caching + Player.Paused" reversible="true">
<effect type="fade" start="100" end="0" time="800"/>
</animation>
</include>
<include name="Animation_FadeOSD15">
<animation type="Conditional" condition="System.IdleTime(15) + !Player.Caching" reversible="true">
<animation type="Conditional" condition="System.IdleTime(15) + !Player.Caching + Player.Paused" reversible="true">
<effect type="fade" start="100" end="0" time="800"/>
</animation>
</include>
<include name="Animation_FadeOSD20">
<animation type="Conditional" condition="System.IdleTime(20) + !Player.Caching" reversible="true">
<animation type="Conditional" condition="System.IdleTime(20) + !Player.Caching + Player.Paused" reversible="true">
<effect type="fade" start="100" end="0" time="800"/>
</animation>
</include>
<include name="Animation_FadeOSD25">
<animation type="Conditional" condition="System.IdleTime(25) + !Player.Caching" reversible="true">
<animation type="Conditional" condition="System.IdleTime(25) + !Player.Caching + Player.Paused" reversible="true">
<effect type="fade" start="100" end="0" time="800"/>
</animation>
</include>
<include name="Animation_FadeOSD30">
<animation type="Conditional" condition="System.IdleTime(30) + !Player.Caching" reversible="true">
<animation type="Conditional" condition="System.IdleTime(30) + !Player.Caching + Player.Paused" reversible="true">
<effect type="fade" start="100" end="0" time="800"/>
</animation>
</include>
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