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Move PPCFrameLowering into PPCSubtarget from PPCTargetMachine. Use
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the initializeSubtargetDependencies code to obtain an initialized
subtarget and migrate a couple of subtarget using functions to the
.cpp file to avoid circular includes.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@210822 91177308-0d34-0410-b5e6-96231b3b80d8
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echristo committed Jun 12, 2014
1 parent 4cea002 commit 054a744
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Showing 6 changed files with 211 additions and 196 deletions.
186 changes: 186 additions & 0 deletions lib/Target/PowerPC/PPCFrameLowering.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@
#include "PPCInstrBuilder.h"
#include "PPCInstrInfo.h"
#include "PPCMachineFunctionInfo.h"
#include "PPCSubtarget.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
Expand All @@ -35,6 +36,191 @@ static const uint16_t VRRegNo[] = {
PPC::V24, PPC::V25, PPC::V26, PPC::V27, PPC::V28, PPC::V29, PPC::V30, PPC::V31
};

PPCFrameLowering::PPCFrameLowering(const PPCSubtarget &STI)
: TargetFrameLowering(TargetFrameLowering::StackGrowsDown,
(STI.hasQPX() || STI.isBGQ()) ? 32 : 16, 0),
Subtarget(STI) {}

unsigned PPCFrameLowering::getMinCallArgumentsSize(bool isPPC64,
bool isDarwinABI) {
// For the Darwin ABI / 64-bit SVR4 ABI:
// The prolog code of the callee may store up to 8 GPR argument registers to
// the stack, allowing va_start to index over them in memory if its varargs.
// Because we cannot tell if this is needed on the caller side, we have to
// conservatively assume that it is needed. As such, make sure we have at
// least enough stack space for the caller to store the 8 GPRs.
if (isDarwinABI || isPPC64)
return 8 * (isPPC64 ? 8 : 4);

// 32-bit SVR4 ABI:
// There is no default stack allocated for the 8 first GPR arguments.
return 0;
}

/// getMinCallFrameSize - Return the minimum size a call frame can be using
/// the PowerPC ABI.
unsigned PPCFrameLowering::getMinCallFrameSize(bool isPPC64, bool isDarwinABI) {
// The call frame needs to be at least big enough for linkage and 8 args.
return PPCFrameLowering::getLinkageSize(isPPC64, isDarwinABI) +
PPCFrameLowering::getMinCallArgumentsSize(isPPC64, isDarwinABI);
}

// With the SVR4 ABI, callee-saved registers have fixed offsets on the stack.
const PPCFrameLowering::SpillSlot *PPCFrameLowering::getCalleeSavedSpillSlots(
unsigned &NumEntries) const {
if (Subtarget.isDarwinABI()) {
NumEntries = 1;
if (Subtarget.isPPC64()) {
static const SpillSlot darwin64Offsets = {PPC::X31, -8};
return &darwin64Offsets;
} else {
static const SpillSlot darwinOffsets = {PPC::R31, -4};
return &darwinOffsets;
}
}

// Early exit if not using the SVR4 ABI.
if (!Subtarget.isSVR4ABI()) {
NumEntries = 0;
return nullptr;
}

// Note that the offsets here overlap, but this is fixed up in
// processFunctionBeforeFrameFinalized.

static const SpillSlot Offsets[] = {
// Floating-point register save area offsets.
{PPC::F31, -8},
{PPC::F30, -16},
{PPC::F29, -24},
{PPC::F28, -32},
{PPC::F27, -40},
{PPC::F26, -48},
{PPC::F25, -56},
{PPC::F24, -64},
{PPC::F23, -72},
{PPC::F22, -80},
{PPC::F21, -88},
{PPC::F20, -96},
{PPC::F19, -104},
{PPC::F18, -112},
{PPC::F17, -120},
{PPC::F16, -128},
{PPC::F15, -136},
{PPC::F14, -144},

// General register save area offsets.
{PPC::R31, -4},
{PPC::R30, -8},
{PPC::R29, -12},
{PPC::R28, -16},
{PPC::R27, -20},
{PPC::R26, -24},
{PPC::R25, -28},
{PPC::R24, -32},
{PPC::R23, -36},
{PPC::R22, -40},
{PPC::R21, -44},
{PPC::R20, -48},
{PPC::R19, -52},
{PPC::R18, -56},
{PPC::R17, -60},
{PPC::R16, -64},
{PPC::R15, -68},
{PPC::R14, -72},

// CR save area offset. We map each of the nonvolatile CR fields
// to the slot for CR2, which is the first of the nonvolatile CR
// fields to be assigned, so that we only allocate one save slot.
// See PPCRegisterInfo::hasReservedSpillSlot() for more information.
{PPC::CR2, -4},

// VRSAVE save area offset.
{PPC::VRSAVE, -4},

// Vector register save area
{PPC::V31, -16},
{PPC::V30, -32},
{PPC::V29, -48},
{PPC::V28, -64},
{PPC::V27, -80},
{PPC::V26, -96},
{PPC::V25, -112},
{PPC::V24, -128},
{PPC::V23, -144},
{PPC::V22, -160},
{PPC::V21, -176},
{PPC::V20, -192}};

static const SpillSlot Offsets64[] = {
// Floating-point register save area offsets.
{PPC::F31, -8},
{PPC::F30, -16},
{PPC::F29, -24},
{PPC::F28, -32},
{PPC::F27, -40},
{PPC::F26, -48},
{PPC::F25, -56},
{PPC::F24, -64},
{PPC::F23, -72},
{PPC::F22, -80},
{PPC::F21, -88},
{PPC::F20, -96},
{PPC::F19, -104},
{PPC::F18, -112},
{PPC::F17, -120},
{PPC::F16, -128},
{PPC::F15, -136},
{PPC::F14, -144},

// General register save area offsets.
{PPC::X31, -8},
{PPC::X30, -16},
{PPC::X29, -24},
{PPC::X28, -32},
{PPC::X27, -40},
{PPC::X26, -48},
{PPC::X25, -56},
{PPC::X24, -64},
{PPC::X23, -72},
{PPC::X22, -80},
{PPC::X21, -88},
{PPC::X20, -96},
{PPC::X19, -104},
{PPC::X18, -112},
{PPC::X17, -120},
{PPC::X16, -128},
{PPC::X15, -136},
{PPC::X14, -144},

// VRSAVE save area offset.
{PPC::VRSAVE, -4},

// Vector register save area
{PPC::V31, -16},
{PPC::V30, -32},
{PPC::V29, -48},
{PPC::V28, -64},
{PPC::V27, -80},
{PPC::V26, -96},
{PPC::V25, -112},
{PPC::V24, -128},
{PPC::V23, -144},
{PPC::V22, -160},
{PPC::V21, -176},
{PPC::V20, -192}};

if (Subtarget.isPPC64()) {
NumEntries = array_lengthof(Offsets64);

return Offsets64;
} else {
NumEntries = array_lengthof(Offsets);

return Offsets;
}
}

/// RemoveVRSaveCode - We have found that this function does not need any code
/// to manipulate the VRSAVE register, even though it uses vector registers.
/// This can happen when the only registers used are known to be live in or out
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