Stars
GBFR Logs lets you track damage statistics with a nice overlay DPS meter for Granblue Fantasy: Relink.
Official repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation".
(Unity3D) Test multiplayer without building
A more maintainable, easier to share version of the infamous http://mindprod.com/jgloss/unmain.html
Mini Fighter Online Tools to convert .spr (MiniFighter Online sprite file format) files to .bmp
Unity C# reference source code.
List control for Unity allowing editor developers to add reorderable list controls to their GUIs.
This framework is considered obsolete, please see new version at:
Various shader graph effects with Unity URP
A new version of UITexture with masking effects.
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
An self-made little hud for Namarya in Granblue Fantasy Relink
Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)
Baking run-time shaders into textures in Unity
CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.
Olive: Simplify ML Model Finetuning, Conversion, Quantization, and Optimization for CPUs, GPUs and NPUs.
Streamlined interface for generating images with AI in Krita. Inpaint and outpaint with optional text prompt, no tweaking required.
shader viewer with links to definitions for Unity's Universal Render Pipeline