Stars
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
TagSpaces is an offline, open source, document manager with tagging support
Mesh triangle reduction using quadrics
🥗 All-in-one professional pop-up dictionary and page translator which supports multiple search modes, page translations, new word notebook and PDF selection searching.
Provides code for compression of textures for ETC1, ETC2 and EAC textures
Customized High-Quality Rendering Pipeline in Unity3D
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
RenderDoc is a stand-alone graphics debugging tool.
Play with fluids in your browser (works even on mobile)
3D C++ Game Engine - yet another open source game engine
A pure Unix shell script implementing ACME client protocol
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
A small, dependency-free node editor for dear imgui
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
Easy to integrate Vulkan memory allocation library
Experimental implementation of contact shadows for Unity.
A collection of tools, libraries, and tests for Vulkan shader compilation.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A collection of open source c/c++ libraries for gamedev