Houdini GEO node which lets you load MagicaVoxel Voxel Vox files.
- Tested on Windows and Houdini 19.0.561
- Generate a Visual Studio solution using premake:
- premake5 --houdini-version=19.0.561 vs2019
- Build the GEO Houdini dso GEO_Vox.dll.
- Place the dso in the appropriate Houdini dso folder.
- On Windows this would be C:\Users\your_username\Documents\houdini19.0\dso
- Or your HOUDINI_DSO_PATH
- Generate a Visual Studio solution using premake:
- Place a file SOP, select a .vox file.
- This will create a Houdini volume, containing LUT color values data.
- Use LUT loading SOP to further process the data.
- Also have a look at Volume center points SOP .
- Please see the example HIP file.
- Copyright Mykola Konyk, 2016
- Distributed under the MS-RL License.
- To further explain the license:
- You cannot re-license any files in this project.
- That is, they must remain under the MS-RL license.
- Any other files you add to this project can be under any license you want.
- You cannot use any of this code in a GPL project.
- Otherwise you are free to do pretty much anything you want with this code.