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locka99 committed Feb 17, 2019
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2 changes: 1 addition & 1 deletion README.md
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The full list of samples:

1. `simple-server` - an OPC UA server that adds 4 variables v1, v2, v3 and v4 and updates them from a timer via push and pull mechanisms.
2. `simple-client` - an OPC UA client that connects to a server and requests the values of v1, v2, v3 and v4. It may also subscribe to changes to these values.
2. `simple-client` - an OPC UA client that connects to a server and subscribes to the values of v1, v2, v3 and v4.
3. `discovery-client` - an OPC UA client that connects to a discovery server and lists the servers registered on it.
4. `gfx-client` - an OPC UA client that displays changing values graphically.
5. `chess-server` - an OPC UA server that connects to a chess engine as its back end and updates variables representing the state of the game.
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2 changes: 1 addition & 1 deletion docs/cross-compile.md
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## Credit

The [bug](https://github.com/locka99/opcua/issues/24) was raised asking how to
A [bug](https://github.com/locka99/opcua/issues/24) was raised asking how to
cross-compile OPC UA for Rust and someone kindly answered with references. The links below were
used to produce a working solution:

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