Unity finally has a shader graph system. Here I will try to keep track of all the useful nodes people are developing.
shadergraph-custom-nodes by andydbc
- Easing Functions
- Procedural Star
shadergraphextensions by simonwittber
- 3D Bars
- Billow Noise
- Cellular Noise
- Checker Noise
- Fractal Noise
- Marble Noise
- Multi Fractal Noise
- Ridge Noise
- Volume Noise
- Voronoi Noise
- Worley Noise
ShaderSubGraphLibrary by beinteractive
- Dotrize
ShaderGraphExtensions by beinteractive
- Simplex Noise 3D
- (Experimental) Main light parameters.
- (Experimental) Realtime Shadow.
shader-graph-nodes by gilescoope
- Signed Distance Function nodes
- Truchet nodes
- Square
- Triangle
- Hexagon
- Composite nodes
- Halftone nodes
- Lab Color nodes
- Pattern nodes
- Zig Zags
- Sine Waves
- Round Waves
- Spiral
- Whirl
- Dots
- Pixel Perfect nodes
- Line
- Circle
- Polygon
- Complex nodes
- Quaternion nodes