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- Uv coords are no flipped so that they are correct now
- Custom Materials can be read (see Ogre importer documentation) - Blender Ogre Exporter Material Template File added git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@477 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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jonathanklein
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Sep 5, 2009
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Original file line number | Diff line number | Diff line change |
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material %_materialName | ||
{ | ||
set $specular %_specular | ||
set $diffuse %_diffuse | ||
set $ambient %_ambient | ||
set $colormap %color._texture | ||
set $normalmap %normal._texture | ||
} |