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docs: fixup indentation
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The most canonical indentation-style here is two spaces, which is what
the standard boilerplate in all documents use. So let's normalize to
that.

Reviewed-by: Eric Engestrom <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3443>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3443>
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kusma committed Jan 18, 2020
1 parent 2ef9894 commit 7ee94d1
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4 changes: 4 additions & 0 deletions .editorconfig
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Expand Up @@ -32,6 +32,10 @@ indent_size = 2
indent_style = space
indent_size = 2

[*.html]
indent_style = space
indent_size = 2

[*.patch]
trim_trailing_whitespace = false

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74 changes: 37 additions & 37 deletions docs/intro.html
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Expand Up @@ -357,46 +357,46 @@ <h3>Version 2.x features</h3>
</p>
<ul>
<li>Texture mapping:
<ul>
<li>glAreTexturesResident
<li>glBindTexture
<li>glCopyTexImage1D
<li>glCopyTexImage2D
<li>glCopyTexSubImage1D
<li>glCopyTexSubImage2D
<li>glDeleteTextures
<li>glGenTextures
<li>glIsTexture
<li>glPrioritizeTextures
<li>glTexSubImage1D
<li>glTexSubImage2D
</ul>
<ul>
<li>glAreTexturesResident
<li>glBindTexture
<li>glCopyTexImage1D
<li>glCopyTexImage2D
<li>glCopyTexSubImage1D
<li>glCopyTexSubImage2D
<li>glDeleteTextures
<li>glGenTextures
<li>glIsTexture
<li>glPrioritizeTextures
<li>glTexSubImage1D
<li>glTexSubImage2D
</ul>
<li>Vertex Arrays:
<ul>
<li>glArrayElement
<li>glColorPointer
<li>glDrawElements
<li>glEdgeFlagPointer
<li>glIndexPointer
<li>glInterleavedArrays
<li>glNormalPointer
<li>glTexCoordPointer
<li>glVertexPointer
</ul>
<ul>
<li>glArrayElement
<li>glColorPointer
<li>glDrawElements
<li>glEdgeFlagPointer
<li>glIndexPointer
<li>glInterleavedArrays
<li>glNormalPointer
<li>glTexCoordPointer
<li>glVertexPointer
</ul>
<li>Client state management:
<ul>
<li>glDisableClientState
<li>glEnableClientState
<li>glPopClientAttrib
<li>glPushClientAttrib
</ul>
<ul>
<li>glDisableClientState
<li>glEnableClientState
<li>glPopClientAttrib
<li>glPushClientAttrib
</ul>
<li>Misc:
<ul>
<li>glGetPointer
<li>glIndexub
<li>glIndexubv
<li>glPolygonOffset
</ul>
<ul>
<li>glGetPointer
<li>glIndexub
<li>glIndexubv
<li>glPolygonOffset
</ul>
</ul>

</div>
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14 changes: 7 additions & 7 deletions docs/sourcetree.html
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Expand Up @@ -49,15 +49,15 @@ <h1>Source Code Tree</h1>
<li><b>main</b> - The core Mesa code (mainly state management)
<li><b>drivers</b> - Mesa drivers (not used with Gallium)
<ul>
<li><b>common</b> - code which may be shared by all drivers
<li><b>common</b> - code which may be shared by all drivers
<li><b>dri</b> - Direct Rendering Infrastructure drivers
<ul>
<li><b>common</b> - code shared by all DRI drivers
<li><b>i915</b> - driver for Intel i915/i945
<li><b>i965</b> - driver for Intel i965
<li><b>radeon</b> - driver for ATI R100
<li><b>r200</b> - driver for ATI R200
<li>XXX more
<li><b>common</b> - code shared by all DRI drivers
<li><b>i915</b> - driver for Intel i915/i945
<li><b>i965</b> - driver for Intel i965
<li><b>radeon</b> - driver for ATI R100
<li><b>r200</b> - driver for ATI R200
<li>XXX more
</ul>
<li><b>x11</b> - Xlib-based software driver
<li><b>osmesa</b> - off-screen software driver
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