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replay: global variables and function stubs
This patch adds global variables, defines, function declarations, and function stubs for deterministic VM replay used by external modules. Reviewed-by: Paolo Bonzini <[email protected]> Reviewed-by: Eric Blake <[email protected]> Signed-off-by: Pavel Dovgalyuk <[email protected]> Message-Id: <[email protected]> Signed-off-by: Paolo Bonzini <[email protected]>
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Copyright (c) 2010-2015 Institute for System Programming | ||
of the Russian Academy of Sciences. | ||
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This work is licensed under the terms of the GNU GPL, version 2 or later. | ||
See the COPYING file in the top-level directory. | ||
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Record/replay | ||
------------- | ||
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Record/replay functions are used for the reverse execution and deterministic | ||
replay of qemu execution. This implementation of deterministic replay can | ||
be used for deterministic debugging of guest code through a gdb remote | ||
interface. | ||
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Execution recording writes a non-deterministic events log, which can be later | ||
used for replaying the execution anywhere and for unlimited number of times. | ||
It also supports checkpointing for faster rewinding during reverse debugging. | ||
Execution replaying reads the log and replays all non-deterministic events | ||
including external input, hardware clocks, and interrupts. | ||
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Deterministic replay has the following features: | ||
* Deterministically replays whole system execution and all contents of | ||
the memory, state of the hardware devices, clocks, and screen of the VM. | ||
* Writes execution log into the file for later replaying for multiple times | ||
on different machines. | ||
* Supports i386, x86_64, and ARM hardware platforms. | ||
* Performs deterministic replay of all operations with keyboard and mouse | ||
input devices. | ||
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Usage of the record/replay: | ||
* First, record the execution, by adding the following arguments to the command line: | ||
'-icount shift=7,rr=record,rrfile=replay.bin -net none'. | ||
Block devices' images are not actually changed in the recording mode, | ||
because all of the changes are written to the temporary overlay file. | ||
* Then you can replay it by using another command | ||
line option: '-icount shift=7,rr=replay,rrfile=replay.bin -net none' | ||
* '-net none' option should also be specified if network replay patches | ||
are not applied. | ||
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Papers with description of deterministic replay implementation: | ||
http://www.computer.org/csdl/proceedings/csmr/2012/4666/00/4666a553-abs.html | ||
http://dl.acm.org/citation.cfm?id=2786805.2803179 | ||
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Modifications of qemu include: | ||
* wrappers for clock and time functions to save their return values in the log | ||
* saving different asynchronous events (e.g. system shutdown) into the log | ||
* synchronization of the bottom halves execution | ||
* synchronization of the threads from thread pool | ||
* recording/replaying user input (mouse and keyboard) | ||
* adding internal checkpoints for cpu and io synchronization | ||
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Non-deterministic events | ||
------------------------ | ||
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Our record/replay system is based on saving and replaying non-deterministic | ||
events (e.g. keyboard input) and simulating deterministic ones (e.g. reading | ||
from HDD or memory of the VM). Saving only non-deterministic events makes | ||
log file smaller, simulation faster, and allows using reverse debugging even | ||
for realtime applications. | ||
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The following non-deterministic data from peripheral devices is saved into | ||
the log: mouse and keyboard input, network packets, audio controller input, | ||
USB packets, serial port input, and hardware clocks (they are non-deterministic | ||
too, because their values are taken from the host machine). Inputs from | ||
simulated hardware, memory of VM, software interrupts, and execution of | ||
instructions are not saved into the log, because they are deterministic and | ||
can be replayed by simulating the behavior of virtual machine starting from | ||
initial state. | ||
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We had to solve three tasks to implement deterministic replay: recording | ||
non-deterministic events, replaying non-deterministic events, and checking | ||
that there is no divergence between record and replay modes. | ||
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We changed several parts of QEMU to make event log recording and replaying. | ||
Devices' models that have non-deterministic input from external devices were | ||
changed to write every external event into the execution log immediately. | ||
E.g. network packets are written into the log when they arrive into the virtual | ||
network adapter. | ||
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All non-deterministic events are coming from these devices. But to | ||
replay them we need to know at which moments they occur. We specify | ||
these moments by counting the number of instructions executed between | ||
every pair of consecutive events. | ||
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Instruction counting | ||
-------------------- | ||
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QEMU should work in icount mode to use record/replay feature. icount was | ||
designed to allow deterministic execution in absence of external inputs | ||
of the virtual machine. We also use icount to control the occurrence of the | ||
non-deterministic events. The number of instructions elapsed from the last event | ||
is written to the log while recording the execution. In replay mode we | ||
can predict when to inject that event using the instruction counter. | ||
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Timers | ||
------ | ||
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Timers are used to execute callbacks from different subsystems of QEMU | ||
at the specified moments of time. There are several kinds of timers: | ||
* Real time clock. Based on host time and used only for callbacks that | ||
do not change the virtual machine state. For this reason real time | ||
clock and timers does not affect deterministic replay at all. | ||
* Virtual clock. These timers run only during the emulation. In icount | ||
mode virtual clock value is calculated using executed instructions counter. | ||
That is why it is completely deterministic and does not have to be recorded. | ||
* Host clock. This clock is used by device models that simulate real time | ||
sources (e.g. real time clock chip). Host clock is the one of the sources | ||
of non-determinism. Host clock read operations should be logged to | ||
make the execution deterministic. | ||
* Real time clock for icount. This clock is similar to real time clock but | ||
it is used only for increasing virtual clock while virtual machine is | ||
sleeping. Due to its nature it is also non-deterministic as the host clock | ||
and has to be logged too. | ||
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Checkpoints | ||
----------- | ||
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Replaying of the execution of virtual machine is bound by sources of | ||
non-determinism. These are inputs from clock and peripheral devices, | ||
and QEMU thread scheduling. Thread scheduling affect on processing events | ||
from timers, asynchronous input-output, and bottom halves. | ||
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Invocations of timers are coupled with clock reads and changing the state | ||
of the virtual machine. Reads produce non-deterministic data taken from | ||
host clock. And VM state changes should preserve their order. Their relative | ||
order in replay mode must replicate the order of callbacks in record mode. | ||
To preserve this order we use checkpoints. When a specific clock is processed | ||
in record mode we save to the log special "checkpoint" event. | ||
Checkpoints here do not refer to virtual machine snapshots. They are just | ||
record/replay events used for synchronization. | ||
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QEMU in replay mode will try to invoke timers processing in random moment | ||
of time. That's why we do not process a group of timers until the checkpoint | ||
event will be read from the log. Such an event allows synchronizing CPU | ||
execution and timer events. | ||
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Another checkpoints application in record/replay is instruction counting | ||
while the virtual machine is idle. This function (qemu_clock_warp) is called | ||
from the wait loop. It changes virtual machine state and must be deterministic | ||
then. That is why we added checkpoint to this function to prevent its | ||
operation in replay mode when it does not correspond to record mode. | ||
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Bottom halves | ||
------------- | ||
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Disk I/O events are completely deterministic in our model, because | ||
in both record and replay modes we start virtual machine from the same | ||
disk state. But callbacks that virtual disk controller uses for reading and | ||
writing the disk may occur at different moments of time in record and replay | ||
modes. | ||
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Reading and writing requests are created by CPU thread of QEMU. Later these | ||
requests proceed to block layer which creates "bottom halves". Bottom | ||
halves consist of callback and its parameters. They are processed when | ||
main loop locks the global mutex. These locks are not synchronized with | ||
replaying process because main loop also processes the events that do not | ||
affect the virtual machine state (like user interaction with monitor). | ||
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That is why we had to implement saving and replaying bottom halves callbacks | ||
synchronously to the CPU execution. When the callback is about to execute | ||
it is added to the queue in the replay module. This queue is written to the | ||
log when its callbacks are executed. In replay mode callbacks are not processed | ||
until the corresponding event is read from the events log file. | ||
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Sometimes the block layer uses asynchronous callbacks for its internal purposes | ||
(like reading or writing VM snapshots or disk image cluster tables). In this | ||
case bottom halves are not marked as "replayable" and do not saved | ||
into the log. |
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#ifndef REPLAY_H | ||
#define REPLAY_H | ||
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/* | ||
* replay.h | ||
* | ||
* Copyright (c) 2010-2015 Institute for System Programming | ||
* of the Russian Academy of Sciences. | ||
* | ||
* This work is licensed under the terms of the GNU GPL, version 2 or later. | ||
* See the COPYING file in the top-level directory. | ||
* | ||
*/ | ||
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#include "qapi-types.h" | ||
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extern ReplayMode replay_mode; | ||
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#endif |
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common-obj-y += replay.o |
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/* | ||
* replay.c | ||
* | ||
* Copyright (c) 2010-2015 Institute for System Programming | ||
* of the Russian Academy of Sciences. | ||
* | ||
* This work is licensed under the terms of the GNU GPL, version 2 or later. | ||
* See the COPYING file in the top-level directory. | ||
* | ||
*/ | ||
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#include "sysemu/replay.h" | ||
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ReplayMode replay_mode = REPLAY_MODE_NONE; |
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/* | ||
* replay.c | ||
* | ||
* Copyright (c) 2010-2015 Institute for System Programming | ||
* of the Russian Academy of Sciences. | ||
* | ||
* This work is licensed under the terms of the GNU GPL, version 2 or later. | ||
* See the COPYING file in the top-level directory. | ||
* | ||
*/ | ||
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#include "sysemu/replay.h" |
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#include "sysemu/replay.h" | ||
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ReplayMode replay_mode; |