This is open source GPU based raytracer project that allows user to render quite realistically-looking scenes. It supports several light sources (directional, point), supports various materials (opaque, reflective refractive – Fresnel's equation). In addition, it has various antyaliasing methods (removing the jagged edges), and rendering is done using multithreading.
The newest features (may be unstable) will be pushed to develop branch and stable version of the engine will always be pushed to master branch.
- Rewrite Vertextracer to GPU
- Tonemapping - auto-exposure
- Light intensity calculated from AS
- Ambient light calculated from AS
- AS + fog
- Calculate AS coefficients at fly (for a fog)
- Assimp 3.2
- GLM 0.9.8.4
- GLFW 3.2.1
- GLEW 2.0.0