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Make Discord plugin more extensible/support region
- Simplify DiscordState to support more scenarious and use simple list-based system for determining last event and timeout each event separately - Remove actionDelay as that functionality is no longer present - Add debug log output to DiscordService - Cleanup DiscordGameEventType to follow new simple DiscordState logic and add proper priorities to events - Add support for different type of regions Signed-off-by: Tomas Slusny <[email protected]>
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runelite-client/src/main/java/net/runelite/client/plugins/discord/DiscordAreaType.java
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/* | ||
* Copyright (c) 2018, PandahRS <https://github.com/PandahRS> | ||
* All rights reserved. | ||
* | ||
* Redistribution and use in source and binary forms, with or without | ||
* modification, are permitted provided that the following conditions are met: | ||
* | ||
* 1. Redistributions of source code must retain the above copyright notice, this | ||
* list of conditions and the following disclaimer. | ||
* 2. Redistributions in binary form must reproduce the above copyright notice, | ||
* this list of conditions and the following disclaimer in the documentation | ||
* and/or other materials provided with the distribution. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | ||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR | ||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
package net.runelite.client.plugins.discord; | ||
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enum DiscordAreaType | ||
{ | ||
BOSSES, | ||
CITIES, | ||
DUNGEONS, | ||
MINIGAMES; | ||
} |
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/* | ||
* Copyright (c) 2018, Tomas Slusny <[email protected]> | ||
* Copyright (c) 2018, PandahRS <https://github.com/PandahRS> | ||
* All rights reserved. | ||
* | ||
* Redistribution and use in source and binary forms, with or without | ||
|
@@ -24,103 +25,100 @@ | |
*/ | ||
package net.runelite.client.plugins.discord; | ||
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import com.google.common.collect.ImmutableSet; | ||
import java.util.Set; | ||
import java.util.function.Function; | ||
import java.util.HashMap; | ||
import java.util.Map; | ||
import lombok.AllArgsConstructor; | ||
import lombok.Getter; | ||
import lombok.RequiredArgsConstructor; | ||
import net.runelite.api.Skill; | ||
import static net.runelite.api.Skill.AGILITY; | ||
import static net.runelite.api.Skill.ATTACK; | ||
import static net.runelite.api.Skill.CONSTRUCTION; | ||
import static net.runelite.api.Skill.COOKING; | ||
import static net.runelite.api.Skill.CRAFTING; | ||
import static net.runelite.api.Skill.DEFENCE; | ||
import static net.runelite.api.Skill.FARMING; | ||
import static net.runelite.api.Skill.FIREMAKING; | ||
import static net.runelite.api.Skill.FISHING; | ||
import static net.runelite.api.Skill.FLETCHING; | ||
import static net.runelite.api.Skill.HERBLORE; | ||
import static net.runelite.api.Skill.HITPOINTS; | ||
import static net.runelite.api.Skill.HUNTER; | ||
import static net.runelite.api.Skill.MAGIC; | ||
import static net.runelite.api.Skill.MINING; | ||
import static net.runelite.api.Skill.PRAYER; | ||
import static net.runelite.api.Skill.RANGED; | ||
import static net.runelite.api.Skill.RUNECRAFT; | ||
import static net.runelite.api.Skill.SLAYER; | ||
import static net.runelite.api.Skill.SMITHING; | ||
import static net.runelite.api.Skill.STRENGTH; | ||
import static net.runelite.api.Skill.THIEVING; | ||
import static net.runelite.api.Skill.WOODCUTTING; | ||
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@RequiredArgsConstructor | ||
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@AllArgsConstructor | ||
@Getter | ||
public enum DiscordGameEventType | ||
enum DiscordGameEventType | ||
{ | ||
IN_GAME("In Game", false), | ||
IN_MENU("In Menu", false), | ||
TRAINING_ATTACK(ATTACK, DiscordGameEventType::combatSkillChanged), | ||
TRAINING_DEFENCE(DEFENCE, DiscordGameEventType::combatSkillChanged), | ||
TRAINING_STRENGTH(STRENGTH, DiscordGameEventType::combatSkillChanged), | ||
TRAINING_HITPOINTS(HITPOINTS, DiscordGameEventType::combatSkillChanged), | ||
TRAINING_SLAYER(SLAYER, 1, DiscordGameEventType::combatSkillChanged), | ||
TRAINING_RANGED(RANGED, DiscordGameEventType::combatSkillChanged), | ||
TRAINING_MAGIC(MAGIC, DiscordGameEventType::combatSkillChanged), | ||
TRAINING_PRAYER(PRAYER), | ||
TRAINING_COOKING(COOKING), | ||
TRAINING_WOODCUTTING(WOODCUTTING), | ||
TRAINING_FLETCHING(FLETCHING), | ||
TRAINING_FISHING(FISHING), | ||
TRAINING_FIREMAKING(FIREMAKING), | ||
TRAINING_CRAFTING(CRAFTING), | ||
TRAINING_SMITHING(SMITHING), | ||
TRAINING_MINING(MINING), | ||
TRAINING_HERBLORE(HERBLORE), | ||
TRAINING_AGILITY(AGILITY), | ||
TRAINING_THIEVING(THIEVING), | ||
TRAINING_FARMING(FARMING), | ||
TRAINING_RUNECRAFT(RUNECRAFT), | ||
TRAINING_HUNTER(HUNTER), | ||
TRAINING_CONSTRUCTION(CONSTRUCTION); | ||
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private static final Set<Skill> COMBAT_SKILLS = ImmutableSet.of(ATTACK, STRENGTH, DEFENCE, HITPOINTS, SLAYER, RANGED, MAGIC); | ||
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private final String state; | ||
private final String imageKey; | ||
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IN_GAME("In Game", -3), | ||
IN_MENU("In Menu", -3), | ||
TRAINING_ATTACK(Skill.ATTACK), | ||
TRAINING_DEFENCE(Skill.DEFENCE), | ||
TRAINING_STRENGTH(Skill.STRENGTH), | ||
TRAINING_HITPOINTS(Skill.HITPOINTS, -1), | ||
TRAINING_SLAYER(Skill.SLAYER, 1), | ||
TRAINING_RANGED(Skill.RANGED), | ||
TRAINING_MAGIC(Skill.MAGIC), | ||
TRAINING_PRAYER(Skill.PRAYER), | ||
TRAINING_COOKING(Skill.COOKING), | ||
TRAINING_WOODCUTTING(Skill.WOODCUTTING), | ||
TRAINING_FLETCHING(Skill.FLETCHING), | ||
TRAINING_FISHING(Skill.FISHING), | ||
TRAINING_FIREMAKING(Skill.FIREMAKING), | ||
TRAINING_CRAFTING(Skill.CRAFTING), | ||
TRAINING_SMITHING(Skill.SMITHING), | ||
TRAINING_MINING(Skill.MINING), | ||
TRAINING_HERBLORE(Skill.HERBLORE), | ||
TRAINING_AGILITY(Skill.AGILITY), | ||
TRAINING_THIEVING(Skill.THIEVING), | ||
TRAINING_FARMING(Skill.FARMING), | ||
TRAINING_RUNECRAFT(Skill.RUNECRAFT), | ||
TRAINING_HUNTER(Skill.HUNTER), | ||
TRAINING_CONSTRUCTION(Skill.CONSTRUCTION); | ||
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private static final Map<Integer, DiscordGameEventType> FROM_REGION = new HashMap<>(); | ||
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static | ||
{ | ||
for (DiscordGameEventType discordGameEventType : DiscordGameEventType.values()) | ||
{ | ||
if (discordGameEventType.getRegionIds() == null) | ||
{ | ||
continue; | ||
} | ||
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for (int region : discordGameEventType.getRegionIds()) | ||
{ | ||
assert !FROM_REGION.containsKey(region); | ||
FROM_REGION.put(region, discordGameEventType); | ||
} | ||
} | ||
} | ||
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private String imageKey; | ||
private String state; | ||
private String details; | ||
private boolean considerDelay = true; | ||
private Function<DiscordGameEventType, Boolean> isChanged = (l) -> true; | ||
private int priority = 0; | ||
private int priority; | ||
private boolean shouldClear; | ||
private boolean shouldTimeout; | ||
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DiscordGameEventType(String state, boolean considerDelay) | ||
private DiscordAreaType discordAreaType; | ||
private int[] regionIds; | ||
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DiscordGameEventType(Skill skill) | ||
{ | ||
this.state = state; | ||
this.imageKey = "default"; | ||
this.considerDelay = considerDelay; | ||
this(skill, 0); | ||
} | ||
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DiscordGameEventType(Skill skill, int priority, Function<DiscordGameEventType, Boolean> isChanged) | ||
DiscordGameEventType(Skill skill, int priority) | ||
{ | ||
this.state = training(skill); | ||
this.priority = priority; | ||
this.imageKey = imageKeyOf(skill); | ||
this.priority = priority; | ||
this.isChanged = isChanged; | ||
this.shouldTimeout = true; | ||
} | ||
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DiscordGameEventType(Skill skill, Function<DiscordGameEventType, Boolean> isChanged) | ||
DiscordGameEventType(String areaName, DiscordAreaType areaType, int... regionIds) | ||
{ | ||
this.state = training(skill); | ||
this.imageKey = imageKeyOf(skill); | ||
this.isChanged = isChanged; | ||
this.details = exploring(areaType, areaName); | ||
this.priority = -2; | ||
this.discordAreaType = areaType; | ||
this.regionIds = regionIds; | ||
this.shouldClear = true; | ||
} | ||
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DiscordGameEventType(Skill skill) | ||
DiscordGameEventType(String state, int priority) | ||
{ | ||
this.state = training(skill); | ||
this.imageKey = imageKeyOf(skill); | ||
this.details = state; | ||
this.priority = priority; | ||
this.shouldClear = true; | ||
} | ||
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private static String training(final Skill skill) | ||
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@@ -143,17 +141,21 @@ private static String imageKeyOf(final String what) | |
return "icon_" + what; | ||
} | ||
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private static boolean combatSkillChanged(final DiscordGameEventType l) | ||
private static String exploring(DiscordAreaType areaType, String areaName) | ||
{ | ||
for (Skill skill : Skill.values()) | ||
switch (areaType) | ||
{ | ||
if (l.getState().contains(skill.getName())) | ||
{ | ||
return !COMBAT_SKILLS.contains(skill); | ||
} | ||
case BOSSES: | ||
return "Fighting: " + areaName; | ||
case DUNGEONS: | ||
return "Exploring: " + areaName; | ||
case CITIES: | ||
return "Location: " + areaName; | ||
case MINIGAMES: | ||
return "Playing: " + areaName; | ||
} | ||
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return true; | ||
return ""; | ||
} | ||
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public static DiscordGameEventType fromSkill(final Skill skill) | ||
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@@ -185,4 +187,9 @@ public static DiscordGameEventType fromSkill(final Skill skill) | |
default: return null; | ||
} | ||
} | ||
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public static DiscordGameEventType fromRegion(final int regionId) | ||
{ | ||
return FROM_REGION.get(regionId); | ||
} | ||
} |
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