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C++ library of performance-minded contiguous containers, strings and streams
An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is available.
🪐 Asteroids sample demonstrating multi-threaded rendering of large number random-generated asteroids with Methane Kit framework using DirectX 12, Vulkan and Metal
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
WebGPU tech demo showcasing various graphics techniques
A small, dependency-free node editor for dear imgui
Atom sample viewer project for the Open 3D Engine
In-App editor tools for bevy applications
Minimal C++20 STL replacement library. Simpler, smaller, and in many cases faster.
Self-hosted game stream host for Moonlight.
GPULang is the third iteration of the AnyFX Shader Language used by the Nebula Game Engine.
C++ containers for arrays, lists, maps, hash tables, trees, and graphs.
An audio-visual library supports processing audio and video files, a graphics library can load a variety 3D mesh file formats into a generic in-memory representation, and the core library of Gazebo…
Easy to use and fast non-standard standard library replacement for C++.
real time ASTC texture compression by computer shader
How to do DXT/BCn texture compression in Unity using compute shaders
mosra / basis-universal
Forked from BinomialLLC/basis_universalBasis Universal GPU Texture Codec
Automatically exported from code.google.com/p/nvidia-mesh-tools