Tags: thejudge156/mesa
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21.0.0 squash (PojavLauncherTeam#4) * Add files via upload * Create main.yml * Update main.yml * Create ios-aarch64 * Update main.yml * Update ios-aarch64 * Update ios-aarch64 * Update main.yml * MoltenVK 👀 * Add MoltenVK * Update vulkan.pc * Install pkg-config * Update ios-aarch64 * Update main.yml * Add files via upload * Enable objc * Update ios-aarch64 * Update zink_screen.h * Update zink_screen.h * Disable objc * Skip some stuff * Update zink_screen.h * Undo the undo * Update zink_screen.c * Include vulkan_metal.h * Update main.yml * Update meson.build * Exclude Xplugin * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Restore * Update texcompress_s3tc_tmp.h * Update threads_posix.h * Update meson.build * Disable Apple dri * Update meson.build * Change stuff to match Android one * Exclude glx * Fix condition format * Update meson.build * Update meson.build * Update meson.build * Switch to empty.c * Create empty.c * Update meson.build * Update meson.build * Undefined symbols: dynamic lookup * Fix undefined dynamic lookup * Attempt: -Wl,-undefined,dynamic_lookup * Update ios-aarch64 * Stills attempting to dynamic lookup * Update meson.build * Stills attempting allow undefined symbol * Update vulkan.pc * Update vulkan.pc * Update main.yml * Update main.yml * Create android.yml * Update and rename main.yml to ios.yml * Update android.yml * Update meson.build * Point to @rpath * Update ios.yml * Create fake libdrm * Update ios.yml * Create log.pc * Create nativewindow.pc * Create sync.pc * Disable some stub libs * Delete libdrm.pc * Disable libdrm * Update meson.build * Disable EGL * Zink: change symbol visibility to default * Disable DRI * Rename vulkan.pc to vulkan_ios.pc * Create vulkan_android.pc * ln -s vulkan_android.pc vulkan.pc * ln -s vulkan_ios.pc vulkan.pc * Disable dri anyways * Enable OSMesa * Update android.yml * Visibility = default * Enable undefined symbol * libgallium_dri: link_with -> link_whole * Remove libdricommon * Restore * Restore pt2 * Enable dri again * Stub __driDriverGetExtensions * Missing \n * Update target.c * Update ios.yml * Enable swrast * Enable swrast * OSMesa * OSMesa * libOSMesa: symbol visibility default * Back to hidden * Stub __driDriverGetExtensions_swrast * libosmesa_st symbol visibility default * libosmesa: export internal symbols * Update meson.build * [1/2] test reveal OSMesa softpipe dependence * [2/2] test reveal OSMesa softpipe dependence * Enable softpipe again * Enable debug mode * Enable debug mode * Update meson.build * Update android.yml * Update ios.yml * -DDEBUG * Attempt to get Zink init on OSMesa * Added missing definition for zink_create_screen * Android patch Don’t fails if vkCmdDrawIndexedIndirectCount or vkCmdDrawIndirectCount is not found. * [Android patch] Maybe missing zink_screen Parma * [zink] use vulkan exts: swapchain, surface, etc.. * Set build type to debug * Update zink_screen.c * Update zink_screen.c * Update zink_screen.c * Update zink_screen.c * Update inline_sw_helper.h * Update target.c * Update target.c * Update osmesa.c * Update osmesa.c * Build with static glapi * Disable GLESv1 and GLESv2 for static glapi * Update meson.build * Try static glapi * Disable swapchain exts * Allow building static glapi on darwin * [iOS] back to shared GLAPI * Re-add swapchain extensions * [1/?] Initial swapchain support * [2/?] swapchain support * [3/?] Fix a bunch of compile errors * [4/?] More compile fix * [5/?] enable vulkan android * [6/6] enable vulkan android * [7/?] enable vulkan iOS * [8/?] fix 👀 * [9/?] stills fixing Android * Use VK_PRESENT_MODE_IMMEDIATE_KHR * [10/?] swapchain image (current single image) * Update zink_resource.c * Finish swapchain (might not usable) * A small fix 👀 * Stills fixing * Update zink_resource.c * Missing ptr * [Swapchain] Double/triple buffer support * Update zink_resource.h * Update zink_resource.h * Restore (try custom winsys first) * Export st_* and zink* Co-authored-by: ArtDev <[email protected]>
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