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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
using UnityEngine.UI; | ||
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public class Menu : MonoBehaviour | ||
{ | ||
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public Canvas menu; | ||
public GameObject settings; | ||
public GameObject main; | ||
public GameObject hidden; | ||
public GameObject controls; | ||
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public void quit(){ | ||
Application.Quit(); | ||
} | ||
public void open(){ | ||
if(!menu.gameObject.activeSelf){ | ||
menu.gameObject.SetActive(true); | ||
OpenMenu(main); | ||
} | ||
else{ | ||
menu.gameObject.SetActive(false); | ||
} | ||
} | ||
public void OpenMenu(GameObject thing){ | ||
AllOff(); | ||
thing.SetActive(true); | ||
} | ||
public void AllOff(){ | ||
main.SetActive(false); | ||
settings.SetActive(false); | ||
hidden.SetActive(false); | ||
controls.SetActive(false); | ||
} | ||
} |
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