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打板策略一直是a股生命力很顽强的策略,也造就了很多游资神话,本项目是研究如何将打板策略实现量化。
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
3D Graphics Rendering Cookbook, published by Packt.
One stop solution for all Vulkan samples
chaofa 的个人博客,没有故事,写点技术!https://bruceyuan.com
🛠「Watt Toolkit」是一个开源跨平台的多功能 Steam 工具箱。
novel 是一套基于时下最新 Java 技术栈 Spring Boot 3 + Vue 3 开发的前后端分离学习型小说项目,配备保姆级教程手把手教你从零开始开发上线一套生产级别的 Java 系统,由小说门户系统、作家后台管理系统、平台后台管理系统等多个子系统构成。包括小说推荐、作品检索、小说排行榜、小说阅读、小说评论、会员中心、作家专区、充值订阅、新闻发布等功能。
An attempt to make Unreal Engine 4 projects more consistent
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
A node.js-style module system for GLSL! ✨
WebGL lessons that start with the basics
Tutorial for the Vulkan graphics and compute API
Easy to integrate memory allocation library for Direct3D 12
Materialize is a program for converting images to materials for use in video games and whatnot
Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!
📖 书籍《Unity Shader入门精要》源代码