Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Render: Mesh LOD's #106

Open
eprikazchikov opened this issue Sep 17, 2018 · 0 comments
Open

Render: Mesh LOD's #106

eprikazchikov opened this issue Sep 17, 2018 · 0 comments
Labels
P2 This issue should be included to the next release

Comments

@eprikazchikov
Copy link
Collaborator

eprikazchikov commented Sep 17, 2018

Is your feature request related to a problem? Please describe.

To optimize the rendering process Thunder Engine should support optimization techniques.

Describe the solution you'd like

To Optimize rendering process the Level Of Detalization (LOD) must be used for rendered meshes. At the first step, this sub levels must be applied manually in the special editor. Also, a developer should be able to define distances for levels.

Describe alternatives you've considered

N/A

Additional context

https://doc.cgal.org/latest/Surface_mesh_simplification/
http://lodbook.com/source/

@eprikazchikov eprikazchikov added feature New feature or request P2 This issue should be included to the next release labels Sep 17, 2018
@eprikazchikov eprikazchikov removed the feature New feature or request label Jan 17, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
P2 This issue should be included to the next release
Projects
None yet
Development

No branches or pull requests

1 participant