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Render: Occlusion Culling #98

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eprikazchikov opened this issue Sep 16, 2018 · 0 comments
Open

Render: Occlusion Culling #98

eprikazchikov opened this issue Sep 16, 2018 · 0 comments
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P2 This issue should be included to the next release

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@eprikazchikov
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Is your feature request related to a problem? Please describe.

To optimize the rendering process Thunder Engine should support optimization techniques.

Describe the solution you'd like

Occlusion Culling is much complex then Frustum culling and works only with static geometry. This technique is based on voxelization all static geometry and building occlusion trees.

Describe alternatives you've considered

N/A

Additional context

N/A

@eprikazchikov eprikazchikov added feature New feature or request P2 This issue should be included to the next release labels Sep 16, 2018
@eprikazchikov eprikazchikov removed the feature New feature or request label Jan 17, 2025
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Labels
P2 This issue should be included to the next release
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