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Is your feature request related to a problem? Please describe.
To optimize the rendering process Thunder Engine should support optimization techniques.
Describe the solution you'd like
Occlusion Culling is much complex then Frustum culling and works only with static geometry. This technique is based on voxelization all static geometry and building occlusion trees.
Describe alternatives you've considered
N/A
Additional context
N/A
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
To optimize the rendering process Thunder Engine should support optimization techniques.
Describe the solution you'd like
Occlusion Culling is much complex then Frustum culling and works only with static geometry. This technique is based on voxelization all static geometry and building occlusion trees.
Describe alternatives you've considered
N/A
Additional context
N/A
The text was updated successfully, but these errors were encountered: