-
Notifications
You must be signed in to change notification settings - Fork 19
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Now that cesium-native has merged CesiumGS/cesium-native#610, merge in the vsgCs glTF model loading code. This isn't working yet, but it should be carried along in the master branch.
- Loading branch information
Showing
7 changed files
with
401 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,4 @@ | ||
add_subdirectory(csclient) | ||
add_subdirectory(gltfviewer) | ||
add_subdirectory(worldviewer) | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,17 @@ | ||
set(SOURCES | ||
gltfviewer.cpp | ||
) | ||
|
||
SET(TARGET_SRC ${SOURCES}) | ||
|
||
INCLUDE_DIRECTORIES(${Vulkan_INCLUDE_DIR}) | ||
|
||
add_executable(gltfviewer ${SOURCES}) | ||
|
||
target_link_libraries(gltfviewer vsgCs CsApp vsg::vsg) | ||
|
||
target_link_libraries(gltfviewer vsgImGui::vsgImGui) | ||
|
||
install(TARGETS gltfviewer | ||
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} | ||
) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,210 @@ | ||
#include "vsgCs/GltfLoader.h" | ||
#include "vsgCs/pbr.h" | ||
#include "vsgCs/RuntimeEnvironment.h" | ||
#include "vsgCs/runtimeSupport.h" | ||
|
||
#include <vsg/all.h> | ||
|
||
#include <iostream> | ||
|
||
int main(int argc, char** argv) | ||
{ | ||
vsg::CommandLine arguments(&argc, argv); | ||
auto environment = vsgCs::RuntimeEnvironment::get(); | ||
auto window = environment->openWindow(arguments, "worldviewer"); | ||
|
||
|
||
bool add_amient = true; | ||
bool add_directional = true; | ||
bool add_point = true; | ||
bool add_spotlight = true; | ||
bool add_headlight = arguments.read("--headlight"); | ||
if (add_headlight || arguments.read({"--no-lights", "-n"})) | ||
{ | ||
add_amient = false; | ||
add_directional = false; | ||
add_point = false; | ||
add_spotlight = false; | ||
} | ||
|
||
// Set up the view shading parameters in the vsgCs way | ||
auto scene = vsg::StateGroup::create(); | ||
// Bind the lighting for the whole world | ||
auto bindViewDescriptorSets | ||
= vsg::BindViewDescriptorSets::create(VK_PIPELINE_BIND_POINT_GRAPHICS, | ||
vsgCs::RuntimeEnvironment::get()->genv->overlayPipelineLayout, | ||
vsgCs::pbr::VIEW_DESCRIPTOR_SET); | ||
scene->add(bindViewDescriptorSets); | ||
auto loader = vsgCs::GltfLoader::create(); | ||
|
||
if (argc>1) | ||
{ | ||
vsg::Path filename = argv[1]; | ||
auto model = vsgCs::ref_ptr_cast<vsg::Node>(loader->read(filename, vsgCs::RuntimeEnvironment::get()->options)); | ||
if (!model) | ||
{ | ||
std::cout<<"Faled to load "<<filename<<std::endl; | ||
return 1; | ||
} | ||
scene->addChild(model); | ||
} | ||
|
||
// compute the bounds of the scene graph to help position camera | ||
auto bounds = vsg::visit<vsg::ComputeBounds>(scene).bounds; | ||
|
||
if (add_amient || add_directional || add_point || add_spotlight || add_headlight) | ||
{ | ||
auto span = vsg::length(bounds.max - bounds.min); | ||
auto group = vsg::Group::create(); | ||
group->addChild(scene); | ||
|
||
// ambient light | ||
if (add_amient) | ||
{ | ||
auto ambientLight = vsg::AmbientLight::create(); | ||
ambientLight->name = "ambient"; | ||
ambientLight->color.set(1.0, 1.0, 1.0); | ||
ambientLight->intensity = 0.01; | ||
group->addChild(ambientLight); | ||
} | ||
|
||
// directional light | ||
if (add_directional) | ||
{ | ||
auto directionalLight = vsg::DirectionalLight::create(); | ||
directionalLight->name = "directional"; | ||
directionalLight->color.set(1.0, 1.0, 1.0); | ||
directionalLight->intensity = 0.15; | ||
directionalLight->direction.set(0.0, -1.0, -1.0); | ||
group->addChild(directionalLight); | ||
} | ||
|
||
// point light | ||
if (add_point) | ||
{ | ||
auto pointLight = vsg::PointLight::create(); | ||
pointLight->name = "point"; | ||
pointLight->color.set(1.0, 1.0, 0.0); | ||
pointLight->intensity = span*0.5; | ||
pointLight->position.set(bounds.min.x, bounds.min.y, bounds.max.z + span*0.3); | ||
|
||
// enable culling of the point light by decorating with a CullGroup | ||
auto cullGroup = vsg::CullGroup::create(); | ||
cullGroup->bound.center = pointLight->position; | ||
cullGroup->bound.radius = span; | ||
|
||
cullGroup->addChild(pointLight); | ||
|
||
group->addChild(cullGroup); | ||
} | ||
|
||
// spot light | ||
if (add_spotlight) | ||
{ | ||
auto spotLight = vsg::SpotLight::create(); | ||
spotLight->name = "spot"; | ||
spotLight->color.set(0.0, 1.0, 1.0); | ||
spotLight->intensity = span*0.5; | ||
spotLight->position.set(bounds.max.x + span*0.1, bounds.min.y - span*0.1, bounds.max.z + span*0.3); | ||
spotLight->direction = (bounds.min+bounds.max)*0.5 - spotLight->position; | ||
spotLight->innerAngle = vsg::radians(8.0); | ||
spotLight->outerAngle = vsg::radians(9.0); | ||
|
||
// enable culling of the spot light by decorating with a CullGroup | ||
auto cullGroup = vsg::CullGroup::create(); | ||
cullGroup->bound.center = spotLight->position; | ||
cullGroup->bound.radius = span; | ||
|
||
cullGroup->addChild(spotLight); | ||
|
||
group->addChild(cullGroup); | ||
} | ||
|
||
if (add_headlight) | ||
{ | ||
auto ambientLight = vsg::AmbientLight::create(); | ||
ambientLight->name = "ambient"; | ||
ambientLight->color.set(1.0, 1.0, 1.0); | ||
ambientLight->intensity = 0.1; | ||
|
||
auto directionalLight = vsg::DirectionalLight::create(); | ||
directionalLight->name = "head light"; | ||
directionalLight->color.set(1.0, 1.0, 1.0); | ||
directionalLight->intensity = 0.9; | ||
directionalLight->direction.set(0.0, 0.0, -1.0); | ||
|
||
auto absoluteTransform = vsg::AbsoluteTransform::create(); | ||
absoluteTransform->addChild(ambientLight); | ||
absoluteTransform->addChild(directionalLight); | ||
|
||
group->addChild(absoluteTransform); | ||
} | ||
scene->addChild(group); | ||
} | ||
|
||
|
||
// create the viewer and assign window(s) to it | ||
auto viewer = vsg::Viewer::create(); | ||
|
||
if (!window) | ||
{ | ||
std::cout << "Could not create windows." << std::endl; | ||
return 1; | ||
} | ||
|
||
viewer->addWindow(window); | ||
|
||
vsg::ref_ptr<vsg::LookAt> lookAt; | ||
|
||
vsg::dvec3 centre = (bounds.min + bounds.max) * 0.5; | ||
double radius = vsg::length(bounds.max - bounds.min) * 0.6; | ||
|
||
// set up the camera | ||
lookAt = vsg::LookAt::create(centre + vsg::dvec3(0.0, -radius * 3.5, 0.0), centre, vsg::dvec3(0.0, 0.0, 1.0)); | ||
|
||
double nearFarRatio = 0.001; | ||
auto perspective = vsg::Perspective::create(30.0, static_cast<double>(window->extent2D().width) / static_cast<double>(window->extent2D().height), nearFarRatio * radius, radius * 10.0); | ||
|
||
auto camera = vsg::Camera::create(perspective, lookAt, vsg::ViewportState::create(window->extent2D())); | ||
|
||
// add the camera and scene graph to View | ||
auto view = vsg::View::create(); | ||
view->camera = camera; | ||
view->addChild(scene); | ||
|
||
// add close handler to respond the close window button and pressing escape | ||
viewer->addEventHandler(vsg::CloseHandler::create(viewer)); | ||
viewer->addEventHandler(vsg::Trackball::create(camera)); | ||
|
||
auto renderGraph = vsg::RenderGraph::create(window, view); | ||
// The classic VSG background, translated into sRGB values. | ||
renderGraph->setClearValues({{0.02899f, 0.02899f, 0.13321f}}); | ||
|
||
auto commandGraph = vsg::CommandGraph::create(window, renderGraph); | ||
viewer->assignRecordAndSubmitTaskAndPresentation({commandGraph}); | ||
|
||
viewer->compile(); | ||
|
||
auto startTime = vsg::clock::now(); | ||
double numFramesCompleted = 0.0; | ||
|
||
// rendering main loop | ||
while (viewer->advanceToNextFrame()) | ||
{ | ||
// pass any events into EventHandlers assigned to the Viewer | ||
viewer->handleEvents(); | ||
viewer->update(); | ||
viewer->recordAndSubmit(); | ||
viewer->present(); | ||
|
||
numFramesCompleted += 1.0; | ||
} | ||
|
||
auto duration = std::chrono::duration<double, std::chrono::seconds::period>(vsg::clock::now() - startTime).count(); | ||
if (numFramesCompleted > 0.0) | ||
{ | ||
std::cout << "Average frame rate = " << (numFramesCompleted / duration) << std::endl; | ||
} | ||
|
||
return 0; | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,114 @@ | ||
/* <editor-fold desc="MIT License"> | ||
Copyright(c) 2023 Timothy Moore | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
</editor-fold> */ | ||
|
||
#include "GltfLoader.h" | ||
|
||
#include "ModelBuilder.h" | ||
#include "OpThreadTaskProcessor.h" | ||
#include "RuntimeEnvironment.h" | ||
#include "runtimeSupport.h" | ||
#include "Styling.h" | ||
|
||
|
||
#include <CesiumAsync/IAssetAccessor.h> | ||
#include <CesiumAsync/IAssetResponse.h> | ||
#include <CesiumGltfContent/GltfUtilities.h> | ||
|
||
#include <filesystem> | ||
|
||
using namespace vsgCs; | ||
|
||
GltfLoader::GltfLoader(vsg::ref_ptr<RuntimeEnvironment> in_env) | ||
: env(in_env) | ||
{ | ||
} | ||
|
||
struct ParseGltfResult | ||
{ | ||
ParseGltfResult(const std::string& error, std::shared_ptr<CesiumAsync::IAssetRequest> in_request) | ||
: request(in_request) | ||
{ | ||
gltfResult.errors.push_back(error); | ||
} | ||
ParseGltfResult(CesiumGltfReader::GltfReaderResult&& result, | ||
std::shared_ptr<CesiumAsync::IAssetRequest> in_request) | ||
: gltfResult(std::move(result)) ,request(in_request) | ||
{ | ||
} | ||
|
||
ParseGltfResult() | ||
{ | ||
} | ||
CesiumGltfReader::GltfReaderResult gltfResult; | ||
std::shared_ptr<CesiumAsync::IAssetRequest> request; | ||
}; | ||
|
||
struct ReadGltfResult | ||
{ | ||
vsg::ref_ptr<vsg::Node> node; | ||
std::vector<std::string> errors; | ||
}; | ||
|
||
CesiumAsync::Future<GltfLoader::ReadGltfResult> GltfLoader::loadGltfNode(std::string uri) const | ||
{ | ||
std::vector<CesiumAsync::IAssetAccessor::THeader> headers; | ||
auto accessor = env-> getAssetAccessor(); | ||
return reader.loadGltf(getAsyncSystem(), uri, headers, accessor) | ||
.thenInWorkerThread([this](CesiumGltfReader::GltfReaderResult&& gltfResult) | ||
{ | ||
CreateModelOptions modelOptions{}; | ||
ModelBuilder modelBuilder(env->genv, &*gltfResult.model, modelOptions); | ||
glm::dmat4 yUp(1.0); | ||
yUp = CesiumGltfContent::GltfUtilities::applyGltfUpAxisTransform(*gltfResult.model, yUp); | ||
auto modelNode = modelBuilder(); | ||
if (isIdentity(yUp)) | ||
{ | ||
return ReadGltfResult{modelNode, {}}; | ||
} | ||
auto transformNode = vsg::MatrixTransform::create(glm2vsg(yUp)); | ||
transformNode->addChild(modelNode); | ||
return ReadGltfResult{transformNode, {}}; | ||
}); | ||
} | ||
|
||
vsg::ref_ptr<vsg::Object> | ||
GltfLoader::read(const vsg::Path& path, vsg::ref_ptr<const vsg::Options> options) const | ||
{ | ||
using namespace CesiumGltfReader; | ||
auto realPath = vsg::findFile(path, options); | ||
if (realPath.empty()) | ||
{ | ||
vsg::fatal("Can't find file ", path); | ||
} | ||
// Really need an absolute path in order to make a URI | ||
std::filesystem::path p = realPath.string(); | ||
auto absPath = std::filesystem::absolute(p); | ||
auto uriPath = "file://" + absPath.string(); | ||
auto future = loadGltfNode(uriPath); | ||
getAsyncSystem().dispatchMainThreadTasks(); | ||
|
||
auto loadResult = future.wait(); | ||
|
||
return loadResult.node; | ||
} |
Oops, something went wrong.