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tmax/Playin-Around
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An application of the A* algorithm using the OGRE3d framework. Currently we have a few characters moving randomly on screen, avoiding collisions with stationary toilets (eww who would want to collide with that). There are also weapons scattered throughout the sparse, floating, platform-world. You may hear a sound effect when a weapon is collected by a character. To build: open PlayinAround.vcproj in Visual Studio and compile. There is not much interaction, though you can control the camera by right-clicking and dragging the mouse. Zoom in and out with the up/down, w/s keys and strafe left and right with the left/right, s/d keys. You will need an OGRE3d environment properly configured to run the Visual Studio project.
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A* simulation in OGRE3d
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